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- gl_colormap.h is no longer needed.
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#ifndef __GL_COLORMAP
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#define __GL_COLORMAP
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#include "doomtype.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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struct lightlist_t;
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enum EColorManipulation
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{
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CM_SPECIAL2D = -3, // the special colormaps get passed as color pair from the 2D drawer so they need a different value here.
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CM_PLAIN2D = -2, // regular 2D drawing.
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CM_INVALID=-1,
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CM_DEFAULT=0, // untranslated
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CM_FIRSTSPECIALCOLORMAP, // first special fixed colormap
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CM_FIRSTSPECIALCOLORMAPFORCED= 0x08000000, // first special fixed colormap, application forced (for 2D overlays)
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CM_FOGLAYER = 0x10000000, // Sprite shaped fog layer
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// These are not to be passed to the texture manager
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CM_LITE = 0x20000000, // special values to handle these items without excessive hacking
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CM_TORCH= 0x20000010, // These are not real color manipulations
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};
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#define CM_MAXCOLORMAP int(CM_FIRSTSPECIALCOLORMAP + SpecialColormaps.Size())
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#define CM_MAXCOLORMAPFORCED int(CM_FIRSTSPECIALCOLORMAPFORCED + SpecialColormaps.Size())
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#endif
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