mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
This commit is contained in:
parent
6078428b84
commit
9f0f659db0
14 changed files with 44 additions and 281 deletions
|
@ -145,18 +145,7 @@ static int oldentertics;
|
|||
|
||||
extern bool advancedemo;
|
||||
|
||||
CUSTOM_CVAR (Bool, cl_capfps, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
{
|
||||
// Do not use the separate FPS limit timer if we are limiting FPS with this.
|
||||
if (self)
|
||||
{
|
||||
I_SetFPSLimit(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
I_SetFPSLimit(-1);
|
||||
}
|
||||
}
|
||||
CVAR (Bool, cl_capfps, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
CVAR(Bool, net_ticbalance, false, CVAR_SERVERINFO | CVAR_NOSAVE)
|
||||
CUSTOM_CVAR(Int, net_extratic, 0, CVAR_SERVERINFO | CVAR_NOSAVE)
|
||||
|
|
|
@ -727,16 +727,6 @@ void I_InitGraphics()
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
|
||||
EXTERN_CVAR(Int, vid_maxfps);
|
||||
EXTERN_CVAR(Bool, cl_capfps);
|
||||
|
||||
// So Apple doesn't support POSIX timers and I can't find a good substitute short of
|
||||
// having Objective-C Cocoa events or something like that.
|
||||
void I_SetFPSLimit(int limit)
|
||||
{
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Bool, vid_hidpi, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
{
|
||||
SystemBaseFrameBuffer::UseHiDPI(self);
|
||||
|
|
|
@ -37,37 +37,4 @@
|
|||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
|
||||
// Semaphores
|
||||
#ifdef __APPLE__
|
||||
#include <mach/mach_init.h>
|
||||
#include <mach/semaphore.h>
|
||||
#include <mach/task.h>
|
||||
typedef semaphore_t Semaphore;
|
||||
#define SEMAPHORE_WAIT(sem) \
|
||||
while(semaphore_wait(sem) != KERN_SUCCESS){}
|
||||
#define SEMAPHORE_SIGNAL(sem) \
|
||||
semaphore_signal(sem);
|
||||
#define SEMAPHORE_INIT(sem, shared, value) \
|
||||
semaphore_create(mach_task_self(), &sem, shared, value);
|
||||
#else
|
||||
#include <semaphore.h>
|
||||
typedef sem_t Semaphore;
|
||||
#define SEMAPHORE_WAIT(sem) \
|
||||
do { \
|
||||
while(sem_wait(&sem) != 0); \
|
||||
int semValue; \
|
||||
sem_getvalue(&sem, &semValue); \
|
||||
if(semValue < 1) \
|
||||
break; \
|
||||
} while(true);
|
||||
#define SEMAPHORE_SIGNAL(sem) \
|
||||
sem_post(&sem);
|
||||
#define SEMAPHORE_INIT(sem, shared, value) \
|
||||
sem_init(&sem, shared, value);
|
||||
#endif
|
||||
|
||||
extern Semaphore FPSLimitSemaphore;
|
||||
void I_SetFPSLimit(int limit);
|
||||
|
||||
|
||||
#endif // __HARDWARE_H__
|
||||
|
|
|
@ -85,82 +85,3 @@ void I_InitGraphics ()
|
|||
|
||||
atterm (I_ShutdownGraphics);
|
||||
}
|
||||
|
||||
/** Remaining code is common to Win32 and Linux **/
|
||||
|
||||
// VIDEO WRAPPERS ---------------------------------------------------------
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SetFPSLimit
|
||||
//
|
||||
// Initializes an event timer to fire at a rate of <limit>/sec. The video
|
||||
// update will wait for this timer to trigger before updating.
|
||||
//
|
||||
// Pass 0 as the limit for unlimited.
|
||||
// Pass a negative value for the limit to use the value of vid_maxfps.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
EXTERN_CVAR(Int, vid_maxfps);
|
||||
EXTERN_CVAR(Bool, cl_capfps);
|
||||
|
||||
#if !defined(__APPLE__) && !defined(__OpenBSD__)
|
||||
Semaphore FPSLimitSemaphore;
|
||||
|
||||
static void FPSLimitNotify(sigval val)
|
||||
{
|
||||
SEMAPHORE_SIGNAL(FPSLimitSemaphore)
|
||||
}
|
||||
|
||||
void I_SetFPSLimit(int limit)
|
||||
{
|
||||
static sigevent FPSLimitEvent;
|
||||
static timer_t FPSLimitTimer;
|
||||
static bool FPSLimitTimerEnabled = false;
|
||||
static bool EventSetup = false;
|
||||
if(!EventSetup)
|
||||
{
|
||||
EventSetup = true;
|
||||
FPSLimitEvent.sigev_notify = SIGEV_THREAD;
|
||||
FPSLimitEvent.sigev_signo = 0;
|
||||
FPSLimitEvent.sigev_value.sival_int = 0;
|
||||
FPSLimitEvent.sigev_notify_function = FPSLimitNotify;
|
||||
FPSLimitEvent.sigev_notify_attributes = NULL;
|
||||
|
||||
SEMAPHORE_INIT(FPSLimitSemaphore, 0, 0)
|
||||
}
|
||||
|
||||
if (limit < 0)
|
||||
{
|
||||
limit = vid_maxfps;
|
||||
}
|
||||
// Kill any leftover timer.
