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- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
- Recognize the new ZDRayInfo UDMF keywords
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parent
fd744028b8
commit
9b853dd275
7 changed files with 4 additions and 74 deletions
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@ -977,7 +977,6 @@ set (PCH_SOURCES
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r_data/colormaps.cpp
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r_data/gldefs.cpp
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r_data/a_dynlightdata.cpp
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r_data/a_lightprobe.cpp
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r_data/r_translate.cpp
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r_data/sprites.cpp
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r_data/portalgroups.cpp
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@ -706,6 +706,9 @@ xx(suncolor)
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xx(sundirx)
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xx(sundiry)
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xx(sundirz)
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xx(sampledistance)
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xx(bounces)
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xx(gridsize)
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// USDF keywords
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xx(Amount)
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@ -1,31 +0,0 @@
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/*
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** Light Probe Actor
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** Copyright (c) 2021 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "a_dynlight.h"
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#include "actor.h"
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#include "a_lightprobe.h"
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IMPLEMENT_CLASS(ALightProbe, false, false)
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void ALightProbe::Tick()
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{
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Super::Tick();
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}
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@ -1,35 +0,0 @@
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/*
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** Light Probe Actor
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** Copyright (c) 2021 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef __A_LIGHTPROBE_H__
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#define __A_LIGHTPROBE_H__
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class AActor;
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class ALightProbe : public AActor
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{
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DECLARE_CLASS(ALightProbe, AActor)
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public:
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void Tick();
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};
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#endif //__A_LIGHTPROBE_H__
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@ -139,7 +139,7 @@ DoomEdNums
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9875 = None // ZDRay light probe
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9876 = None // ZDRay static point light
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9881 = None // ZDRay static spotlight
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9890 = None // ZDRay sun properties
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9890 = None // ZDRayInfo
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9982 = SecActEyesAboveC
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9983 = SecActEyesBelowC
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9988 = CustomSprite
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@ -90,7 +90,6 @@ version "4.6"
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#include "zscript/actors/shared/fastprojectile.zs"
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#include "zscript/actors/shared/randomspawner.zs"
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#include "zscript/actors/shared/dynlights.zs"
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#include "zscript/actors/shared/staticlights.zs"
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#include "zscript/actors/doom/doomplayer.zs"
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#include "zscript/actors/doom/possessed.zs"
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@ -1,5 +0,0 @@
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// Light probes provide ZDRay points of light to sample lighting data from.
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// Will despawn from the world as they serve no purpose at runtime.
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// Currently used to light Actor sprites.
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class LightProbe : Actor native {}
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