diff --git a/wadsrc/static/zscript/statscreen/statscreen.txt b/wadsrc/static/zscript/statscreen/statscreen.txt index 5fddf02c0..6a16508c3 100644 --- a/wadsrc/static/zscript/statscreen/statscreen.txt +++ b/wadsrc/static/zscript/statscreen/statscreen.txt @@ -46,7 +46,7 @@ class StatusScreen abstract play version("2.5") enum EValues { // GLOBAL LOCATIONS - TITLEY = 2, + TITLEY = 5, // SINGPLE-PLAYER STUFF SP_STATSX = 50, @@ -225,7 +225,9 @@ class StatusScreen abstract play version("2.5") y -= ((mapname.mFont.GetHeight() - finished.mFont.GetHeight()) * CleanYfac) / 4; // draw "Finished!" - if (y < (NG_STATSY - finished.mFont.GetHeight()*3/4) * CleanYfac) + + int statsy = multiplayer? NG_STATSY : SP_STATSY * CleanYFac; + if (y < (statsy - finished.mFont.GetHeight()*3/4) * CleanYfac) { // don't draw 'finished' if the level name is too tall y = DrawPatchText(y, finished, "$WI_FINISHED"); diff --git a/wadsrc_extra/static/filter/game-doomchex/fonts/bigfont/font.inf b/wadsrc_extra/static/filter/game-doomchex/fonts/bigfont/font.inf index 1794c6c03..f3a0b6186 100644 --- a/wadsrc_extra/static/filter/game-doomchex/fonts/bigfont/font.inf +++ b/wadsrc_extra/static/filter/game-doomchex/fonts/bigfont/font.inf @@ -1 +1,3 @@ Kerning -1 +FontHeight 16 +