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- Clamp maximum particle count to 65535.
- Fixed: The inner railgun trail ignored the RGF_FULLBRIGHT flag. SVN r3536 (trunk)
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2 changed files with 6 additions and 6 deletions
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@ -151,8 +151,7 @@ void P_InitParticles ()
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NumParticles = r_maxparticles;
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// This should be good, but eh...
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if ( NumParticles < 100 )
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NumParticles = 100;
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NumParticles = clamp(NumParticles, 100, 65535);
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P_DeinitParticles();
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Particles = new particle_t[NumParticles];
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@ -688,8 +687,7 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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p->ttl = duration;
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p->fade = FADEFROMTTL(duration);
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p->size = 3;
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if(fullbright)
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p->bright = true;
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p->bright = fullbright;
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tempvec = FMatrix3x3(dir, deg) * extend;
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p->velx = FLOAT2FIXED(tempvec.X * drift)>>4;
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@ -760,6 +758,8 @@ void P_DrawRailTrail (AActor *source, const FVector3 &start, const FVector3 &end
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p->accz -= FRACUNIT/4096;
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pos += trail_step;
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p->bright = fullbright;
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if (color2 == -1)
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{
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int rand = M_Random();
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@ -59,13 +59,13 @@ struct particle_t
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fixed_t accx,accy,accz;
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BYTE ttl;
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BYTE trans;
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BYTE size;
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BYTE size:7;
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BYTE bright:1;
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BYTE fade;
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int color;
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WORD tnext;
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WORD snext;
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subsector_t * subsector;
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bool bright;
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};
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extern particle_t *Particles;
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