- fixed some Linux warnings.

This commit is contained in:
Christoph Oelckers 2014-05-24 16:53:57 +02:00
parent 12c038a234
commit a1ec6ab1ba
2 changed files with 7 additions and 5 deletions

View file

@ -747,7 +747,7 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
// for various reasons (performance and keeping the lighting code clean)
// we no longer do colormapped textures on pre GL 3.0 hardware and instead do
// just a fullscreen overlay to emulate the inverse invulnerability effect or similar fullscreen blends.
if (gl_fixedcolormap >= CM_FIRSTSPECIALCOLORMAP && gl_fixedcolormap < CM_MAXCOLORMAP)
if (gl_fixedcolormap >= (DWORD)CM_FIRSTSPECIALCOLORMAP && gl_fixedcolormap < (DWORD)CM_MAXCOLORMAP)
{
FSpecialColormap *scm = &SpecialColormaps[gl_fixedcolormap - CM_FIRSTSPECIALCOLORMAP];
@ -764,13 +764,14 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
g = scm->ColorizeEnd[1];
b = scm->ColorizeEnd[2];
}
}
else if (gl_enhanced_nightvision)
{
if (gl_fixedcolormap == CM_LITE)
{
r = 0.375f, g = 1.0f, b = 0.375f;
r = 0.375f;
g = 1.0f;
b = 0.375f;
}
else if (gl_fixedcolormap >= CM_TORCH)
{
@ -782,6 +783,7 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
}
else r = g = b = 1.f;
}
else r = g = b = 1.f;
if (inverse)
{

View file

@ -400,7 +400,7 @@ void FShaderManager::Clean()
{
if (gl.hasGLSL())
{
glUseProgram(NULL);
glUseProgram(0);
mActiveShader = NULL;
for (unsigned int i = 0; i < mTextureEffects.Size(); i++)
@ -446,7 +446,7 @@ void FShaderManager::SetActiveShader(FShader *sh)
{
if (gl.hasGLSL() && mActiveShader != sh)
{
glUseProgram(sh!= NULL? sh->GetHandle() : NULL);
glUseProgram(sh!= NULL? sh->GetHandle() : 0);
mActiveShader = sh;
}
}