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Added DMG_NO_ENHANCE for DamageMobj.
- Disables PowerDamage's effect, similar to DMG_NO_PROTECT disabling PowerProtect.
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3 changed files with 3 additions and 1 deletions
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@ -1086,7 +1086,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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damage = int(damage * source->DamageMultiply);
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// Handle active damage modifiers (e.g. PowerDamage)
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if (damage > 0)
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if (damage > 0 && !(flags & DMG_NO_ENHANCE))
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{
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damage = source->GetModifiedDamage(mod, damage, false);
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}
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@ -454,6 +454,7 @@ enum EDmgFlags
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DMG_USEANGLE = 512,
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DMG_NO_PAIN = 1024,
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DMG_EXPLOSION = 2048,
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DMG_NO_ENHANCE = 4096,
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};
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@ -940,6 +940,7 @@ enum EDmgFlags
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DMG_USEANGLE = 512,
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DMG_NO_PAIN = 1024,
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DMG_EXPLOSION = 2048,
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DMG_NO_ENHANCE = 4096,
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}
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enum EReplace
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