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- fixed: P_DamageMobj should clear reactiontime only for non-players.
For players this variable has an entirely different meaning which does not agree with being modified here.
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@ -1583,7 +1583,7 @@ dopain:
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}
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}
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}
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//ALLOWPAIN and CAUSEPAIN can still trigger infighting, even if no pain state is worked out.
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//ALLOWPAIN and CAUSEPAIN can still trigger infighting, even if no pain state is worked out.
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target->reactiontime = 0; // we're awake now...
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if (target->player == nullptr) target->reactiontime = 0; // we're awake now...
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if (source)
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if (source)
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{
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{
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if (source == target->target)
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if (source == target->target)
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