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Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds.
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parent
bb862098ea
commit
992141d8e3
2 changed files with 5 additions and 5 deletions
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@ -163,7 +163,7 @@ bool P_CanCollideWith(AActor *tmthing, AActor *thing)
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// If false, the line blocks them.
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//==========================================================================
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bool P_CanCrossLine(AActor *mo, line_t *line, int side)
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bool P_CanCrossLine(AActor *mo, line_t *line, int side, DVector3 next)
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{
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static unsigned VIndex = ~0u;
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if (VIndex == ~0u)
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@ -172,7 +172,7 @@ bool P_CanCrossLine(AActor *mo, line_t *line, int side)
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assert(VIndex != ~0u);
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}
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VMValue params[4] = { mo, line, side, false };
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VMValue params[] = { mo, line, side, next.X, next.Y, next.Z, false };
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VMReturn ret;
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int retval;
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ret.IntAt(&retval);
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@ -181,7 +181,7 @@ bool P_CanCrossLine(AActor *mo, line_t *line, int side)
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VMFunction *func = clss->Virtuals.Size() > VIndex ? clss->Virtuals[VIndex] : nullptr;
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if (func != nullptr)
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{
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VMCall(func, params, 4, &ret, 1);
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VMCall(func, params, countof(params), &ret, 1);
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return retval;
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}
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return true;
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@ -985,7 +985,7 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
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}
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}
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if (!P_CanCrossLine(tm.thing, ld, P_PointOnLineSide(cres.Position, ld)))
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if (!P_CanCrossLine(tm.thing, ld, P_PointOnLineSide(cres.Position, ld), tm.pos))
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{
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if (wasfit)
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tm.thing->BlockingLine = ld;
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@ -502,7 +502,7 @@ class Actor : Thinker native
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}
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// Called by PIT_CheckLine to check if an actor can cross a line.
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virtual bool CanCrossLine(Line crossing, int side)
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virtual bool CanCrossLine(Line crossing, int side, Vector3 next)
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{
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return true;
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}
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