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- added SetMusicVolume ACS function.
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@ -81,6 +81,7 @@
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#include "p_effect.h"
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#include "r_utility.h"
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#include "a_morph.h"
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#include "i_music.h"
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#include "g_shared/a_pickups.h"
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@ -4500,6 +4501,8 @@ enum EACSFunctions
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ACSF_SetSectorDamage,
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ACSF_SetSectorTerrain,
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ACSF_SpawnParticle,
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ACSF_SetMusicVolume,
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// 2 more left...
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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@ -6088,6 +6091,10 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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}
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break;
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case ACSF_SetMusicVolume:
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I_SetMusicVolume(ACSToFloat(args[0]));
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break;
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default:
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break;
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}
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