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- Added a voodoo doll check around the PlayIdle() call in EV_Teleport().
SVN r486 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -477,7 +477,7 @@ bool EV_Teleport (int tid, int tag, line_t *line, int side, AActor *thing, bool
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thing->momx = FixedMul(momx, c) - FixedMul(momy, s);
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thing->momy = FixedMul(momy, c) + FixedMul(momx, s);
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}
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if ((momx | momy) == 0 && thing->player != NULL)
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if ((momx | momy) == 0 && thing->player != NULL && thing->player->mo == thing)
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{
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thing->player->mo->PlayIdle ();
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}
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