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https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- allow the automap HUD to use the VGA font.
This commit is contained in:
parent
85a762f294
commit
9e096c62fd
8 changed files with 136 additions and 81 deletions
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@ -1109,10 +1109,6 @@ void FNotifyBuffer::Draw()
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else
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else
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color = PrintColors[notify.PrintLevel];
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color = PrintColors[notify.PrintLevel];
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if (color == CR_UNTRANSLATED)
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{
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color = C_GetDefaultFontColor();
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}
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int scale = active_con_scaletext(hud_generic);
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int scale = active_con_scaletext(hud_generic);
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if (!center)
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if (!center)
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screen->DrawText (font, color, 0, line, notify.Text,
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screen->DrawText (font, color, 0, line, notify.Text,
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@ -199,8 +199,7 @@ DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int h
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HoldTics = (int)(holdTime * TICRATE);
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HoldTics = (int)(holdTime * TICRATE);
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Tics = -1; // -1 to compensate for one additional Tick the message will receive.
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Tics = -1; // -1 to compensate for one additional Tick the message will receive.
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Font = font? font : AltScale? NewSmallFont : SmallFont;
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Font = font? font : AltScale? NewSmallFont : SmallFont;
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if (Font == NewSmallFont && textColor == CR_UNTRANSLATED) TextColor = C_GetDefaultFontColor();
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TextColor = textColor;
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else TextColor = textColor;
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State = 0;
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State = 0;
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SourceText = copystring (text);
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SourceText = copystring (text);
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VisibilityFlags = 0;
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VisibilityFlags = 0;
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@ -448,6 +448,7 @@ public:
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{
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{
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return SBarTop;
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return SBarTop;
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}
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}
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void DoDrawAutomapHUD(int crdefault, int highlight);
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//protected:
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//protected:
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void DrawPowerups ();
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void DrawPowerups ();
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@ -541,6 +541,131 @@ void DBaseStatusBar::BeginHUD(int resW, int resH, double Alpha, bool forcescaled
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fullscreenOffsets = true;
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fullscreenOffsets = true;
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}
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}
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//============================================================================
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//
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// automap HUD common drawer
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// This is not called directly to give a status bar the opportunity to
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// change the text colors. If you want to do something different,
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// override DrawAutomap directly.
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//
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//============================================================================
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void FormatMapName(FLevelLocals *self, int cr, FString *result);
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static void DrawAMText(FFont *fnt, int color, const char *text, int vwidth, int vheight, int x, int y)
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{
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int zerowidth = fnt->GetCharWidth('0');
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x += zerowidth / 2;
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for (int i = 0; text[i]; i++)
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{
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int c = text[i];
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int width = fnt->GetCharWidth(c);
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screen->DrawChar(fnt, color, x, y, c, DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, DTA_LeftOffset, width / 2, TAG_DONE);
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x += zerowidth;
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}
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}
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void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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{
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auto scale = GetUIScale(hud_scale);
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auto font = generic_hud ? NewSmallFont : SmallFont;
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auto vwidth = screen->GetWidth() / scale;
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auto vheight = screen->GetHeight() / scale;
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auto fheight = font->GetHeight();
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FString textbuffer;
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int sec;
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int y = 0;
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int textdist = 4;
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if (am_showtime)
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{
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sec = Tics2Seconds(primaryLevel->time);
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textbuffer.Format("%02d:%02d:%02d", sec / 3600, (sec % 3600) / 60, sec % 60);
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DrawAMText(font, crdefault, textbuffer, vwidth, vheight, vwidth - font->GetCharWidth('0') * 8 - textdist, y);
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y += fheight;
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}
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if (am_showtotaltime)
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{
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sec = Tics2Seconds(primaryLevel->totaltime);
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textbuffer.Format("%02d:%02d:%02d", sec / 3600, (sec % 3600) / 60, sec % 60);
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DrawAMText(font, crdefault, textbuffer, vwidth, vheight, vwidth - font->GetCharWidth('0') * 8 - textdist, y);
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}
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if (!deathmatch)
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{
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y = 0;
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if (am_showmonsters)
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{
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textbuffer.Format("%s\34%c %d/%d", GStrings("AM_MONSTERS"), crdefault + 65, primaryLevel->killed_monsters, primaryLevel->total_monsters);
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screen->DrawText(font, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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if (am_showsecrets)
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{
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textbuffer.Format("%s\34%c %d/%d", GStrings("AM_SECRETS"), crdefault + 65, primaryLevel->found_secrets, primaryLevel->total_secrets);
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screen->DrawText(font, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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// Draw item count
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if (am_showitems)
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{
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textbuffer.Format("%s\34%c %d/%d", GStrings("AM_ITEMS"), crdefault + 65, primaryLevel->found_items, primaryLevel->total_items);
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screen->DrawText(font, highlight, textdist, y, textbuffer, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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}
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FormatMapName(primaryLevel, crdefault, &textbuffer);
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auto lines = V_BreakLines(font, vwidth - 32, textbuffer, true);
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auto numlines = lines.Size();
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auto finalwidth = lines.Last().Width;
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// calculate the top of the statusbar including any protrusion and transform it from status bar to screen space.