|
||||
if (FPSLimitTimerEnabled)
|
||||
{
|
||||
timer_delete(FPSLimitTimer);
|
||||
FPSLimitTimerEnabled = false;
|
||||
}
|
||||
if (limit == 0)
|
||||
{ // no limit
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
FPSLimitTimerEnabled = true;
|
||||
if(timer_create(CLOCK_REALTIME, &FPSLimitEvent, &FPSLimitTimer) == -1)
|
||||
Printf(DMSG_WARNING, "Failed to create FPS limiter event\n");
|
||||
itimerspec period = { {0, 0}, {0, 0} };
|
||||
period.it_value.tv_nsec = period.it_interval.tv_nsec = 1000000000 / limit;
|
||||
if(timer_settime(FPSLimitTimer, 0, &period, NULL) == -1)
|
||||
Printf(DMSG_WARNING, "Failed to set FPS limiter timer\n");
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", (unsigned int) period.it_interval.tv_nsec / 1000000);
|
||||
}
|
||||
}
|
||||
#else
|
||||
// So Apple doesn't support POSIX timers and I can't find a good substitute short of
|
||||
// having Objective-C Cocoa events or something like that.
|
||||
void I_SetFPSLimit(int limit)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -71,7 +71,6 @@ extern IVideo *Video;
|
|||
|
||||
EXTERN_CVAR (Int, vid_adapter)
|
||||
EXTERN_CVAR (Int, vid_displaybits)
|
||||
EXTERN_CVAR (Int, vid_maxfps)
|
||||
EXTERN_CVAR (Int, vid_defwidth)
|
||||
EXTERN_CVAR (Int, vid_defheight)
|
||||
EXTERN_CVAR (Int, vid_backend)
|
||||
|
@ -488,13 +487,6 @@ void SystemGLFrameBuffer::SetVSync( bool vsync )
|
|||
|
||||
void SystemGLFrameBuffer::SwapBuffers()
|
||||
{
|
||||
#if !defined(__APPLE__) && !defined(__OpenBSD__)
|
||||
if (vid_maxfps && !cl_capfps)
|
||||
{
|
||||
SEMAPHORE_WAIT(FPSLimitSemaphore)
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_GL_SwapWindow(Priv::window);
|
||||
}
|
||||
|
||||
|
|
|
@ -250,6 +250,7 @@ void OpenGLFrameBuffer::Swap()
|
|||
Finish.Reset();
|
||||
Finish.Clock();
|
||||
if (swapbefore) glFinish();
|
||||
FPSLimit();
|
||||
SwapBuffers();
|
||||
if (!swapbefore) glFinish();
|
||||
Finish.Unclock();
|
||||
|
|
|
@ -59,14 +59,9 @@
|
|||
#include "vulkan/system/vk_swapchain.h"
|
||||
#include "doomerrors.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
void Draw2D(F2DDrawer *drawer, FRenderState &state);
|
||||
void DoWriteSavePic(FileWriter *file, ESSType ssformat, uint8_t *scr, int width, int height, sector_t *viewsector, bool upsidedown);
|
||||
|
||||
EXTERN_CVAR(Bool, vid_vsync)
|
||||
EXTERN_CVAR(Int, vid_maxfps)
|
||||
EXTERN_CVAR(Bool, r_drawvoxels)
|
||||
EXTERN_CVAR(Int, gl_tonemap)
|
||||
EXTERN_CVAR(Int, screenblocks)
|
||||
|
@ -223,40 +218,6 @@ void VulkanFrameBuffer::Update()
|
|||
Super::Update();
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::FPSLimit()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
using namespace std::this_thread;
|
||||
|
||||
if (vid_maxfps <= 0 || vid_vsync)
|
||||
return;
|
||||
|
||||
uint64_t targetWakeTime = fpsLimitTime + 1'000'000 / vid_maxfps;
|
||||
|
||||
while (true)
|
||||
{
|
||||
fpsLimitTime = duration_cast<microseconds>(steady_clock::now().time_since_epoch()).count();
|
||||
int64_t timeToWait = targetWakeTime - fpsLimitTime;
|
||||
|
||||
if (timeToWait > 1'000'000 || timeToWait <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (timeToWait <= 2'000'000)
|
||||
{
|
||||
// We are too close to the deadline. OS sleep is not precise enough to wake us before it elapses.
