Restore original offset range for WraithFX5 spawn

This commit is contained in:
Randy Heit 2016-01-19 18:00:46 -06:00
parent 9282eda306
commit 9b9008ecc7

View file

@ -215,8 +215,8 @@ void A_WraithFX4 (AActor *self)
if (spawn5) if (spawn5)
{ {
fixedvec3 pos = self->Vec3Offset( fixedvec3 pos = self->Vec3Offset(
(pr_wraithfx4()-128)<<12, (pr_wraithfx4()-128)<<11,
(pr_wraithfx4()-128)<<12, (pr_wraithfx4()-128)<<11,
(pr_wraithfx4()<<10)); (pr_wraithfx4()<<10));
mo = Spawn ("WraithFX5", pos, ALLOW_REPLACE); mo = Spawn ("WraithFX5", pos, ALLOW_REPLACE);