mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 15:22:16 +00:00
Merge branch 'SoftwareScaling'
This commit is contained in:
commit
9787e32d28
15 changed files with 248 additions and 168 deletions
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@ -50,8 +50,8 @@ void PolyDrawArgs::SetTexture(const uint8_t *texels, int width, int height)
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void PolyDrawArgs::SetTexture(FSoftwareTexture *texture, FRenderStyle style)
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{
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mTexture = texture;
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mTextureWidth = texture->GetWidth();
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mTextureHeight = texture->GetHeight();
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mTextureWidth = texture->GetPhysicalWidth();
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mTextureHeight = texture->GetPhysicalHeight();
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if (PolyTriangleDrawer::IsBgra())
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mTexturePixels = (const uint8_t *)texture->GetPixelsBgra();
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else
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@ -73,8 +73,8 @@ void PolyDrawArgs::SetTexture(FSoftwareTexture *texture, uint32_t translationID,
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mTranslation = table->Remap;
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mTexture = texture;
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mTextureWidth = texture->GetWidth();
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mTextureHeight = texture->GetHeight();
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mTextureWidth = texture->GetPhysicalWidth();
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mTextureHeight = texture->GetPhysicalHeight();
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mTexturePixels = texture->GetPixels(style);
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return;
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}
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@ -83,8 +83,8 @@ void PolyDrawArgs::SetTexture(FSoftwareTexture *texture, uint32_t translationID,
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if (style.Flags & STYLEF_RedIsAlpha)
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{
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mTexture = texture;
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mTextureWidth = texture->GetWidth();
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mTextureHeight = texture->GetHeight();
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mTextureWidth = texture->GetPhysicalWidth();
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mTextureHeight = texture->GetPhysicalHeight();
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mTexturePixels = texture->GetPixels(style);
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}
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else
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@ -158,25 +158,25 @@ void RenderPolyDecal::Render(PolyRenderThread *thread, DBaseDecal *decal, const
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vertices[0].z = (float)ztop;
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vertices[0].w = 1.0f;
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vertices[0].u = (float)u_left;
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vertices[0].v = (float)v_top;
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vertices[0].v = 1.0f - (float)v_top;
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vertices[1].x = (float)decal_right.X;
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vertices[1].y = (float)decal_right.Y;
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vertices[1].z = (float)ztop;
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vertices[1].w = 1.0f;
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vertices[1].u = (float)u_right;
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vertices[1].v = (float)v_top;
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vertices[1].v = 1.0f - (float)v_top;
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vertices[2].x = (float)decal_right.X;
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vertices[2].y = (float)decal_right.Y;
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vertices[2].z = (float)zbottom;
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vertices[2].w = 1.0f;
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vertices[2].u = (float)u_right;
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vertices[2].v = (float)v_bottom;
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vertices[2].v = 1.0f - (float)v_bottom;
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vertices[3].x = (float)decal_left.X;
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vertices[3].y = (float)decal_left.Y;
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vertices[3].z = (float)zbottom;
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vertices[3].w = 1.0f;
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vertices[3].u = (float)u_left;
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vertices[3].v = (float)v_bottom;
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vertices[3].v = 1.0f - (float)v_bottom;
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// Light calculations
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@ -57,10 +57,11 @@ namespace swrenderer
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WallSampler::WallSampler(RenderViewport *viewport, int y1, double texturemid, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FSoftwareTexture *texture)
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{
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xoffset += FLOAT2FIXED(xmagnitude * 0.5);
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xoffset *= texture->GetPhysicalScale();
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if (!viewport->RenderTarget->IsBgra())
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{
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height = texture->GetHeight();
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height = texture->GetPhysicalHeight();
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int uv_fracbits = 32 - texture->GetHeightBits();
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if (uv_fracbits != 32)
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@ -70,13 +71,13 @@ namespace swrenderer
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// Find start uv in [0-base_height[ range.
