diff --git a/wadsrc/static/sbarinfo/doom.txt b/wadsrc/static/sbarinfo/doom.txt new file mode 100644 index 000000000..8e282905b --- /dev/null +++ b/wadsrc/static/sbarinfo/doom.txt @@ -0,0 +1,113 @@ +/******************************************************************************* + * DEFAULT DOOM STATUS BAR + ******************************************************************************* + * If you wish to include this file into a custom status bar please use the + * following command: + * + * base Doom; + * + * Using #include "sbarinfo/doom.txt" will not be supported. + ******************************************************************************/ + +height 32; +monospacefonts true, "0"; + +statusbar fullscreen, fullscreenoffsets // ZDoom HUD +{ + //health + drawimage "MEDIA0", 20, -2, centerbottom; + drawnumber 3, HUDFONT_DOOM, untranslated, health, drawshadow, 82, -20; + + //armor + drawimage armoricon, 20, -24, centerbottom; + drawnumber 3, HUDFONT_DOOM, untranslated, armor, drawshadow, whennotzero, 82, -39; + + //ammo + drawimage ammoicon1, -14, -4, centerbottom; + drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, drawshadow, -25, -20; + + //secondary ammo and inventory + usessecondaryammo + { + drawimage ammoicon2, -14, -22, centerbottom; + drawnumber 3, HUDFONT_DOOM, untranslated, ammo2, drawshadow, -25, -38; + inventorybarnotvisible + { + drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -39, -26, -56, untranslated; + } + } + //no secondary ammo + usessecondaryammo not + { + inventorybarnotvisible + { + drawselectedinventory centerbottom, drawshadow, alwaysshowcounter, HUDFONT_DOOM, -14, -21, -26, -38, untranslated; + } + } + + gamemode deathmatch + { + drawnumber 2, HUDFONT_DOOM, untranslated, frags, drawshadow, -3, 1; + } + gamemode singleplayer, cooperative, teamgame + { + drawkeybar 6, vertical, reverserows, auto, -10, 2, 0, 3, auto; + } +} + +statusbar normal // Standard Doom Status bar +{ + drawimage "STBAR", 0, 168; + drawimage "STTPRCNT", 90, 171; + drawimage "STTPRCNT", 221, 171; + drawnumber 3, HUDFONT_DOOM, untranslated, ammo1, 44, 171; + drawnumber 3, HUDFONT_DOOM, untranslated, health, 90, 171; + drawnumber 3, HUDFONT_DOOM, untranslated, armor, 221, 171; + + //keys + drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171; + drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181; + drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191; + + drawnumber 3, INDEXFONT, gold, ammo Clip, 288, 173; + drawnumber 3, INDEXFONT, gold, ammo Shell, 288, 179; + drawnumber 3, INDEXFONT, gold, ammo RocketAmmo, 288, 185; + drawnumber 3, INDEXFONT, gold, ammo Cell, 288, 191; + + drawnumber 3, INDEXFONT, gold, ammocapacity Clip, 314, 173; + drawnumber 3, INDEXFONT, gold, ammocapacity Shell, 314, 179; + drawnumber 3, INDEXFONT, gold, ammocapacity RocketAmmo, 314, 185; + drawnumber 3, INDEXFONT, gold, ammocapacity Cell, 314, 191; + gamemode deathmatch, teamgame + { + drawnumber 2, HUDFONT_DOOM, untranslated, frags, 138, 171; + } + gamemode cooperative, singleplayer + { + drawimage "STARMS", 104, 168; + drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; + drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172; + drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172; + drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182; + drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182; + drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182; + } + gamemode cooperative, deathmatch, teamgame + { + drawimage translatable "STFBANY", 144, 169; + } + drawselectedinventory alternateonempty, INDEXFONT, 143, 168 + { + drawmugshot 5, 143, 168; + } +} + +statusbar inventory // Standard bar overlay (ZDoom Addition) +{ + drawinventorybar Doom, 7, INDEXFONT, 50, 170; +} + +statusbar inventoryfullscreen // ZDoom HUD overlay. +{ + drawinventorybar Doom, translucent, 7, INDEXFONT, 50, 170; +}