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- also put the Windows system specific exit handlers into atexit's list
Again, these have no place in the game's own uninit code.
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1 changed files with 2 additions and 2 deletions
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@ -965,7 +965,7 @@ void DoMain (HINSTANCE hInstance)
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}
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else
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{
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atterm (UnWTS);
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atexit (UnWTS);
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}
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}
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}
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@ -977,7 +977,7 @@ void DoMain (HINSTANCE hInstance)
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WinHeight = cRect.bottom;
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CoInitialize (NULL);
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atterm (UnCOM);
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atexit (UnCOM);
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C_InitConsole (((WinWidth / 8) + 2) * 8, (WinHeight / 12) * 8, false);
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