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Revert "- fixed some uses of postincre,ment/decrements on narrow types."
This reverts commit668f8f2cf6
. Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values." This reverts commita94f5dd1b3
. None of this was necessary - the triggered assert was bogus and had to be removed.
This commit is contained in:
parent
6ebe30ce44
commit
97b8c0ccfb
5 changed files with 10 additions and 18 deletions
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@ -239,13 +239,8 @@ void VkRenderBuffers::CreateShadowmap()
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ImageBuilder builder;
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ImageBuilder builder;
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builder.setSize(gl_shadowmap_quality, 1024);
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builder.setSize(gl_shadowmap_quality, 1024);
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builder.setFormat(SceneNormalFormat);
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builder.setFormat(VK_FORMAT_R32_SFLOAT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
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{
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SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
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builder.setFormat(SceneNormalFormat);
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}
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Shadowmap.Image = builder.create(fb->device);
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Shadowmap.Image = builder.create(fb->device);
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Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
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Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");
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@ -2145,9 +2145,9 @@ FxExpression *FxPreIncrDecr::Resolve(FCompileContext &ctx)
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ValueType = Base->ValueType;
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ValueType = Base->ValueType;
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if (!Base->IsNumeric() || Base->ValueType->Size != 4)
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if (!Base->IsNumeric())
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{
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{
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ScriptPosition.Message(MSG_ERROR, "Numeric 32 bit type expected");
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ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
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delete this;
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delete this;
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return nullptr;
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return nullptr;
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}
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}
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@ -2170,7 +2170,6 @@ FxExpression *FxPreIncrDecr::Resolve(FCompileContext &ctx)
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ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build)
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ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build)
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{
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{
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assert(Token == TK_Incr || Token == TK_Decr);
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assert(Token == TK_Incr || Token == TK_Decr);
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assert(ValueType == Base->ValueType && IsNumeric());
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int zero = build->GetConstantInt(0);
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int zero = build->GetConstantInt(0);
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int regtype = ValueType->GetRegType();
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int regtype = ValueType->GetRegType();
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@ -2232,9 +2231,9 @@ FxExpression *FxPostIncrDecr::Resolve(FCompileContext &ctx)
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ValueType = Base->ValueType;
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ValueType = Base->ValueType;
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if (!Base->IsNumeric() || ValueType->Size != 4)
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if (!Base->IsNumeric())
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{
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{
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ScriptPosition.Message(MSG_ERROR, "Numeric 32 bit type expected");
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ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
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delete this;
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delete this;
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return nullptr;
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return nullptr;
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}
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}
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@ -2257,7 +2256,6 @@ FxExpression *FxPostIncrDecr::Resolve(FCompileContext &ctx)
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ExpEmit FxPostIncrDecr::Emit(VMFunctionBuilder *build)
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ExpEmit FxPostIncrDecr::Emit(VMFunctionBuilder *build)
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{
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{
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assert(Token == TK_Incr || Token == TK_Decr);
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assert(Token == TK_Incr || Token == TK_Decr);
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assert(ValueType == Base->ValueType && IsNumeric());
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int zero = build->GetConstantInt(0);
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int zero = build->GetConstantInt(0);
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int regtype = ValueType->GetRegType();
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int regtype = ValueType->GetRegType();
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@ -318,8 +318,8 @@ public:
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// This avoids anomalies with such things as Boom ice and conveyors.
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// This avoids anomalies with such things as Boom ice and conveyors.
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DVector2 Vel = { 0,0 };
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DVector2 Vel = { 0,0 };
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int turnticks = 0;
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bool centering = false;
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bool centering = false;
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uint8_t turnticks = 0;
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bool attackdown = false;
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bool attackdown = false;
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@ -344,7 +344,7 @@ public:
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int cheats = 0; // bit flags
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int cheats = 0; // bit flags
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int timefreezer = 0; // Player has an active time freezer
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int timefreezer = 0; // Player has an active time freezer
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int refire = 0; // refired shots are less accurate
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short refire = 0; // refired shots are less accurate
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short inconsistant = 0;
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short inconsistant = 0;
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bool waiting = 0;
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bool waiting = 0;
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int killcount = 0, itemcount = 0, secretcount = 0; // for intermission
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int killcount = 0, itemcount = 0, secretcount = 0; // for intermission
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@ -218,8 +218,7 @@ class FireDemon : Actor
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// Normal movement
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// Normal movement
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if (!fdstrafecount)
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if (!fdstrafecount)
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{
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{
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movecount = movecount - 1;
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if (--movecount<0 || !MonsterMove ())
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if (movecount < 0 || !MonsterMove ())
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{
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{
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NewChaseDir ();
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NewChaseDir ();
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}
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}
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@ -2652,7 +2652,7 @@ struct PlayerInfo native play // self is what internally is known as player_t
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native double bob;
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native double bob;
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native vector2 vel;
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native vector2 vel;
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native bool centering;
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native bool centering;
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native int turnticks;
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native uint8 turnticks;
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native bool attackdown;
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native bool attackdown;
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native bool usedown;
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native bool usedown;
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native uint oldbuttons;
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native uint oldbuttons;
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@ -2670,7 +2670,7 @@ struct PlayerInfo native play // self is what internally is known as player_t
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native PSprite psprites;
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native PSprite psprites;
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native int cheats;
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native int cheats;
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native int timefreezer;
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native int timefreezer;
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native int refire;
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native int16 refire;
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native int16 inconsistent;
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native int16 inconsistent;
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native bool waiting;
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native bool waiting;
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native int killcount;
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native int killcount;
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