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- Removed the check for APlayerPawn and just went with player checking alone.
- Updated the savever, demogameversion, and mindemoversion.
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cac600733f
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9c24e9ac71
2 changed files with 5 additions and 4 deletions
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@ -2095,7 +2095,7 @@ static int RemoveClass(const PClass *cls)
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if (actor->IsA(cls))
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{
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// [MC]Do not remove LIVE players.
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if (actor->IsKindOf(RUNTIME_CLASS(APlayerPawn)) && actor->player != NULL)
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if (actor->player != NULL)
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{
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player = true;
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continue;
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@ -2728,6 +2728,7 @@ void Net_SkipCommand (int type, BYTE **stream)
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case DEM_SUMMONFRIEND:
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case DEM_SUMMONFOE:
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case DEM_SUMMONMBF:
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case DEM_REMOVE:
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case DEM_SPRAY:
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case DEM_MORPHEX:
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case DEM_KILLCLASSCHEAT:
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@ -61,11 +61,11 @@ const char *GetVersionString();
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Otherwise, it should be safe to leave it alone.
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#define DEMOGAMEVERSION 0x21B
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#define DEMOGAMEVERSION 0x21C
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// Minimum demo version we can play.
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// Bump it whenever you change or remove existing DEM_ commands.
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#define MINDEMOVERSION 0x21B
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#define MINDEMOVERSION 0x21C
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// SAVEVER is the version of the information stored in level snapshots.
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// Note that SAVEVER is not directly comparable to VERSION.
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@ -76,7 +76,7 @@ const char *GetVersionString();
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// Use 4500 as the base git save version, since it's higher than the
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// SVN revision ever got.
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#define SAVEVER 4523
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#define SAVEVER 4524
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#define SAVEVERSTRINGIFY2(x) #x
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#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
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