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- fixed crash in the precaching code.
This didn't detect software canvas textures and crashed on the missing image.
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parent
141d5bdf3e
commit
9b2c11a612
1 changed files with 2 additions and 2 deletions
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@ -86,7 +86,7 @@ void FSoftwareRenderer::PreparePrecache(FTexture *ttex, int cache)
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{
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{
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bool isbgra = V_IsTrueColor();
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bool isbgra = V_IsTrueColor();
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if (ttex != NULL && ttex->isValid())
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if (ttex != nullptr && ttex->isValid() && !ttex->isCanvas())
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{
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{
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FSoftwareTexture *tex = ttex->GetSoftwareTexture();
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FSoftwareTexture *tex = ttex->GetSoftwareTexture();
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@ -105,7 +105,7 @@ void FSoftwareRenderer::PrecacheTexture(FTexture *ttex, int cache)
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{
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{
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bool isbgra = V_IsTrueColor();
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bool isbgra = V_IsTrueColor();
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if (ttex != NULL && ttex->isValid())
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if (ttex != nullptr && ttex->isValid() && !ttex->isCanvas())
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{
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{
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FSoftwareTexture *tex = ttex->GetSoftwareTexture();
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FSoftwareTexture *tex = ttex->GetSoftwareTexture();
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if (cache & FTextureManager::HIT_Columnmode)
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if (cache & FTextureManager::HIT_Columnmode)
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