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- added boolean CVar ZScript commands contributed by Nero: https://forum.zdoom.org/viewtopic.php?f=15&t=58050
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2 changed files with 22 additions and 0 deletions
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@ -183,6 +183,14 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
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}
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}
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// ADDED BY NERO
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DEFINE_ACTION_FUNCTION(_CVar, GetBool)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
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auto v = self->GetGenericRep(CVAR_Bool);
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ACTION_RETURN_BOOL(v.Bool);
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}
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DEFINE_ACTION_FUNCTION(_CVar, GetInt)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
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@ -204,6 +212,18 @@ DEFINE_ACTION_FUNCTION(_CVar, GetString)
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ACTION_RETURN_STRING(v.String);
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}
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//ADDED BY NERO
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DEFINE_ACTION_FUNCTION(_CVar, SetBool)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FBaseCVar);
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if (!(self->GetFlags() & CVAR_MOD) && CurrentMenu == nullptr) return 0;
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PARAM_BOOL(val);
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UCVarValue v;
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v.Bool = val;
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self->SetGenericRep(v, CVAR_Bool);
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return 0;
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}
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DEFINE_ACTION_FUNCTION(_CVar, SetInt)
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{
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// Only menus are allowed to change CVARs.
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@ -301,9 +301,11 @@ struct CVar native
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native static CVar FindCVar(Name name);
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native static CVar GetCVar(Name name, PlayerInfo player = null);
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native bool GetBool();
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native int GetInt();
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native double GetFloat();
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native String GetString();
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native void SetBool(bool b);
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native void SetInt(int v);
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native void SetFloat(double v);
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native void SetString(String s);
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