|
||||
// Yield execution and check time again.
|
||||
sleep_for(nanoseconds(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sleep, but try to wake before deadline.
|
||||
sleep_for(microseconds(timeToWait - 1'000'000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::DeleteFrameObjects()
|
||||
{
|
||||
FrameDeleteList.Images.clear();
|
||||
|
|
|
@ -107,7 +107,6 @@ private:
|
|||
void CopyScreenToBuffer(int w, int h, void *data);
|
||||
void UpdateShadowMap();
|
||||
void DeleteFrameObjects();
|
||||
void FPSLimit();
|
||||
|
||||
std::unique_ptr<VkShaderManager> mShaderManager;
|
||||
std::unique_ptr<VkSamplerManager> mSamplerManager;
|
||||
|
@ -132,8 +131,6 @@ private:
|
|||
|
||||
int lastSwapWidth = 0;
|
||||
int lastSwapHeight = 0;
|
||||
|
||||
uint64_t fpsLimitTime = 0;
|
||||
};
|
||||
|
||||
inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
|
||||
|
|
|
@ -52,6 +52,9 @@
|
|||
#include "hwrenderer/utility/hw_clock.h"
|
||||
#include "hwrenderer/data/flatvertices.h"
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
|
||||
CVAR(Bool, gl_scale_viewport, true, CVAR_ARCHIVE);
|
||||
CVAR(Bool, vid_fps, false, 0)
|
||||
|
@ -60,6 +63,9 @@ CVAR(Int, vid_showpalette, 0, 0)
|
|||
EXTERN_CVAR(Bool, ticker)
|
||||
EXTERN_CVAR(Float, vid_brightness)
|
||||
EXTERN_CVAR(Float, vid_contrast)
|
||||
EXTERN_CVAR(Bool, vid_vsync)
|
||||
EXTERN_CVAR(Int, vid_maxfps)
|
||||
EXTERN_CVAR(Bool, cl_capfps)
|
||||
EXTERN_CVAR(Int, screenblocks)
|
||||
|
||||
//==========================================================================
|
||||
|
@ -415,3 +421,37 @@ void DFrameBuffer::ScaleCoordsFromWindow(int16_t &x, int16_t &y)
|
|||
x = int16_t((x - letterboxX) * Width / letterboxWidth);
|
||||
y = int16_t((y - letterboxY) * Height / letterboxHeight);
|
||||
}
|
||||
|
||||
void DFrameBuffer::FPSLimit()
|
||||
{
|
||||
using namespace std::chrono;
|
||||
using namespace std::this_thread;
|
||||
|
||||
if (vid_maxfps <= 0 || vid_vsync || cl_capfps)
|
||||
return;
|
||||
|
||||
uint64_t targetWakeTime = fpsLimitTime + 1'000'000 / vid_maxfps;
|
||||
|
||||
while (true)
|
||||
{
|
||||
fpsLimitTime = duration_cast<microseconds>(steady_clock::now().time_since_epoch()).count();
|
||||
int64_t timeToWait = targetWakeTime - fpsLimitTime;
|
||||
|
||||
if (timeToWait > 1'000'000 || timeToWait <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (timeToWait <= 2'000)
|
||||
{
|
||||
// We are too close to the deadline. OS sleep is not precise enough to wake us before it elapses.
|
||||
// Yield execution and check time again.
|
||||
sleep_for(nanoseconds(0));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sleep, but try to wake before deadline.
|
||||
sleep_for(microseconds(timeToWait - 2'000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -70,7 +70,6 @@
|
|||
#include "g_levellocals.h"
|
||||
#include "am_map.h"
|
||||
|
||||
EXTERN_CVAR(Bool, cl_capfps)
|
||||
EXTERN_CVAR(Int, menu_resolution_custom_width)
|
||||
EXTERN_CVAR(Int, menu_resolution_custom_height)
|
||||
|
||||
|
@ -90,10 +89,6 @@ CUSTOM_CVAR(Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
|||
{
|
||||
vid_maxfps = 1000;
|
||||
}
|
||||
else if (cl_capfps == 0)
|
||||
{
|
||||
I_SetFPSLimit(vid_maxfps);
|
||||
}
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(Int, vid_rendermode, 4, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
|
||||
|
|
|
@ -540,6 +540,7 @@ public:
|
|||
int ScreenToWindowX(int x);
|
||||
int ScreenToWindowY(int y);
|
||||
|
||||
void FPSLimit();
|
||||
|
||||
// Retrieves a buffer containing image data for a screenshot.