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double x = 0, yy = 0, w = HorizontalResolution, h = 0;
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StatusbarToRealCoords(x, yy, w, h);
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IFVIRTUAL(DBaseStatusBar, GetProtrusion)
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{
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int prot = 0;
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VMValue params[] = { this, double(finalwidth * scale / w) };
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VMReturn ret(&prot);
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VMCall(func, params, 2, &ret, 1);
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h = prot;
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}
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StatusbarToRealCoords(x, yy, w, h);
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// Get the y coordinate for the first line of the map name text.
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y = Scale(GetTopOfStatusbar() - int(h), vheight, screen->GetHeight()) - fheight * numlines;
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// Draw the texts centered above the status bar.
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for (unsigned i = 0; i < numlines; i++)
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{
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int x = (vwidth - font->StringWidth(lines[i].Text)) / 2;
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screen->DrawText(font, highlight, x, y, lines[i].Text, DTA_KeepRatio, true, DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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y += fheight;
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}
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}
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, DoDrawAutomapHUD)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_INT(crdefault);
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PARAM_INT(highlight);
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self->DoDrawAutomapHUD(crdefault, highlight);
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return 0;
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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//
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//
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// PROC AttachToPlayer
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// PROC AttachToPlayer
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@ -1075,7 +1200,7 @@ void DBaseStatusBar::DrawLog ()
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y+=10;
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y+=10;
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for (const FBrokenLines &line : lines)
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for (const FBrokenLines &line : lines)
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{
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{
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screen->DrawText (font, C_GetDefaultFontColor(), x, y, line.Text,
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screen->DrawText (font, CR_UNTRANSLATED, x, y, line.Text,
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DTA_KeepRatio, true,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
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y += font->GetHeight ();
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y += font->GetHeight ();
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@ -91,7 +91,7 @@ int GetUIScale(int altval)
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int GetConScale(int altval)
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int GetConScale(int altval)
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{
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{
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int scaleval;
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int scaleval;
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if (altval > 0) scaleval = altval;
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if (altval > 0) scaleval = (altval+1) / 2;
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else if (uiscale == 0)
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else if (uiscale == 0)
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{
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{
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// Default should try to scale to 640x400
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// Default should try to scale to 640x400
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@ -99,7 +99,7 @@ int GetConScale(int altval)
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int hscale = screen->GetWidth() / 1280;
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int hscale = screen->GetWidth() / 1280;
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scaleval = clamp(vscale, 1, hscale);
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scaleval = clamp(vscale, 1, hscale);
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}
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}
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else scaleval = uiscale / 2;
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else scaleval = (uiscale+1) / 2;
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// block scales that result in something larger than the current screen.
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// block scales that result in something larger than the current screen.
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int vmax = screen->GetHeight() / 400;
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int vmax = screen->GetHeight() / 400;
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@ -265,6 +265,10 @@ void DFrameBuffer::DrawTextCommon(FFont *font, int normalcolor, double x, double
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int kerning;
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int kerning;
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FTexture *pic;
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FTexture *pic;
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// Workaround until this can be automated.
