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- Reimplemented rgb555 into burn/crossfade in f_wipe.cpp.
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parent
785b58f57a
commit
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1 changed files with 101 additions and 40 deletions
141
src/f_wipe.cpp
141
src/f_wipe.cpp
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@ -30,6 +30,8 @@
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#include "templates.h"
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#include "v_palette.h"
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EXTERN_CVAR(Bool, r_blendmethod)
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//
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// SCREEN WIPE PACKAGE
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//
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@ -281,42 +283,80 @@ bool wipe_doBurn (int ticks)
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fromold = (BYTE *)wipe_scr_start;
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fromnew = (BYTE *)wipe_scr_end;
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for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
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if (!r_blendmethod)
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{
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for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
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for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
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{
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int fglevel;
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fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
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if (fglevel >= 63)
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for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
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{
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to[x] = fromnew[x];
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}
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else if (fglevel == 0)
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{
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to[x] = fromold[x];
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done = false;
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}
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else
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{
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int bglevel = 64-fglevel;
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int fglevel;
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const PalEntry* pal = GPalette.BaseColors;
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DWORD fg = fromnew[x];
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DWORD bg = fromold[x];
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int r = MIN((pal[fg].r * fglevel + pal[bg].r * bglevel) >> 8, 63);
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int g = MIN((pal[fg].g * fglevel + pal[bg].g * bglevel) >> 8, 63);
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int b = MIN((pal[fg].b * fglevel + pal[bg].b * bglevel) >> 8, 63);
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to[x] = RGB256k.RGB[r][g][b];
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done = false;
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fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
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if (fglevel >= 63)
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{
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to[x] = fromnew[x];
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}
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else if (fglevel == 0)
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{
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to[x] = fromold[x];
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done = false;
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}
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else
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{
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int bglevel = 64-fglevel;
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DWORD *fg2rgb = Col2RGB8[fglevel];
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DWORD *bg2rgb = Col2RGB8[bglevel];
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k.All[fg & (fg>>15)];
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done = false;
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}
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}
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fromold += SCREENWIDTH;
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fromnew += SCREENWIDTH;
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to += SCREENPITCH;
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}
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fromold += SCREENWIDTH;
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fromnew += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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else
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{
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for (y = 0, firey = 0; y < SCREENHEIGHT; y++, firey += ystep)
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{
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for (x = 0, firex = 0; x < SCREENWIDTH; x++, firex += xstep)
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{
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int fglevel;
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fglevel = burnarray[(firex>>SHIFT)+(firey>>SHIFT)*FIREWIDTH] / 2;
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if (fglevel >= 63)
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{
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to[x] = fromnew[x];
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}
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else if (fglevel == 0)
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{
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to[x] = fromold[x];
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done = false;
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}
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else
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{
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int bglevel = 64-fglevel;
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const PalEntry* pal = GPalette.BaseColors;
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DWORD fg = fromnew[x];
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DWORD bg = fromold[x];
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int r = MIN((pal[fg].r * fglevel + pal[bg].r * bglevel) >> 8, 63);
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int g = MIN((pal[fg].g * fglevel + pal[bg].g * bglevel) >> 8, 63);
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int b = MIN((pal[fg].b * fglevel + pal[bg].b * bglevel) >> 8, 63);
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to[x] = RGB256k.RGB[r][g][b];
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done = false;
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}
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}
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fromold += SCREENWIDTH;
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fromnew += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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return done || (burntime > 40);
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}
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@ -346,25 +386,46 @@ bool wipe_doFade (int ticks)
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{
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int x, y;
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int bglevel = 64 - fade;
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DWORD *fg2rgb = Col2RGB8[fade];
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DWORD *bg2rgb = Col2RGB8[bglevel];
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BYTE *fromnew = (BYTE *)wipe_scr_end;
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BYTE *fromold = (BYTE *)wipe_scr_start;
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BYTE *to = screen->GetBuffer();
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const PalEntry *pal = GPalette.BaseColors;
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for (y = 0; y < SCREENHEIGHT; y++)
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if (!r_blendmethod)
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{
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for (x = 0; x < SCREENWIDTH; x++)
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for (y = 0; y < SCREENHEIGHT; y++)
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{
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DWORD fg = fromnew[x];
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DWORD bg = fromold[x];
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int r = MIN((pal[fg].r * (64-bglevel) + pal[bg].r * bglevel) >> 8, 63);
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int g = MIN((pal[fg].g * (64-bglevel) + pal[bg].g * bglevel) >> 8, 63);
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int b = MIN((pal[fg].b * (64-bglevel) + pal[bg].b * bglevel) >> 8, 63);
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to[x] = RGB256k.RGB[r][g][b];
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for (x = 0; x < SCREENWIDTH; x++)
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{
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DWORD fg = fg2rgb[fromnew[x]];
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DWORD bg = bg2rgb[fromold[x]];
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fg = (fg+bg) | 0x1f07c1f;
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to[x] = RGB32k.All[fg & (fg>>15)];
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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else
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{
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for (y = 0; y < SCREENHEIGHT; y++)
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{
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for (x = 0; x < SCREENWIDTH; x++)
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{
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DWORD fg = fromnew[x];
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DWORD bg = fromold[x];
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int r = MIN((pal[fg].r * (64-bglevel) + pal[bg].r * bglevel) >> 8, 63);
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int g = MIN((pal[fg].g * (64-bglevel) + pal[bg].g * bglevel) >> 8, 63);
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int b = MIN((pal[fg].b * (64-bglevel) + pal[bg].b * bglevel) >> 8, 63);
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to[x] = RGB256k.RGB[r][g][b];
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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to += SCREENPITCH;
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}
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fromnew += SCREENWIDTH;
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fromold += SCREENWIDTH;
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to += SCREENPITCH;
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}
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}
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return false;
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