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// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
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double uv_stepd = swal * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / texture->GetHeight();
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v = v - floor(v);
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v *= height;
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v *= (1 << uv_fracbits);
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uv_pos = (uint32_t)(int64_t)v;
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uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
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uv_step = xs_ToFixed(uv_fracbits, uv_stepd * texture->GetPhysicalScale());
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if (uv_step == 0) // To prevent divide by zero elsewhere
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uv_step = 1;
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}
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@ -92,7 +93,7 @@ namespace swrenderer
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// If the texture's width isn't a power of 2, then we need to make it a
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// positive offset for proper clamping.
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int width;
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if (col < 0 && (width = texture->GetWidth()) != (1 << texture->GetWidthBits()))
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if (col < 0 && (width = texture->GetPhysicalWidth()) != (1 << texture->GetWidthBits()))
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{
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col = width + (col % width);
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}
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@ -129,8 +130,8 @@ namespace swrenderer
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bool magnifying = lod < 0.0f;
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int mipmap_offset = 0;
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int mip_width = texture->GetWidth();
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int mip_height = texture->GetHeight();
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int mip_width = texture->GetPhysicalWidth();
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int mip_height = texture->GetPhysicalHeight();
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if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
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{
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uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
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@ -67,6 +67,8 @@ namespace swrenderer
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return;
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}
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tex = texture;
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drawerargs.SetSolidColor(3);
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drawerargs.SetTexture(Thread, texture);
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@ -181,11 +183,11 @@ namespace swrenderer
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float zbufferdepth = (float)(1.0 / fabs(planeheight / Thread->Viewport->ScreenToViewY(y, 1.0)));
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drawerargs.SetTextureUStep(distance * xstepscale / drawerargs.TextureWidth());
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drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / drawerargs.TextureWidth());
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drawerargs.SetTextureUStep(distance * xstepscale / tex->GetWidth());
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drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / tex->GetWidth());
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drawerargs.SetTextureVStep(distance * ystepscale / drawerargs.TextureHeight());
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drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / drawerargs.TextureHeight());
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drawerargs.SetTextureVStep(distance * ystepscale / tex->GetHeight());
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drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / tex->GetHeight());
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if (viewport->RenderTarget->IsBgra())
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{
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@ -51,6 +51,7 @@ namespace swrenderer
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double xstepscale, ystepscale;
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double basexfrac, baseyfrac;
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VisiblePlaneLight *light_list;
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FSoftwareTexture *tex;
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SpanDrawerArgs drawerargs;
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};
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@ -248,11 +248,9 @@ namespace swrenderer
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RenderPortal *renderportal = Thread->Portal.get();
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auto viewport = Thread->Viewport.get();
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uint32_t height = frontskytex->GetHeight();
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double uv_stepd = skyiscale * yrepeat;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / height;
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double v_step = uv_stepd / height;
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double v = (texturemid + uv_stepd * (y1 - viewport->CenterY + 0.5)) / frontskytex->GetHeight();
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double v_step = uv_stepd / frontskytex->GetHeight();
