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Request GL BSP instead of requiring automap texturing to be on
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commit
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3 changed files with 7 additions and 1 deletions
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@ -68,7 +68,7 @@ CUSTOM_CVAR(Bool, r_newrenderer, 0, CVAR_NOINITCALL)
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{
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{
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if (self == 1 && !hasglnodes)
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if (self == 1 && !hasglnodes)
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{
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{
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Printf("No GL BSP detected. You must enable automap texturing and then restart the map\n");
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Printf("No GL BSP detected. You must restart the map before rendering will be correct\n");
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}
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}
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}
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}
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@ -258,6 +258,11 @@ int FSoftwareRenderer::GetMaxViewPitch(bool down)
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return (r_newrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
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return (r_newrenderer) ? int(maxviewpitch) : (down ? MAX_DN_ANGLE : MAX_UP_ANGLE);
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}
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}
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bool FSoftwareRenderer::RequireGLNodes()
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{
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return r_newrenderer;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// OnModeSet
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// OnModeSet
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@ -28,6 +28,7 @@ struct FSoftwareRenderer : public FRenderer
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virtual void DrawRemainingPlayerSprites() override;
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virtual void DrawRemainingPlayerSprites() override;
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virtual int GetMaxViewPitch(bool down) override;
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virtual int GetMaxViewPitch(bool down) override;
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bool RequireGLNodes() override;
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void OnModeSet () override;
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void OnModeSet () override;
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void ErrorCleanup () override;
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void ErrorCleanup () override;
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