|
||||
// Hint: Pitch can be negative for upside-down images, in which case buffer
|
||||
|
@ -556,6 +557,7 @@ protected:
|
|||
void DrawRateStuff ();
|
||||
|
||||
private:
|
||||
uint64_t fpsLimitTime = 0;
|
||||
|
||||
uint64_t LastMS = 0, LastSec = 0, FrameCount = 0, LastCount = 0, LastTic = 0;
|
||||
|
||||
|
|
|
@ -123,8 +123,6 @@ void SystemGLFrameBuffer::SetVSync (bool vsync)
|
|||
|
||||
void SystemGLFrameBuffer::SwapBuffers()
|
||||
{
|
||||
// Limiting the frame rate is as simple as waiting for the timer to signal this event.
|
||||
I_FPSLimit();
|
||||
::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,6 @@
|
|||
#include "i_system.h"
|
||||
#include "swrenderer/r_swrenderer.h"
|
||||
|
||||
EXTERN_CVAR(Int, vid_maxfps)
|
||||
EXTERN_CVAR(Int, vid_backend)
|
||||
|
||||
extern HWND Window;
|
||||
|
@ -154,88 +153,3 @@ void I_InitGraphics ()
|
|||
|
||||
atterm (I_ShutdownGraphics);
|
||||
}
|
||||
|
||||
|
||||
static UINT FPSLimitTimer;
|
||||
HANDLE FPSLimitEvent;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SetFPSLimit
|
||||
//
|
||||
// Initializes an event timer to fire at a rate of <limit>/sec. The video
|
||||
// update will wait for this timer to trigger before updating.
|
||||
//
|
||||
// Pass 0 as the limit for unlimited.
|
||||
// Pass a negative value for the limit to use the value of vid_maxfps.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void StopFPSLimit()
|
||||
{
|
||||
I_SetFPSLimit(0);
|
||||
}
|
||||
|
||||
void I_SetFPSLimit(int limit)
|
||||
{
|
||||
if (limit < 0)
|
||||
{
|
||||
limit = vid_maxfps;
|
||||
}
|
||||
// Kill any leftover timer.
|
||||
if (FPSLimitTimer != 0)
|
||||
{
|
||||
timeKillEvent(FPSLimitTimer);
|
||||
FPSLimitTimer = 0;
|
||||
}
|
||||
if (limit == 0)
|
||||
{ // no limit
|
||||
if (FPSLimitEvent != NULL)
|
||||
{
|
||||
CloseHandle(FPSLimitEvent);
|
||||
FPSLimitEvent = NULL;
|
||||
}
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer disabled\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (FPSLimitEvent == NULL)
|
||||
{
|
||||
FPSLimitEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
|
||||
if (FPSLimitEvent == NULL)
|
||||
{ // Could not create event, so cannot use timer.
|
||||
Printf(DMSG_WARNING, "Failed to create FPS limitter event\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
atterm(StopFPSLimit);
|
||||
// Set timer event as close as we can to limit/sec, in milliseconds.
|
||||
UINT period = 1000 / limit;
|
||||
FPSLimitTimer = timeSetEvent(period, 0, (LPTIMECALLBACK)FPSLimitEvent, 0, TIME_PERIODIC | TIME_CALLBACK_EVENT_SET);
|
||||
if (FPSLimitTimer == 0)
|
||||
{
|
||||
CloseHandle(FPSLimitEvent);
|
||||
FPSLimitEvent = NULL;
|
||||
Printf("Failed to create FPS limiter timer\n");
|
||||
return;
|
||||
}
|
||||
DPrintf(DMSG_NOTIFY, "FPS timer set to %u ms\n", period);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// StopFPSLimit
|
||||
//
|
||||
// Used for cleanup during application shutdown.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void I_FPSLimit()
|
||||
{
|
||||
if (FPSLimitEvent != NULL)
|
||||
{
|
||||
WaitForSingleObject(FPSLimitEvent, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -37,8 +37,4 @@
|
|||
#include "i_video.h"
|
||||
#include "v_video.h"
|
||||
|
||||
void I_SetFPSLimit(int limit);
|
||||
void I_FPSLimit();
|
||||
|
||||
|
||||
#endif // __HARDWARE_H__
|
||||
|
|
Loading…
Reference in a new issue