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uint32_t uv_pos = (uint32_t)(int32_t)(v * 0x01000000);
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uint32_t uv_step = (uint32_t)(int32_t)(v_step * 0x01000000);
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@ -272,8 +270,8 @@ namespace swrenderer
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{
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ang = (skyangle + viewport->xtoviewangle[x]) ^ skyflip;
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}
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angle1 = (uint32_t)((UMulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
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angle2 = (uint32_t)((UMulScale16(ang, backcyl) + backpos) >> FRACBITS);
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angle1 = UMulScale16(ang, frontcyl) + frontpos;
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angle2 = UMulScale16(ang, backcyl) + backpos;
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drawerargs.SetFrontTexture(Thread, frontskytex, angle1);
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drawerargs.SetBackTexture(Thread, backskytex, angle2);
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@ -296,7 +294,7 @@ namespace swrenderer
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void RenderSkyPlane::DrawSkyColumn(int start_x, int y1, int y2)
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{
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if (1 << frontskytex->GetHeightBits() == frontskytex->GetHeight())
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if (1 << frontskytex->GetHeightBits() == frontskytex->GetPhysicalHeight())
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{
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double texturemid = skymid * frontskytex->GetScale().Y + frontskytex->GetHeight();
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DrawSkyColumnStripe(start_x, y1, y2, frontskytex->GetScale().Y, texturemid, frontskytex->GetScale().Y);
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@ -98,6 +98,9 @@ namespace swrenderer
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drawerargs.SetSolidColor(3);
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drawerargs.SetTexture(Thread, texture);
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_xscale /= texture->GetPhysicalScale();
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_yscale /= texture->GetPhysicalScale();
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lxscale = _xscale * ifloatpow2[drawerargs.TextureWidthBits()];
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lyscale = _yscale * ifloatpow2[drawerargs.TextureHeightBits()];
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xscale = 64.f / lxscale;
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@ -37,6 +37,9 @@
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#include "r_swtexture.h"
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#include "bitmap.h"
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#include "m_alloc.h"
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#include "imagehelpers.h"
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EXTERN_CVAR(Bool, gl_texture_usehires)
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FSoftwareTexture *FTexture::GetSoftwareTexture()
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@ -56,12 +59,31 @@ FSoftwareTexture *FTexture::GetSoftwareTexture()
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//
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//==========================================================================
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FSoftwareTexture::FSoftwareTexture(FTexture *tex)
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{
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mTexture = tex;
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mSource = tex;
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mBufferFlags = (gl_texture_usehires && !tex->isScaled() && tex->GetImage() && !tex->isSprite() ) ? CTF_CheckHires|CTF_ProcessData : CTF_ProcessData;
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auto info = tex->CreateTexBuffer(0, CTF_CheckOnly| mBufferFlags);
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mPhysicalWidth = info.mWidth;
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mPhysicalHeight = info.mHeight;
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mPhysicalScale = mPhysicalWidth / tex->Width;
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CalcBitSize();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FSoftwareTexture::CalcBitSize ()
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{
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// WidthBits is rounded down, and HeightBits is rounded up
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int i;
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for (i = 0; (1 << i) < GetWidth(); ++i)
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for (i = 0; (1 << i) < GetPhysicalWidth(); ++i)
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{ }
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WidthBits = i;
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@ -69,7 +91,7 @@ void FSoftwareTexture::CalcBitSize ()
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// Having WidthBits that would allow for columns past the end of the
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// texture is not allowed, even if it means the entire texture is
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// not drawn.
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if (GetWidth() < (1 << WidthBits))
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if (GetPhysicalWidth() < (1 << WidthBits))
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{
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WidthBits--;
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}
