diff --git a/src/r_main.cpp b/src/r_main.cpp index cbacb93a5..93131b149 100644 --- a/src/r_main.cpp +++ b/src/r_main.cpp @@ -472,7 +472,7 @@ void R_InitTextureMapping () } for (i = 0; i < centerx; i++) { - xtoviewangle[i] = (angle_t)(-(signed)xtoviewangle[viewwidth-i-1]); + xtoviewangle[i] = (angle_t)(-(signed)xtoviewangle[viewwidth-i]); } } diff --git a/src/r_plane.cpp b/src/r_plane.cpp index aae870fbe..b89a2979e 100644 --- a/src/r_plane.cpp +++ b/src/r_plane.cpp @@ -740,6 +740,10 @@ inline void R_MakeSpans (int x, int t1, int b1, int t2, int b2, void (*mapfunc)( // in the normal convention for patches, but uses color 0 as a transparent // color instead. // +// Note that since ZDoom now uses color 0 as transparent for other purposes, +// you can use normal texture transparency, so the distinction isn't so +// important anymore, but you should still be aware of it. +// //========================================================================== static FTexture *frontskytex, *backskytex;