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Restore original offset range for WraithFX5 spawn
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1 changed files with 2 additions and 2 deletions
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@ -215,8 +215,8 @@ void A_WraithFX4 (AActor *self)
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if (spawn5)
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if (spawn5)
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{
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{
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fixedvec3 pos = self->Vec3Offset(
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fixedvec3 pos = self->Vec3Offset(
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(pr_wraithfx4()-128)<<12,
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(pr_wraithfx4()-128)<<11,
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(pr_wraithfx4()-128)<<12,
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(pr_wraithfx4()-128)<<11,
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(pr_wraithfx4()<<10));
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(pr_wraithfx4()<<10));
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mo = Spawn ("WraithFX5", pos, ALLOW_REPLACE);
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mo = Spawn ("WraithFX5", pos, ALLOW_REPLACE);
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