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@ -77,7 +99,7 @@ void FSoftwareTexture::CalcBitSize ()
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// <hr>The minimum height is 2, because we cannot shift right 32 bits.</hr>
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// Scratch that. Somebody actually made a 1x1 texture, so now we have to handle it.
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for (i = 0; (1 << i) < GetHeight(); ++i)
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for (i = 0; (1 << i) < GetPhysicalHeight(); ++i)
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{ }
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HeightBits = i;
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@ -92,9 +114,38 @@ void FSoftwareTexture::CalcBitSize ()
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const uint8_t *FSoftwareTexture::GetPixels(int style)
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{
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if (Pixels.Size() == 0 || CheckModified(style))
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{
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if (mPhysicalScale == 1)
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{
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Pixels = mSource->Get8BitPixels(style);
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}
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else
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{
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auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
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Pixels.Resize(GetPhysicalWidth()*GetPhysicalHeight());
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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if (!style)
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{
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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Pixels[y + x * GetPhysicalHeight()] = ImageHelpers::RGBToPalette(false, pe[x + y * GetPhysicalWidth()], true);
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}
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}
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}
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else
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{
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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Pixels[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()].r;
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}
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}
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}
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}
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}
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return Pixels.Data();
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}
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@ -107,10 +158,27 @@ const uint8_t *FSoftwareTexture::GetPixels(int style)
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const uint32_t *FSoftwareTexture::GetPixelsBgra()
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{
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if (PixelsBgra.Size() == 0 || CheckModified(2))
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{
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if (mPhysicalScale == 1)
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{
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FBitmap bitmap = mTexture->GetBgraBitmap(nullptr);
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GenerateBgraFromBitmap(bitmap);
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}
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else
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{
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auto tempbuffer = mTexture->CreateTexBuffer(0, mBufferFlags);
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CreatePixelsBgraWithMipmaps();
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PalEntry *pe = (PalEntry*)tempbuffer.mBuffer;
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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for (int x = 0; x < GetPhysicalWidth(); x++)
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{
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PixelsBgra[y + x * GetPhysicalHeight()] = pe[x + y * GetPhysicalWidth()];
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}
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}
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GenerateBgraMipmaps();
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}
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}
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return PixelsBgra.Data();
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}
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@ -123,15 +191,15 @@ const uint32_t *FSoftwareTexture::GetPixelsBgra()
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const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const FSoftwareTextureSpan **spans_out)
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{
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auto Pixeldata = GetPixels(index);
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if ((unsigned)column >= (unsigned)GetWidth())
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if ((unsigned)column >= (unsigned)GetPhysicalWidth())
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{
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if (WidthMask + 1 == GetWidth())
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if (WidthMask + 1 == GetPhysicalWidth())
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{
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column &= WidthMask;
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}
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else