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if (font == NewSmallFont && normalcolor == CR_UNTRANSLATED)
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normalcolor = C_GetDefaultFontColor();
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if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
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if (parms.celly == 0) parms.celly = font->GetHeight() + 1;
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parms.celly *= parms.scaley;
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parms.celly *= parms.scaley;
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@ -2589,7 +2589,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, GetSpotState, GetSpotState)
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EXTERN_CVAR(Int, am_showmaplabel)
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EXTERN_CVAR(Int, am_showmaplabel)
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static void FormatMapName(FLevelLocals *self, int cr, FString *result)
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void FormatMapName(FLevelLocals *self, int cr, FString *result)
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{
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{
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char mapnamecolor[3] = { '\34', char(cr + 'A'), 0 };
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char mapnamecolor[3] = { '\34', char(cr + 'A'), 0 };
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@ -835,77 +835,7 @@ class BaseStatusBar native ui
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//
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//
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//============================================================================
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//============================================================================
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protected void DoDrawAutomapHUD(int crdefault, int highlight)
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protected native void DoDrawAutomapHUD(int crdefault, int highlight);
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{
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let scale = GetHUDScale();
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double textdist = 8. / scale.Y;
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int height = SmallFont.GetHeight();
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String printtext;
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int SCREENWIDTH = screen.GetWidth();
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BeginHUD();
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// Draw timer
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let y = textdist;
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let width = SmallFont.StringWidth("00:00:00");
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if (am_showtime)
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{
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printtext = Level.TimeFormatted();
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DrawString(mSmallFont, Level.TimeFormatted(), (-textdist-width, y), 0, crdefault);
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y += height;
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}
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if (am_showtotaltime)
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{
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DrawString(mSmallFont, Level.TimeFormatted(true), (-textdist-width, y), 0, crdefault);
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}
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if (!deathmatch)
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{
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y = textdist;
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// Draw monster count
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if (am_showmonsters)
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{
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DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_MONSTERS"), crdefault+65, Level.killed_monsters, Level.total_monsters), (textdist, y), 0, highlight);
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y += height;
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}
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// Draw secret count
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if (am_showsecrets)
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{
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DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_SECRETS"), crdefault+65, Level.found_secrets, Level.total_secrets), (textdist, y), 0, highlight);
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y += height;
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}
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// Draw item count
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if (am_showitems)
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{
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DrawString(mSmallFont, String.Format("%s\34%c %d/%d", Stringtable.Localize("$AM_ITEMS"), crdefault+65, Level.found_items, Level.total_items), (textdist, y), 0, highlight);
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}
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}
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String mapname = Level.FormatMapName(crdefault);
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BrokenLines lines = SmallFont.BreakLines(mapname, int(SCREENWIDTH / scale.X));
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int numlines = lines.Count();
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int finalwidth = int(SmallFont.StringWidth(lines.StringAt(numlines-1)) * scale.X);
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// calculate the top of the statusbar including any protrusion and transform it from status bar to screen space.
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double tmp, hres;
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[tmp, tmp, hres] = StatusbarToRealCoords(0, 0, HorizontalResolution);
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int protrusion = GetProtrusion(finalwidth / hres);
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[tmp, tmp, tmp, hres] = StatusbarToRealCoords(0, 0, 0, protrusion);
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// transform the top of the status bar position from screen to HUD space (a direct transformation from status bar to HUD space does not exist.)
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y = (GetTopOfStatusBar() - hres) / scale.Y - height * numlines;
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// Draw the texts centered above the status bar.
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for(int i = 0; i < numlines; i++)
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{
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DrawString(mSmallFont, lines.StringAt(i), (0, y), DI_TEXT_ALIGN_CENTER|DI_SCREEN_HCENTER|DI_SCREEN_TOP, highlight);
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y += height;
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}
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}
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virtual void DrawAutomapHUD(double ticFrac)
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virtual void DrawAutomapHUD(double ticFrac)
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{
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{
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