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- The FlagLists structure cannot be anonymous if I want to use countof with it with GCC.
- Added a stopping check to A_ChangeVelocity. SVN r1699 (trunk)
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8554ccf2a3
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2 changed files with 24 additions and 10 deletions
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@ -2040,6 +2040,18 @@ DEFINE_ACTION_FUNCTION(AActor, A_Stop)
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}
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}
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}
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}
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static void CheckStopped(AActor *self)
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{
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if (self->player != NULL &&
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self->player->mo == self &&
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!(self->player->cheats & CF_PREDICTING) &&
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!(self->velx | self->vely | self->velz))
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{
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self->player->mo->PlayIdle();
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self->player->velx = self->player->vely = 0;
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}
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// A_Respawn
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// A_Respawn
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@ -2610,14 +2622,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ScaleVelocity)
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// If the actor was previously moving but now is not, and is a player,
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// If the actor was previously moving but now is not, and is a player,
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// update its player variables. (See A_Stop.)
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// update its player variables. (See A_Stop.)
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if (was_moving &&
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if (was_moving)
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self->player != NULL &&
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self->player->mo == self &&
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!(self->player->cheats & CF_PREDICTING) &&
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!(self->velx | self->vely | self->velz))
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{
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{
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self->player->mo->PlayIdle();
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CheckStopped(self);
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self->player->velx = self->player->vely = 0;
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}
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}
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}
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}
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@ -2635,6 +2642,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
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ACTION_PARAM_FIXED(z, 2);
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ACTION_PARAM_FIXED(z, 2);
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ACTION_PARAM_INT(flags, 3);
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ACTION_PARAM_INT(flags, 3);
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INTBOOL was_moving = self->velx | self->vely | self->velz;
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fixed_t vx = x, vy = y, vz = z;
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fixed_t vx = x, vy = y, vz = z;
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fixed_t sina = finesine[self->angle >> ANGLETOFINESHIFT];
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fixed_t sina = finesine[self->angle >> ANGLETOFINESHIFT];
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fixed_t cosa = finecosine[self->angle >> ANGLETOFINESHIFT];
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fixed_t cosa = finecosine[self->angle >> ANGLETOFINESHIFT];
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@ -2656,4 +2665,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeVelocity)
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self->vely += vy;
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self->vely += vy;
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self->velz += vz;
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self->velz += vz;
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}
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}
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if (was_moving)
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{
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CheckStopped(self);
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}
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}
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}
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@ -297,7 +297,7 @@ static FFlagDef PlayerPawnFlags[] =
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DEFINE_FLAG(PPF, NOTHRUSTWHENINVUL, APlayerPawn, PlayerFlags),
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DEFINE_FLAG(PPF, NOTHRUSTWHENINVUL, APlayerPawn, PlayerFlags),
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};
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};
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static const struct { const PClass *Type; FFlagDef *Defs; int NumDefs; } FlagLists[] =
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static const struct FFlagList { const PClass *Type; FFlagDef *Defs; int NumDefs; } FlagLists[] =
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{
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{
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{ RUNTIME_CLASS(AActor), ActorFlags, countof(ActorFlags) },
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{ RUNTIME_CLASS(AActor), ActorFlags, countof(ActorFlags) },
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{ RUNTIME_CLASS(AInventory), InventoryFlags, countof(InventoryFlags) },
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{ RUNTIME_CLASS(AInventory), InventoryFlags, countof(InventoryFlags) },
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@ -344,7 +344,7 @@ static FFlagDef *FindFlag (FFlagDef *flags, int numflags, const char *flag)
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FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2)
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FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2)
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{
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{
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FFlagDef *def;
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FFlagDef *def;
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int i;
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size_t i;
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if (part2 == NULL)
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if (part2 == NULL)
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{ // Search all lists
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{ // Search all lists
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@ -534,7 +534,7 @@ static int STACK_ARGS varcmp(const void * a, const void * b)
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void InitThingdef()
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void InitThingdef()
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{
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{
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// Sort the flag lists
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// Sort the flag lists
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for (int i = 0; i < NUM_FLAG_LISTS; ++i)
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for (size_t i = 0; i < NUM_FLAG_LISTS; ++i)
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{
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{
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qsort (FlagLists[i].Defs, FlagLists[i].NumDefs, sizeof(FFlagDef), flagcmp);
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qsort (FlagLists[i].Defs, FlagLists[i].NumDefs, sizeof(FFlagDef), flagcmp);
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}
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}
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