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{
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column %= GetWidth();
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column %= GetPhysicalWidth();
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}
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}
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if (spans_out != nullptr)
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@ -142,7 +210,7 @@ const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const
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}
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*spans_out = Spandata[index][column];
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}
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return Pixeldata + column * GetHeight();
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return Pixeldata + column * GetPhysicalHeight();
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}
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//==========================================================================
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@ -154,15 +222,15 @@ const uint8_t *FSoftwareTexture::GetColumn(int index, unsigned int column, const
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const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoftwareTextureSpan **spans_out)
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{
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auto Pixeldata = GetPixelsBgra();
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if ((unsigned)column >= (unsigned)GetWidth())
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if ((unsigned)column >= (unsigned)GetPhysicalWidth())
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{
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if (WidthMask + 1 == GetWidth())
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if (WidthMask + 1 == GetPhysicalWidth())
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{
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column &= WidthMask;
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}
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else
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{
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column %= GetWidth();
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column %= GetPhysicalWidth();
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}
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}
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if (spans_out != nullptr)
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@ -173,7 +241,7 @@ const uint32_t *FSoftwareTexture::GetColumnBgra(unsigned int column, const FSoft
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}
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*spans_out = Spandata[2][column];
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}
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return Pixeldata + column * GetHeight();
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return Pixeldata + column * GetPhysicalHeight();
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}
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//==========================================================================
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@ -199,21 +267,21 @@ FSoftwareTextureSpan **FSoftwareTexture::CreateSpans (const T *pixels)
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if (!mTexture->isMasked())
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{ // Texture does not have holes, so it can use a simpler span structure
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spans = (FSoftwareTextureSpan **)M_Malloc (sizeof(FSoftwareTextureSpan*)*GetWidth() + sizeof(FSoftwareTextureSpan)*2);
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span = (FSoftwareTextureSpan *)&spans[GetWidth()];
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for (int x = 0; x < GetWidth(); ++x)
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spans = (FSoftwareTextureSpan **)M_Malloc (sizeof(FSoftwareTextureSpan*)*GetPhysicalWidth() + sizeof(FSoftwareTextureSpan)*2);
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span = (FSoftwareTextureSpan *)&spans[GetPhysicalWidth()];
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for (int x = 0; x < GetPhysicalWidth(); ++x)
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{
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spans[x] = span;
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}
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span[0].Length = GetHeight();
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span[0].Length = GetPhysicalHeight();
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span[0].TopOffset = 0;
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span[1].Length = 0;
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span[1].TopOffset = 0;
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}
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else
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{ // Texture might have holes, so build a complete span structure
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int numcols = GetWidth();
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int numrows = GetHeight();
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int numcols = GetPhysicalWidth();
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int numrows = GetPhysicalHeight();
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int numspans = numcols; // One span to terminate each column
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const T *data_p;
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bool newspan;
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@ -305,11 +373,11 @@ void FSoftwareTexture::GenerateBgraFromBitmap(const FBitmap &bitmap)
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// Transpose
