This commit is contained in:
Rachael Alexanderson 2018-11-21 06:11:56 -05:00
commit 9d153874f4

View file

@ -121,7 +121,7 @@ void FShaderProgram::CompileShader(ShaderType type)
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
if (status == GL_FALSE)
{
I_FatalError("Compile Shader '%s':\n%s\n", mShaderNames[type], GetShaderInfoLog(handle).GetChars());
I_FatalError("Compile Shader '%s':\n%s\n", mShaderNames[type].GetChars(), GetShaderInfoLog(handle).GetChars());
}
else
{