diff --git a/wadsrc/static/zscript/inventory/inventory.txt b/wadsrc/static/zscript/inventory/inventory.txt index 337778d9c..1c1a26e8f 100644 --- a/wadsrc/static/zscript/inventory/inventory.txt +++ b/wadsrc/static/zscript/inventory/inventory.txt @@ -114,7 +114,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: MarkPrecacheSounds + // Inventory :: MarkPrecacheSounds // //=========================================================================== @@ -126,7 +126,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: BeginPlay + // Inventory :: BeginPlay // //=========================================================================== @@ -138,7 +138,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: Destroy + // Inventory :: Destroy // //=========================================================================== @@ -154,7 +154,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: ShouldSpawn + // Inventory :: ShouldSpawn // //=========================================================================== @@ -226,7 +226,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: DoRespawn + // Inventory :: DoRespawn // //=========================================================================== @@ -249,7 +249,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: Grind + // Inventory :: Grind // //=========================================================================== @@ -276,7 +276,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: BecomeItem + // Inventory :: BecomeItem // // Lets this actor know that it's about to be placed in an inventory. // @@ -301,7 +301,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: BecomePickup + // Inventory :: BecomePickup // // Lets this actor know it should wait to be picked up. // @@ -328,7 +328,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: CreateCopy + // Inventory :: CreateCopy // // Returns an actor suitable for placing in an inventory, either itself or // a copy based on whether it needs to respawn or not. Returning NULL @@ -356,7 +356,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: HandlePickup + // Inventory :: HandlePickup // // Returns true if the pickup was handled (or should not happen at all), // false if not. @@ -391,7 +391,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: CallHandlePickup + // Inventory :: CallHandlePickup // // Runs all HandlePickup methods in the chain // @@ -410,7 +410,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: TryPickup + // Inventory :: TryPickup // //=========================================================================== @@ -495,7 +495,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: GiveQuest + // Inventory :: GiveQuest // //=========================================================================== @@ -514,7 +514,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: CanPickup + // Inventory :: CanPickup // //=========================================================================== @@ -544,7 +544,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: CallTryPickup + // Inventory :: CallTryPickup // // In this case the caller function is more than a simple wrapper around the virtual method and // is what must be actually called to pick up an item. @@ -605,7 +605,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: ShouldStay + // Inventory :: ShouldStay // // Returns true if the item should not disappear, even temporarily. // @@ -618,7 +618,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: TryPickupRestricted + // Inventory :: TryPickupRestricted // //=========================================================================== @@ -629,7 +629,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: AttachToOwner + // Inventory :: AttachToOwner // //=========================================================================== @@ -641,7 +641,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: DetachFromOwner + // Inventory :: DetachFromOwner // // Performs any special work needed when the item leaves an inventory, // either through destruction or becoming a pickup. @@ -654,7 +654,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory::CreateTossable + // Inventory::CreateTossable // // Creates a copy of the item suitable for dropping. If this actor embodies // only one item, then it is tossed out itself. Otherwise, the count drops @@ -698,7 +698,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: PickupMessage + // Inventory :: PickupMessage // // Returns the message to print when this actor is picked up. // @@ -711,7 +711,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: Touch + // Inventory :: Touch // // Handles collisions from another actor, possible adding itself to the // collider's inventory. @@ -788,7 +788,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: DepleteOrDestroy + // Inventory :: DepleteOrDestroy // // If the item is depleted, just change its amount to 0, otherwise it's destroyed. // @@ -814,7 +814,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: Travelled + // Inventory :: Travelled // // Called when an item in somebody's inventory is carried over to another // map, in case it needs to do special reinitialization. @@ -825,7 +825,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: DoEffect + // Inventory :: DoEffect // // Handles any effect an item might apply to its owner // Normally only used by subclasses of Powerup @@ -836,7 +836,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: Hide + // Inventory :: Hide // // Hides this actor until it's time to respawn again. // @@ -888,7 +888,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: ShouldRespawn + // Inventory :: ShouldRespawn // // Returns true if the item should hide itself and reappear later when picked // up. @@ -904,7 +904,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: GoAway + // Inventory :: GoAway // // Returns true if you must create a copy of this item to give to the player // or false if you can use this one instead. @@ -933,7 +933,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: GoAwayAndDie + // Inventory :: GoAwayAndDie // // Like GoAway but used by items that don't insert themselves into the // inventory. If they won't be respawning, then they can destroy themselves. @@ -951,7 +951,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: ModifyDamage + // Inventory :: ModifyDamage // // Allows inventory items to manipulate the amount of damage // inflicted. Damage is the amount of damage that would be done without manipulation, @@ -981,7 +981,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: DoPickupSpecial + // Inventory :: DoPickupSpecial // // Executes this actor's special when it is picked up. // @@ -997,7 +997,7 @@ class Inventory : Actor native } //=========================================================================== // - // AInventory :: PlayPickupSound + // Inventory :: PlayPickupSound // //=========================================================================== @@ -1035,7 +1035,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: DrawPowerup + // Inventory :: DrawPowerup // // This has been deprecated because it is not how this should be done // Use GetPowerupIcon instead! @@ -1046,7 +1046,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: AbsorbDamage + // Inventory :: AbsorbDamage // // Allows inventory items (primarily armor) to reduce the amount of damage // taken. Damage is the amount of damage that would be done without armor, @@ -1059,7 +1059,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: SpecialDropAction + // Inventory :: SpecialDropAction // // Called by P_DropItem. Return true to prevent the standard drop tossing. // A few Strife items that are meant to trigger actions rather than be @@ -1074,7 +1074,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: NextInv + // Inventory :: NextInv // // Returns the next item with IF_INVBAR set. // @@ -1094,7 +1094,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: PrevInv + // Inventory :: PrevInv // // Returns the previous item with IF_INVBAR set. // @@ -1118,7 +1118,7 @@ class Inventory : Actor native //=========================================================================== // - // AInventory :: OnDrop + // Inventory :: OnDrop // // Called by AActor::DropInventory. Allows items to modify how they behave // after being dropped. diff --git a/wadsrc/static/zscript/inventory/powerups.txt b/wadsrc/static/zscript/inventory/powerups.txt index bcfdca31a..8e901463c 100644 --- a/wadsrc/static/zscript/inventory/powerups.txt +++ b/wadsrc/static/zscript/inventory/powerups.txt @@ -269,7 +269,7 @@ class Powerup : Inventory //=========================================================================== // - // AInventory :: GetPowerupIcon + // Inventory :: GetPowerupIcon // // Returns the icon that should be drawn for an active powerup. //