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- explicitly check NAME_Null in P_FindTerrain so that it cannot get rendered inoperable by mods which hijack this name. This name must be reserved so that there is some means to disable a sector's terrain.
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@ -702,6 +702,7 @@ int P_FindTerrain (FName name)
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{
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{
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unsigned int i;
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unsigned int i;
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if (name == NAME_Null) return -1;
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for (i = 0; i < Terrains.Size (); i++)
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for (i = 0; i < Terrains.Size (); i++)
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{
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{
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if (Terrains[i].Name == name)
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if (Terrains[i].Name == name)
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