mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- Added a range check for the PNG grAb chunks.
- Fixed: AddLine() could corrupt memory if the length of the text being added was longer than the console buffer. - Fixed: FTexture::GetScaled(Left|Top)Offset returned the Width and Height instead when the scale values were 0. - Removed the unnecessary "mov ecx,c" from mscinlines.h:Scale(). SVN r461 (trunk)
This commit is contained in:
parent
64ad1d14af
commit
9b72e34223
5 changed files with 30 additions and 7 deletions
|
@ -1,4 +1,10 @@
|
|||
January 22, 2007
|
||||
- Added a range check for the PNG grAb chunks.
|
||||
- Fixed: AddLine() could corrupt memory if the length of the text being
|
||||
added was longer than the console buffer.
|
||||
- Fixed: FTexture::GetScaled(Left|Top)Offset returned the Width and Height
|
||||
instead when the scale values were 0.
|
||||
- Removed the unnecessary "mov ecx,c" from mscinlines.h:Scale().
|
||||
- Fixed: The simulated palette blend used when the console is down needs to
|
||||
force a full screen update the next frame.
|
||||
- Fixed: LocalViewPitch could overflow and wrap around when a netgame stalls.
|
||||
|
|
|
@ -637,6 +637,11 @@ static void AddLine (const char *text, bool more, int len)
|
|||
TopLine = FlushLines (BufferRover, ConsoleBuffer + CONSOLESIZE);
|
||||
BufferRover = ConsoleBuffer;
|
||||
}
|
||||
if (len >= CONSOLESIZE - 1)
|
||||
{
|
||||
text = text + len - CONSOLESIZE + 1;
|
||||
len = CONSOLESIZE - 1;
|
||||
}
|
||||
TopLine = FlushLines (BufferRover, BufferRover + len + 1);
|
||||
memcpy (BufferRover, text, len);
|
||||
BufferRover[len] = 0;
|
||||
|
|
|
@ -23,9 +23,8 @@
|
|||
__forceinline SDWORD Scale (SDWORD a, SDWORD b, SDWORD c)
|
||||
{
|
||||
__asm mov eax,a
|
||||
__asm mov ecx,c
|
||||
__asm imul b
|
||||
__asm idiv ecx
|
||||
__asm idiv c
|
||||
}
|
||||
|
||||
__forceinline SDWORD MulScale (SDWORD a, SDWORD b, SDWORD c)
|
||||
|
|
|
@ -652,8 +652,8 @@ public:
|
|||
int GetScaledWidth () { return ScaleX ? DivScale3(Width, ScaleX) : Width; }
|
||||
int GetScaledHeight () { return ScaleY ? DivScale3(Height, ScaleY) : Height; }
|
||||
|
||||
int GetScaledLeftOffset () { return ScaleX ? DivScale3(LeftOffset, ScaleX) : Width; }
|
||||
int GetScaledTopOffset () { return ScaleY ? DivScale3(TopOffset, ScaleY) : Height; }
|
||||
int GetScaledLeftOffset () { return ScaleX ? DivScale3(LeftOffset, ScaleX) : LeftOffset; }
|
||||
int GetScaledTopOffset () { return ScaleY ? DivScale3(TopOffset, ScaleY) : TopOffset; }
|
||||
|
||||
virtual void SetFrontSkyLayer();
|
||||
|
||||
|
|
|
@ -154,10 +154,23 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
|
|||
// This is like GRAB found in an ILBM, except coordinates use 4 bytes
|
||||
{
|
||||
DWORD hotx, hoty;
|
||||
|
||||
int ihotx, ihoty;
|
||||
|
||||
lump >> hotx >> hoty;
|
||||
LeftOffset = BigLong((int)hotx);
|
||||
TopOffset = BigLong((int)hoty);
|
||||
ihotx = BigLong((int)hotx);
|
||||
ihoty = BigLong((int)hoty);
|
||||
if (ihotx < -32768 || ihotx > 32767)
|
||||
{
|
||||
Printf ("X-Offset for PNG texture %s is bad: %d (0x%08x)\n", Wads.GetLumpFullName (lumpnum), ihotx, ihotx);
|
||||
ihotx = 0;
|
||||
}
|
||||
if (ihoty < -32768 || ihoty > 32767)
|
||||
{
|
||||
Printf ("Y-Offset for PNG texture %s is bad: %d (0x%08x)\n", Wads.GetLumpFullName (lumpnum), ihoty, ihoty);
|
||||
ihoty = 0;
|
||||
}
|
||||
LeftOffset = (int)ihotx;
|
||||
TopOffset = (int)ihoty;
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Reference in a new issue