mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 15:02:01 +00:00
- Fixed: The tagged version of TranslucentLine took the information for additive
translucency from the tagged linedef, not the control linedef. - Added check for additive translucency to TRANMAP checking. SVN r1202 (trunk)
This commit is contained in:
parent
87f0ba0bd2
commit
9e7bd3f8fa
2 changed files with 35 additions and 4 deletions
|
@ -1,4 +1,7 @@
|
||||||
September 6, 2008 (Changes by Graf Zahl)
|
September 6, 2008 (Changes by Graf Zahl)
|
||||||
|
- Fixed: The tagged version of TranslucentLine took the information for additive
|
||||||
|
translucency from the tagged linedef, not the control linedef.
|
||||||
|
- Added check for additive translucency to TRANMAP checking.
|
||||||
- Changed listener structure to directly contain the sound environment instead
|
- Changed listener structure to directly contain the sound environment instead
|
||||||
of getting it from the zone in the low level code.
|
of getting it from the zone in the low level code.
|
||||||
- Changed sound interface so that all references to game data like actors
|
- Changed sound interface so that all references to game data like actors
|
||||||
|
|
|
@ -1616,6 +1616,8 @@ void P_SaveLineSpecial (line_t *ld)
|
||||||
|
|
||||||
void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
||||||
{
|
{
|
||||||
|
bool additive = false;
|
||||||
|
|
||||||
ld->frontsector = ld->sidenum[0]!=NO_SIDE ? sides[ld->sidenum[0]].sector : 0;
|
ld->frontsector = ld->sidenum[0]!=NO_SIDE ? sides[ld->sidenum[0]].sector : 0;
|
||||||
ld->backsector = ld->sidenum[1]!=NO_SIDE ? sides[ld->sidenum[1]].sector : 0;
|
ld->backsector = ld->sidenum[1]!=NO_SIDE ? sides[ld->sidenum[1]].sector : 0;
|
||||||
float dx = FIXED2FLOAT(ld->v2->x - ld->v1->x);
|
float dx = FIXED2FLOAT(ld->v2->x - ld->v1->x);
|
||||||
|
@ -1634,6 +1636,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
||||||
{
|
{
|
||||||
sides[ld->sidenum[0]].linenum = linenum;
|
sides[ld->sidenum[0]].linenum = linenum;
|
||||||
sides[ld->sidenum[0]].TexelLength = len;
|
sides[ld->sidenum[0]].TexelLength = len;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (ld->sidenum[1] != NO_SIDE)
|
if (ld->sidenum[1] != NO_SIDE)
|
||||||
{
|
{
|
||||||
|
@ -1647,15 +1650,22 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
||||||
|
|
||||||
case TranslucentLine: // killough 4/11/98: translucent 2s textures
|
case TranslucentLine: // killough 4/11/98: translucent 2s textures
|
||||||
// [RH] Second arg controls how opaque it is.
|
// [RH] Second arg controls how opaque it is.
|
||||||
if (alpha < 0)
|
if (alpha == -32767)
|
||||||
{
|
{
|
||||||
alpha = ld->args[1];
|
alpha = ld->args[1];
|
||||||
|
additive = !!ld->args[2];
|
||||||
}
|
}
|
||||||
|
else if (alpha < 0)
|
||||||
|
{
|
||||||
|
alpha = -alpha;
|
||||||
|
additive = true;
|
||||||
|
}
|
||||||
|
|
||||||
alpha = Scale(alpha, FRACUNIT, 255);
|
alpha = Scale(alpha, FRACUNIT, 255);
|
||||||
if (!ld->args[0])
|
if (!ld->args[0])
|
||||||
{
|
{
|
||||||
ld->Alpha = alpha;
|
ld->Alpha = alpha;
|
||||||
if (ld->args[2] == 1)
|
if (additive)
|
||||||
{
|
{
|
||||||
ld->flags |= ML_ADDTRANS;
|
ld->flags |= ML_ADDTRANS;
|
||||||
}
|
}
|
||||||
|
@ -1667,7 +1677,7 @@ void P_FinishLoadingLineDef(line_t *ld, int alpha)
|
||||||
if (lines[j].id == ld->args[0])
|
if (lines[j].id == ld->args[0])
|
||||||
{
|
{
|
||||||
lines[j].Alpha = alpha;
|
lines[j].Alpha = alpha;
|
||||||
if (lines[j].args[2] == 1)
|
if (additive)
|
||||||
{
|
{
|
||||||
lines[j].flags |= ML_ADDTRANS;
|
lines[j].flags |= ML_ADDTRANS;
|
||||||
}
|
}
|
||||||
|
@ -1871,7 +1881,7 @@ static void P_AllocateSideDefs (int count)
|
||||||
for (i = 0; i < count; i++)
|
for (i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
sidetemp[i].a.special = sidetemp[i].a.tag = 0;
|
sidetemp[i].a.special = sidetemp[i].a.tag = 0;
|
||||||
sidetemp[i].a.alpha = -1;
|
sidetemp[i].a.alpha = -32767;
|
||||||
sidetemp[i].a.map = NO_SIDE;
|
sidetemp[i].a.map = NO_SIDE;
|
||||||
}
|
}
|
||||||
if (count < numsides)
|
if (count < numsides)
|
||||||
|
@ -2027,12 +2037,30 @@ int P_DetermineTranslucency (int lumpnum)
|
||||||
FWadLump tranmap = Wads.OpenLumpNum (lumpnum);
|
FWadLump tranmap = Wads.OpenLumpNum (lumpnum);
|
||||||
BYTE index;
|
BYTE index;
|
||||||
PalEntry newcolor;
|
PalEntry newcolor;
|
||||||
|
PalEntry newcolor2;
|
||||||
|
|
||||||
tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, SEEK_SET);
|
tranmap.Seek (GPalette.BlackIndex * 256 + GPalette.WhiteIndex, SEEK_SET);
|
||||||
tranmap.Read (&index, 1);
|
tranmap.Read (&index, 1);
|
||||||
|
|
||||||
newcolor = GPalette.BaseColors[GPalette.Remap[index]];
|
newcolor = GPalette.BaseColors[GPalette.Remap[index]];
|
||||||
|
|
||||||
|
tranmap.Seek (GPalette.WhiteIndex * 256 + GPalette.BlackIndex, SEEK_SET);
|
||||||
|
tranmap.Read (&index, 1);
|
||||||
|
newcolor2 = GPalette.BaseColors[GPalette.Remap[index]];
|
||||||
|
if (newcolor2.r == 255) // if black on white results in white it's either
|
||||||
|
// fully transparent or additive
|
||||||
|
{
|
||||||
|
if (developer)
|
||||||
|
{
|
||||||
|
char lumpname[9];
|
||||||
|
lumpname[8] = 0;
|
||||||
|
Wads.GetLumpName (lumpname, lumpnum);
|
||||||
|
Printf ("%s appears to be additive translucency %d (%d%%)\n", lumpname, newcolor.r,
|
||||||
|
newcolor.r*100/255);
|
||||||
|
}
|
||||||
|
return -newcolor.r;
|
||||||
|
}
|
||||||
|
|
||||||
if (developer)
|
if (developer)
|
||||||
{
|
{
|
||||||
char lumpname[9];
|
char lumpname[9];
|
||||||
|
|
Loading…
Reference in a new issue