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const uint32_t *src = (const uint32_t *)bitmap.GetPixels();
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uint32_t *dest = PixelsBgra.Data();
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for (int x = 0; x < GetWidth(); x++)
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for (int x = 0; x < GetPhysicalWidth(); x++)
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||||
{
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||||
for (int y = 0; y < GetHeight(); y++)
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for (int y = 0; y < GetPhysicalHeight(); y++)
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{
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dest[y + x * GetHeight()] = src[x + y * GetWidth()];
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dest[y + x * GetPhysicalHeight()] = src[x + y * GetPhysicalWidth()];
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}
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||||
}
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@ -322,8 +390,8 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
|
|||
int buffersize = 0;
|
||||
for (int i = 0; i < levels; i++)
|
||||
{
|
||||
int w = MAX(GetWidth() >> i, 1);
|
||||
int h = MAX(GetHeight() >> i, 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
buffersize += w * h;
|
||||
}
|
||||
PixelsBgra.Resize(buffersize);
|
||||
|
@ -332,10 +400,10 @@ void FSoftwareTexture::CreatePixelsBgraWithMipmaps()
|
|||
int FSoftwareTexture::MipmapLevels()
|
||||
{
|
||||
int widthbits = 0;
|
||||
while ((GetWidth() >> widthbits) != 0) widthbits++;
|
||||
while ((GetPhysicalWidth() >> widthbits) != 0) widthbits++;
|
||||
|
||||
int heightbits = 0;
|
||||
while ((GetHeight() >> heightbits) != 0) heightbits++;
|
||||
while ((GetPhysicalHeight() >> heightbits) != 0) heightbits++;
|
||||
|
||||
return MAX(widthbits, heightbits);
|
||||
}
|
||||
|
@ -366,32 +434,32 @@ void FSoftwareTexture::GenerateBgraMipmaps()
|
|||
|
||||
// Convert to normalized linear colorspace
|
||||
{
|
||||
for (int x = 0; x < GetWidth(); x++)
|
||||
for (int x = 0; x < GetPhysicalWidth(); x++)
|
||||
{
|
||||
for (int y = 0; y < GetHeight(); y++)
|
||||
for (int y = 0; y < GetPhysicalHeight(); y++)
|
||||
{
|
||||
uint32_t c8 = PixelsBgra[x * GetHeight() + y];
|
||||
uint32_t c8 = PixelsBgra[x * GetPhysicalHeight() + y];
|
||||
Color4f c;
|
||||
c.a = powf(APART(c8) * (1.0f / 255.0f), 2.2f);
|
||||
c.r = powf(RPART(c8) * (1.0f / 255.0f), 2.2f);
|
||||
c.g = powf(GPART(c8) * (1.0f / 255.0f), 2.2f);
|
||||
c.b = powf(BPART(c8) * (1.0f / 255.0f), 2.2f);
|
||||
image[x * GetHeight() + y] = c;
|
||||
image[x * GetPhysicalHeight() + y] = c;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Generate mipmaps
|
||||
{
|
||||
std::vector<Color4f> smoothed(GetWidth() * GetHeight());
|
||||
std::vector<Color4f> smoothed(GetPhysicalWidth() * GetPhysicalHeight());
|
||||
Color4f *src = image.data();
|
||||
Color4f *dest = src + GetWidth() * GetHeight();
|
||||
Color4f *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
for (int i = 1; i < levels; i++)
|
||||
{
|
||||
int srcw = MAX(GetWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetWidth() >> i, 1);
|
||||
int h = MAX(GetHeight() >> i, 1);
|
||||
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
|
||||
// Downscale
|
||||
for (int x = 0; x < w; x++)
|
||||
|
@ -447,12 +515,12 @@ void FSoftwareTexture::GenerateBgraMipmaps()
|
|||
|
||||
// Convert to bgra8 sRGB colorspace
|
||||
{
|
||||
Color4f *src = image.data() + GetWidth() * GetHeight();
|
||||
uint32_t *dest = PixelsBgra.Data() + GetWidth() * GetHeight();
|
||||
Color4f *src = image.data() + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
uint32_t *dest = PixelsBgra.Data() + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
for (int i = 1; i < levels; i++)
|
||||
{
|
||||
int w = MAX(GetWidth() >> i, 1);
|
||||
int h = MAX(GetHeight() >> i, 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
for (int j = 0; j < w * h; j++)
|
||||
{
|
||||
uint32_t a = (uint32_t)clamp(powf(MAX(src[j].a, 0.0f), 1.0f / 2.2f) * 255.0f + 0.5f, 0.0f, 255.0f);
|
||||
|
@ -476,14 +544,14 @@ void FSoftwareTexture::GenerateBgraMipmaps()
|
|||
void FSoftwareTexture::GenerateBgraMipmapsFast()
|
||||
{
|
||||
uint32_t *src = PixelsBgra.Data();
|
||||
uint32_t *dest = src + GetWidth() * GetHeight();
|
||||
uint32_t *dest = src + GetPhysicalWidth() * GetPhysicalHeight();
|
||||
int levels = MipmapLevels();
|
||||
for (int i = 1; i < levels; i++)
|
||||
{
|
||||
int srcw = MAX(GetWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetWidth() >> i, 1);
|
||||
int h = MAX(GetHeight() >> i, 1);
|
||||
int srcw = MAX(GetPhysicalWidth() >> (i - 1), 1);
|
||||
int srch = MAX(GetPhysicalHeight() >> (i - 1), 1);
|
||||
int w = MAX(GetPhysicalWidth() >> i, 1);
|
||||
int h = MAX(GetPhysicalHeight() >> i, 1);
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
|
|
|
@ -22,6 +22,9 @@ protected:
|
|||
FSoftwareTextureSpan **Spandata[3] = { };
|
||||
uint8_t WidthBits = 0, HeightBits = 0;
|
||||
uint16_t WidthMask = 0;
|
||||
int mPhysicalWidth, mPhysicalHeight;
|
||||
int mPhysicalScale;
|
||||
int mBufferFlags;
|
||||
|
||||
void FreeAllSpans();
|
||||
template<class T> FSoftwareTextureSpan **CreateSpans(const T *pixels);
|
||||
|
@ -29,12 +32,7 @@ protected:
|
|||
void CalcBitSize();
|
||||
|
||||
public:
|
||||
FSoftwareTexture(FTexture *tex)
|
||||
{
|
||||
mTexture = tex;
|
||||
mSource = tex;
|
||||
CalcBitSize();
|
||||
}
|
||||
FSoftwareTexture(FTexture *tex);
|
||||
|
||||
virtual ~FSoftwareTexture()
|
||||
{
|
||||
|
@ -69,7 +67,6 @@ public:
|
|||
int GetScaledHeight () { return mTexture->GetScaledHeight(); }
|
||||
double GetScaledWidthDouble () { return mTexture->GetScaledWidthDouble(); }
|
||||
double GetScaledHeightDouble () { return mTexture->GetScaledHeightDouble(); }
|
||||
double GetScaleY() const { return mTexture->GetScaleY(); }
|
||||
|
||||
// Now with improved offset adjustment.
