- added a 'block sight' line flag.

- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.


SVN r3121 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-23 10:52:18 +00:00
parent a8167b3110
commit a2acc382df
7 changed files with 18 additions and 10 deletions

View file

@ -112,6 +112,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
checkswitchrange = <bool>;// Switches can only be activated when vertically reachable.
blockprojectiles = <bool>;// Line blocks all projectiles
blockuse = <bool>; // Line blocks all use actions
blocksight = <bool>; // Line blocks monster line of sight
}
@ -162,8 +163,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
gravity = <float>; // Sector's gravity. Default is 1.0.
lightcolor = <integer>; // Sector'S light color as RRGGBB value, default = 0xffffff.
fadecolor = <integer>; // Sector'S fog color as RRGGBB value, default = 0x000000.
lightcolor = <integer>; // Sector's light color as RRGGBB value, default = 0xffffff.
fadecolor = <integer>; // Sector's fog color as RRGGBB value, default = 0x000000.
desaturation = <float>; // Color desaturation factor. 0 = none, 1 = full, default = 0.
silent = <bool>; // Actors in this sector make no sound,
nofallingdamage = <bool>; // Falling damage is disabled in this sector
@ -183,12 +184,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
thing
{
skill# = <bool> // Unlike the base spec, # can range from 1-8.
// 8 is the maximum amount of skills the skill
// menu can display.
class# = <bool> // Unlike the base spec, # can range from 1-8.
// 8 is the maximum amount of classes the class
// menu can display.
skill# = <bool> // Unlike the base spec, # can range from 1-16.
class# = <bool> // Unlike the base spec, # can range from 1-16.
conversation = <int> // Assigns a conversation dialogue to this thing.
// Parameter is the conversation ID, 0 meaning none.
countsecret = <bool>; // Picking up this actor counts as a secret.
@ -292,6 +289,10 @@ Added 'countsecret' actor property.
1.15 14.12.2010
Added vertex floor and ceiling height properties
1.16 23.01.2011
Added blocksight linedef flag
Removed remarks of 8 being the maximum number of player classes/skill levels the menu can handle so the spec now properly lists 16 as limit.
===============================================================================
EOF
===============================================================================

View file

@ -227,7 +227,7 @@ DEFINE_SPECIAL(Elevator_LowerToNearest, 247, 2, 2, 2)
DEFINE_SPECIAL(HealThing, 248, 1, 2, 2)
DEFINE_SPECIAL(Door_CloseWaitOpen, 249, 3, 4, 4)
DEFINE_SPECIAL(Floor_Donut, 250, 3, 3, 3)
DEFINE_SPECIAL(FloorAndCeiling_LowerRaise, 251, 3, 3, 3)
DEFINE_SPECIAL(FloorAndCeiling_LowerRaise, 251, 3, 3, 4)
DEFINE_SPECIAL(Ceiling_RaiseToNearest, 252, 2, 2, 2)
DEFINE_SPECIAL(Ceiling_LowerToLowest, 253, 2, 2, 2)
DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 2, 2)

View file

@ -152,6 +152,7 @@ enum ELineFlags
ML_FIRSTSIDEONLY = 0x00800000, // activated only when crossed from front side
ML_BLOCKPROJECTILE = 0x01000000,
ML_BLOCKUSE = 0x02000000, // blocks all use actions through this line
ML_BLOCKSIGHT = 0x04000000, // blocks monster line of sight
};

View file

@ -443,6 +443,7 @@ xx(smoothlighting)
xx(blockprojectiles)
xx(blockuse)
xx(hidden)
xx(blocksight)
xx(Renderstyle)

View file

@ -2473,6 +2473,7 @@ FUNC(LS_Line_SetBlocking)
ML_BLOCKEVERYTHING,
ML_RAILING,
ML_BLOCKUSE,
ML_BLOCKSIGHT,
-1
};

View file

@ -256,7 +256,7 @@ bool SightCheck::P_SightCheckLine (line_t *ld)
}
// try to early out the check
if (!ld->backsector || !(ld->flags & ML_TWOSIDED))
if (!ld->backsector || !(ld->flags & ML_TWOSIDED) || (ld->flags & ML_BLOCKSIGHT))
return false; // stop checking
// [RH] don't see past block everything lines

View file

@ -874,6 +874,10 @@ public:
Flag(ld->flags, ML_BLOCKUSE, key);
continue;
case NAME_blocksight:
Flag(ld->flags, ML_BLOCKSIGHT, key);
continue;
default:
break;
}