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- implement slider background color change - https://forum.zdoom.org/viewtopic.php?f=15&t=70616
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11 changed files with 13 additions and 3 deletions
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@ -67,6 +67,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderBackColor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultbloodcolor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, telefogheight)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defKickback)
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@ -409,6 +410,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_FLOAT(dimamount, "dimamount")
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GAMEINFOKEY_FLOAT(bluramount, "bluramount")
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GAMEINFOKEY_STRING(mSliderColor, "menuslidercolor")
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GAMEINFOKEY_STRING(mSliderBackColor, "menusliderbackcolor")
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GAMEINFOKEY_INT(definventorymaxamount, "definventorymaxamount")
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GAMEINFOKEY_INT(defaultrespawntime, "defaultrespawntime")
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GAMEINFOKEY_INT(defaultdropstyle, "defaultdropstyle")
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@ -182,6 +182,7 @@ struct gameinfo_t
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FName mFontColorHighlight;
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FName mFontColorSelection;
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FName mSliderColor;
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FName mSliderBackColor;
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FString mBackButton;
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double gibfactor;
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int TextScreenX;
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@ -40,6 +40,7 @@ gameinfo
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dimamount = 0.5
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bluramount = 0.0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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@ -40,6 +40,7 @@ gameinfo
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dimamount = 0.5
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bluramount = 0.0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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@ -40,6 +40,7 @@ gameinfo
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dimamount = 0.5
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bluramount = 0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 16
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defaultrespawntime = 12
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defaultdropstyle = 1
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@ -39,6 +39,7 @@ gameinfo
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dimamount = 0.5
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bluramount = 0.0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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@ -29,6 +29,7 @@ gameinfo
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dimamount = 0.8
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bluramount = 0.0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 25
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defaultrespawntime = 12
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defaultdropstyle = 1
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@ -40,6 +40,7 @@ gameinfo
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dimamount = 0.5
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bluramount = 0
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menuslidercolor = "Orange"
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menusliderbackcolor = "White"
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definventorymaxamount = 25
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defaultrespawntime = 16
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defaultdropstyle = 2
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@ -531,6 +531,7 @@ struct GameInfoStruct native
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native int gametype;
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native String mBackButton;
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native Name mSliderColor;
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native Name mSliderBackColor;
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}
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struct SystemTime
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@ -766,13 +766,13 @@ class OptionMenuSliderBase : OptionMenuItem
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if (!mSliderShort)
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{
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DrawSliderElement(Font.CR_WHITE, x, cy, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", grayed);
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DrawSliderElement(Font.FindFontColor(gameinfo.mSliderBackColor), x, cy, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", grayed);
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DrawSliderElement(Font.FindFontColor(gameinfo.mSliderColor), x + int((5 + ((ccur * 78) / range)) * 2 * CleanXfac_1), cy, "\x13", grayed);
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}
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else
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{
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// On 320x200 we need a shorter slider
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DrawSliderElement(Font.CR_WHITE, x, cy, "\x10\x11\x11\x11\x11\x11\x12", grayed);
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DrawSliderElement(Font.FindFontColor(gameinfo.mSliderBackColor), x, cy, "\x10\x11\x11\x11\x11\x11\x12", grayed);
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DrawSliderElement(Font.FindFontColor(gameinfo.mSliderColor), x + int((5 + ((ccur * 38) / range)) * 2 * CleanXfac_1), cy, "\x13", grayed);
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right -= 5*8*CleanXfac;
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}
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@ -505,7 +505,7 @@ class ListMenuItemSlider : ListMenuItemSelectable
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x = (x - 160) * CleanXfac + screen.GetWidth() / 2;
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y = (y - 100) * CleanYfac + screen.GetHeight() / 2;
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screen.DrawText (ConFont, Font.CR_WHITE, x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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screen.DrawText (ConFont, Font.FindFontColor(gameinfo.mSliderBackColor), x, y, "\x10\x11\x11\x11\x11\x11\x11\x11\x11\x11\x11\x12", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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screen.DrawText (ConFont, Font.FindFontColor(gameinfo.mSliderColor), x + (5 + (int)((cur * 78) / range)) * CleanXfac, y, "\x13", DTA_CellX, 8 * CleanXfac, DTA_CellY, 8 * CleanYfac);
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}
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