From a144221174b99341051f26af21b39c4da8e450de Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Fri, 20 Sep 2013 10:43:10 +0200 Subject: [PATCH] - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. --- wadsrc/static/actors/doom/doommisc.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wadsrc/static/actors/doom/doommisc.txt b/wadsrc/static/actors/doom/doommisc.txt index 131bb273d..fadab2b05 100644 --- a/wadsrc/static/actors/doom/doommisc.txt +++ b/wadsrc/static/actors/doom/doommisc.txt @@ -27,8 +27,8 @@ ACTOR ExplosiveBarrel 2035 BEXP C 5 BRIGHT BEXP D 5 BRIGHT A_Explode BEXP E 10 BRIGHT - BEXP E 1050 BRIGHT A_BarrelDestroy - BEXP E 5 A_Respawn + TNT1 A 1050 BRIGHT A_BarrelDestroy + TNT1 A 5 A_Respawn Wait } }