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- fixed: portal-related sound calculations offset the sound in the wrong direction.
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parent
14e4a64c82
commit
978e522fb4
1 changed files with 7 additions and 7 deletions
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@ -684,9 +684,9 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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{
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sector_t *sec = P_PointInSector(pt[0], pt[2]);
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DVector2 disp = Displacements.getOffset(pgroup, sec->PortalGroup);
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pos->X = pt[0] + (float)disp.X;
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pos->X = pt[0] - (float)disp.X;
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pos->Y = !(chanflags & CHAN_LISTENERZ) ? pt[1] : (float)listenpos.Z;
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pos->Z = pt[2] + (float)disp.Y;
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pos->Z = pt[2] - (float)disp.Y;
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}
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else
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{
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@ -701,7 +701,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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if (actor != NULL)
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{
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DVector2 disp = Displacements.getOffset(pgroup, actor->Sector->PortalGroup);
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DVector3 posi = actor->Pos() + disp;
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DVector3 posi = actor->Pos() - disp;
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*pos = { (float)posi.X, (float)posi.Z, (float)posi.Y };
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}
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break;
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@ -714,15 +714,15 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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if (chanflags & CHAN_AREA)
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{
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// listener must be reversely offset to calculate the proper sound origin.
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CalcSectorSoundOrg(listenpos-disp, sector, channum, *pos);
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CalcSectorSoundOrg(listenpos + disp, sector, channum, *pos);
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pos->X += (float)disp.X;
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pos->Z += (float)disp.Y;
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}
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else
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{
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pos->X = (float)(sector->centerspot.X + disp.X);
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pos->Z = (float)(sector->centerspot.Y + disp.Y);
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pos->X = (float)(sector->centerspot.X - disp.X);
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pos->Z = (float)(sector->centerspot.Y - disp.Y);
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chanflags |= CHAN_LISTENERZ;
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}
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}
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@ -733,7 +733,7 @@ static void CalcPosVel(int type, const AActor *actor, const sector_t *sector,
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if (poly != NULL)
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{
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DVector2 disp = Displacements.getOffset(pgroup, poly->CenterSubsector->sector->PortalGroup);
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CalcPolyobjSoundOrg(listenpos-disp, poly, *pos);
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CalcPolyobjSoundOrg(listenpos + disp, poly, *pos);
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pos->X += (float)disp.X;
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pos->Z += (float)disp.Y;
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}
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