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- Missed a spot.
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@ -743,7 +743,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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// if there is no offset, there should be no ill effect from moving down to the already defined floor
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// A_Teleport does the same thing anyway
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caller->z = caller->floorz;
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caller->z = caller->floorz + height;
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}
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}
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else
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