mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-30 16:00:55 +00:00
- fixed return type of Actor.GetCVarString()
https://forum.zdoom.org/viewtopic.php?t=72334
This commit is contained in:
parent
bc5d042505
commit
98a9729da2
1 changed files with 1 additions and 1 deletions
|
@ -821,7 +821,7 @@ class Actor : Thinker native
|
|||
native clearscope int GetSpawnHealth() const;
|
||||
native double GetCrouchFactor(int ptr = AAPTR_PLAYER1);
|
||||
native double GetCVar(string cvar);
|
||||
native double GetCVarString(string cvar);
|
||||
native string GetCVarString(string cvar);
|
||||
native int GetPlayerInput(int inputnum, int ptr = AAPTR_DEFAULT);
|
||||
native int CountProximity(class<Actor> classname, double distance, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
native int GetMissileDamage(int mask, int add, int ptr = AAPTR_DEFAULT);
|
||||
|
|
Loading…
Reference in a new issue