|
||||
int GetLeftOffset(int adjusted) { return mTexture->GetLeftOffset(adjusted); }
|
||||
|
@ -95,6 +92,9 @@ public:
|
|||
int GetScaledTopOffsetPo() { return GetScaledTopOffset(r_spriteadjustSW); }
|
||||
|
||||
DVector2 GetScale() const { return mTexture->Scale; }
|
||||
int GetPhysicalWidth() { return mPhysicalWidth; }
|
||||
int GetPhysicalHeight() { return mPhysicalHeight; }
|
||||
int GetPhysicalScale() const { return mPhysicalScale; }
|
||||
|
||||
virtual void Unload()
|
||||
{
|
||||
|
|
|
@ -47,21 +47,21 @@ namespace swrenderer
|
|||
dc_viewport = viewport;
|
||||
}
|
||||
|
||||
void SkyDrawerArgs::SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column)
|
||||
void SkyDrawerArgs::SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column)
|
||||
{
|
||||
if (thread->Viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
dc_source = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
|
||||
dc_sourceheight = texture->GetHeight();
|
||||
dc_source = (const uint8_t *)texture->GetColumnBgra((column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight = texture->GetPhysicalHeight();
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_source = texture->GetColumn(DefaultRenderStyle(), column, nullptr);
|
||||
dc_sourceheight = texture->GetHeight();
|
||||
dc_source = texture->GetColumn(DefaultRenderStyle(), (column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight = texture->GetPhysicalHeight();
|
||||
}
|
||||
}
|
||||
|
||||
void SkyDrawerArgs::SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column)
|
||||
void SkyDrawerArgs::SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column)
|
||||
{
|
||||
if (texture == nullptr)
|
||||
{
|
||||
|
@ -70,13 +70,13 @@ namespace swrenderer
|
|||
}
|
||||
else if (thread->Viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
dc_source2 = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
|
||||
dc_sourceheight2 = texture->GetHeight();
|
||||
dc_source2 = (const uint8_t *)texture->GetColumnBgra((column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight2 = texture->GetPhysicalHeight();
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_source2 = texture->GetColumn(DefaultRenderStyle(), column, nullptr);
|
||||
dc_sourceheight2 = texture->GetHeight();
|
||||
dc_source2 = texture->GetColumn(DefaultRenderStyle(), (column * texture->GetPhysicalScale()) >> FRACBITS, nullptr);
|
||||
dc_sourceheight2 = texture->GetPhysicalHeight();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,8 +15,8 @@ namespace swrenderer
|
|||
public:
|
||||
void SetDest(RenderViewport *viewport, int x, int y);
|
||||
void SetCount(int count) { dc_count = count; }
|
||||
void SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column);
|
||||
void SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, uint32_t column);
|
||||
void SetFrontTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column);
|
||||
void SetBackTexture(RenderThread *thread, FSoftwareTexture *texture, fixed_t column);
|
||||
void SetTextureVPos(uint32_t texturefrac) { dc_texturefrac = texturefrac; }
|
||||
void SetTextureVStep(uint32_t iscale) { dc_iscale = iscale; }
|
||||
void SetSolidTop(uint32_t color) { solid_top = color; }
|
||||
|
|
|
@ -34,21 +34,21 @@ namespace swrenderer
|
|||
{
|
||||
thread->PrepareTexture(tex, DefaultRenderStyle());
|
||||
|
||||
ds_texwidth = tex->GetWidth();
|
||||
ds_texheight = tex->GetHeight();
|
||||
ds_texwidth = tex->GetPhysicalWidth();
|
||||
ds_texheight = tex->GetPhysicalHeight();
|
||||
ds_xbits = tex->GetWidthBits();
|
||||
ds_ybits = tex->GetHeightBits();
|
||||
if ((1 << ds_xbits) > tex->GetWidth())
|
||||
if ((1 << ds_xbits) > tex->GetPhysicalWidth())
|
||||
{
|
||||
ds_xbits--;
|
||||
}
|
||||
if ((1 << ds_ybits) > tex->GetHeight())
|
||||
if ((1 << ds_ybits) > tex->GetPhysicalHeight())
|
||||
{
|
||||
ds_ybits--;
|
||||
}
|
||||
|
||||
ds_source = thread->Viewport->RenderTarget->IsBgra() ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels(DefaultRenderStyle()); // Get correct render style? Shaded won't get here.
