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- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
SVN r2832 (trunk)
This commit is contained in:
parent
a3d38be793
commit
9a8a446840
10 changed files with 44 additions and 43 deletions
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@ -323,6 +323,7 @@ enum
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MF6_BLOCKEDBYSOLIDACTORS = 0x00080000, // Blocked by solid actors, even if not solid itself
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MF6_ADDITIVEPOISONDAMAGE = 0x00100000,
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MF6_ADDITIVEPOISONDURATION = 0x00200000,
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MF6_NOMENU = 0x00400000, // Player class should not appear in the class selection menu.
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// --- mobj.renderflags ---
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@ -250,6 +250,7 @@ void FMapInfoParser::ParseGameInfo()
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// Insert valid keys here.
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GAMEINFOKEY_CSTRING(titlePage, "titlePage", 8)
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GAMEINFOKEY_STRINGARRAY(creditPages, "creditPage", 8)
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GAMEINFOKEY_STRINGARRAY(PlayerClasses, "playerclasses", 0)
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GAMEINFOKEY_STRING(titleMusic, "titleMusic")
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GAMEINFOKEY_FLOAT(titleTime, "titleTime")
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GAMEINFOKEY_FLOAT(advisoryTime, "advisoryTime")
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1
src/gi.h
1
src/gi.h
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@ -79,6 +79,7 @@ struct gameinfo_t
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TArray<FName> finalePages;
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TArray<FName> infoPages;
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TArray<FName> DefaultWeaponSlots[10];
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TArray<FName> PlayerClasses;
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FString titleMusic;
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float titleTime;
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@ -95,40 +95,43 @@ bool FPlayerClass::CheckSkin (int skin)
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return false;
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}
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bool ValidatePlayerClass(const PClass *ti, const char *name)
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{
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if (!ti)
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{
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Printf ("Unknown player class '%s'\n", name);
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return false;
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}
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else if (!ti->IsDescendantOf (RUNTIME_CLASS (APlayerPawn)))
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{
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Printf ("Invalid player class '%s'\n", name);
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return false;
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}
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else if (ti->Meta.GetMetaString (APMETA_DisplayName) == NULL)
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{
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Printf ("Missing displayname for player class '%s'\n", name);
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return false;
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}
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return true;
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}
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void SetupPlayerClasses ()
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{
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FPlayerClass newclass;
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newclass.Flags = 0;
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for (unsigned i=0; i<gameinfo.PlayerClasses.Size(); i++)
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{
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newclass.Flags = 0;
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newclass.Type = PClass::FindClass(gameinfo.PlayerClasses[i]);
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if (gameinfo.gametype == GAME_Doom)
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{
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newclass.Type = PClass::FindClass (NAME_DoomPlayer);
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PlayerClasses.Push (newclass);
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}
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else if (gameinfo.gametype == GAME_Heretic)
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{
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newclass.Type = PClass::FindClass (NAME_HereticPlayer);
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PlayerClasses.Push (newclass);
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}
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else if (gameinfo.gametype == GAME_Hexen)
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{
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newclass.Type = PClass::FindClass (NAME_FighterPlayer);
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PlayerClasses.Push (newclass);
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newclass.Type = PClass::FindClass (NAME_ClericPlayer);
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PlayerClasses.Push (newclass);
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newclass.Type = PClass::FindClass (NAME_MagePlayer);
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PlayerClasses.Push (newclass);
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}
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else if (gameinfo.gametype == GAME_Strife)
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{
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newclass.Type = PClass::FindClass (NAME_StrifePlayer);
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PlayerClasses.Push (newclass);
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}
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else if (gameinfo.gametype == GAME_Chex)
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{
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newclass.Type = PClass::FindClass (NAME_ChexPlayer);
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PlayerClasses.Push (newclass);
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if (ValidatePlayerClass(newclass.Type, gameinfo.PlayerClasses[i]))
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{
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if ((GetDefaultByType(newclass.Type)->flags6 & MF6_NOMENU))
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{
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newclass.Flags |= PCF_NOMENU;
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}
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PlayerClasses.Push (newclass);
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}
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}
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}
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@ -146,19 +149,7 @@ CCMD (addplayerclass)
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{
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const PClass *ti = PClass::FindClass (argv[1]);
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if (!ti)
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{
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Printf ("Unknown player class '%s'\n", argv[1]);
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}
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else if (!ti->IsDescendantOf (RUNTIME_CLASS (APlayerPawn)))
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{
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Printf ("Invalid player class '%s'\n", argv[1]);
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}
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else if (ti->Meta.GetMetaString (APMETA_DisplayName) == NULL)
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{
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Printf ("Missing displayname for player class '%s'\n", argv[1]);
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}
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else
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if (ValidatePlayerClass(ti, argv[1]))
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{
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FPlayerClass newclass;
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@ -189,7 +180,8 @@ CCMD (playerclasses)
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{
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for (unsigned int i = 0; i < PlayerClasses.Size (); i++)
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{
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Printf ("% 3d %s\n", i,
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Printf ("%3d: Class = %s, Name = %s\n", i,
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PlayerClasses[i].Type->TypeName.GetChars(),
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PlayerClasses[i].Type->Meta.GetMetaString (APMETA_DisplayName));
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}
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}
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@ -228,6 +228,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF6, ADDITIVEPOISONDAMAGE, AActor, flags6),
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DEFINE_FLAG(MF6, ADDITIVEPOISONDURATION, AActor, flags6),
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DEFINE_FLAG(MF6, BLOCKEDBYSOLIDACTORS, AActor, flags6),
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DEFINE_FLAG(MF6, NOMENU, AActor, flags6),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -52,6 +52,7 @@ gameinfo
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menufontcolor_highlight = "BLUE"
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menufontcolor_selection = "GOLD"
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menubackbutton = "M_BACK_H"
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playerclasses = "ChexPlayer"
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}
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skill baby
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@ -52,6 +52,7 @@ gameinfo
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menufontcolor_highlight = "YELLOW"
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menufontcolor_selection = "BRICK"
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menubackbutton = "M_BACK_D"
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playerclasses = "DoomPlayer"
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}
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skill baby
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@ -51,6 +51,7 @@ gameinfo
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menufontcolor_highlight = "YELLOW"
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menufontcolor_selection = "DARKGREEN"
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menubackbutton = "M_BACK_H"
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playerclasses = "HereticPlayer"
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}
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skill baby
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@ -49,6 +49,7 @@ gameinfo
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menufontcolor_highlight = "YELLOW"
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menufontcolor_selection = "BRICK"
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menubackbutton = "M_BACK_X"
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PlayerClasses = "FighterPlayer", "ClericPlayer", "MagePlayer"
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}
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skill baby
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@ -52,6 +52,7 @@ gameinfo
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menufontcolor_highlight = "GREEN"
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menufontcolor_selection = "GOLD"
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menubackbutton = "M_BACK_S"
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PlayerClasses = "StrifePlayer"
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}
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skill baby
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