Removed the auto PSPF_FLIP implimentation.

This commit is contained in:
Major Cooke 2017-05-25 20:40:54 -05:00
parent a111c59286
commit a25a536c9f

View file

@ -138,7 +138,7 @@ void GLSceneDrawer::DrawPSprite (player_t * player,DPSprite *psp, float sx, floa
y2 = y1 + (r.height * scale) + 1; y2 = y1 + (r.height * scale) + 1;
if (!(mirror) != !(psp->Flags & (PSPF_FLIP|PSPF_MIRROR))) if (!(mirror) != !(psp->Flags & (PSPF_FLIP)))
{ {
fU2 = tex->GetSpriteUL(); fU2 = tex->GetSpriteUL();
fV1 = tex->GetSpriteVT(); fV1 = tex->GetSpriteVT();