|
||||
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
|
||||
ds_source_mipmapped = tex->Mipmapped() && tex->GetPhysicalWidth() > 1 && tex->GetPhysicalHeight() > 1;
|
||||
}
|
||||
|
||||
void SpanDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)
|
||||
|
|
|
@ -48,6 +48,10 @@ namespace swrenderer
|
|||
if (x < thread->X1 || x >= thread->X2)
|
||||
return;
|
||||
|
||||
col *= tex->GetPhysicalScale();
|
||||
iscale *= tex->GetPhysicalScale();
|
||||
spryscale /= tex->GetPhysicalScale();
|
||||
|
||||
auto viewport = thread->Viewport.get();
|
||||
|
||||
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
|
||||
|
@ -60,7 +64,7 @@ namespace swrenderer
|
|||
dc_viewport = viewport;
|
||||
dc_x = x;
|
||||
dc_iscale = iscale;
|
||||
dc_textureheight = tex->GetHeight();
|
||||
dc_textureheight = tex->GetPhysicalHeight();
|
||||
|
||||
const FSoftwareTextureSpan *span;
|
||||
const uint8_t *column;
|
||||
|
@ -74,7 +78,7 @@ namespace swrenderer
|
|||
{
|
||||
span = unmaskedSpan;
|
||||
unmaskedSpan[0].TopOffset = 0;
|
||||
unmaskedSpan[0].Length = tex->GetHeight();
|
||||
unmaskedSpan[0].Length = tex->GetPhysicalHeight();
|
||||
unmaskedSpan[1].TopOffset = 0;
|
||||
unmaskedSpan[1].Length = 0;
|
||||
}
|
||||
|
@ -134,7 +138,7 @@ namespace swrenderer
|
|||
|
||||
// Normalize to 0-1 range:
|
||||
double uv_stepd = FIXED2DBL(dc_iscale);
|
||||
double v_step = uv_stepd / tex->GetHeight();
|
||||
double v_step = uv_stepd / tex->GetPhysicalHeight();
|
||||
|
||||
// Convert to uint32_t:
|
||||
dc_iscale = (uint32_t)(v_step * (1 << 30));
|
||||
|
@ -150,8 +154,8 @@ namespace swrenderer
|
|||
bool magnifying = lod < 0.0f;
|
||||
|
||||
int mipmap_offset = 0;
|
||||
int mip_width = tex->GetWidth();
|
||||
int mip_height = tex->GetHeight();
|
||||
int mip_width = tex->GetPhysicalWidth();
|
||||
int mip_height = tex->GetPhysicalHeight();
|
||||
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
|
||||
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
|
||||
{
|
||||
|
@ -199,7 +203,7 @@ namespace swrenderer
|
|||
{
|
||||
span = unmaskedSpan;
|
||||
unmaskedSpan[0].TopOffset = 0;
|
||||
unmaskedSpan[0].Length = tex->GetHeight();
|
||||
unmaskedSpan[0].Length = tex->GetPhysicalHeight();
|
||||
unmaskedSpan[1].TopOffset = 0;
|
||||
unmaskedSpan[1].Length = 0;
|
||||
}
|
||||
|
@ -233,7 +237,7 @@ namespace swrenderer
|
|||
SetDest(dc_viewport, dc_x, dc_yl);
|
||||
dc_count = dc_yh - dc_yl + 1;
|
||||
|
||||
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
|
||||
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetPhysicalHeight();
|
||||
dc_texturefrac = (uint32_t)(v * (1 << 30));
|
||||
|
||||
(thread->Drawers(dc_viewport)->*colfunc)(*this);
|
||||
|
|
|
@ -387,8 +387,6 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
|
|||
break;
|
||||
}
|
||||
|
||||
if (texbuffer.mBuffer)
|
||||
{
|
||||
int type = gl_texture_hqresizemode;
|
||||
int mult = gl_texture_hqresizemult;
|
||||
#ifdef HAVE_MMX
|
||||
|
@ -445,6 +443,11 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
|
|||
else
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
texbuffer.mWidth *= mult;
|
||||
texbuffer.mHeight *= mult;
|
||||
}
|
||||
// Encode the scaling method in the content ID.
|
||||
FContentIdBuilder contentId;
|
||||
contentId.id = texbuffer.mContentId;
|
||||
|
@ -452,4 +455,3 @@ void FTexture::CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasA
|
|||
contentId.scalefactor = mult;
|
||||
texbuffer.mContentId = contentId.id;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -330,6 +330,7 @@ public:
|
|||
int isWarped() const { return bWarped; }
|
||||
int GetRotations() const { return Rotations; }
|
||||
void SetRotations(int rot) { Rotations = int16_t(rot); }
|
||||
bool isSprite() const { return UseType == ETextureType::Sprite || UseType == ETextureType::SkinSprite || UseType == ETextureType::Decal; }
|
||||
|
||||
const FString &GetName() const { return Name; }
|
||||
bool allowNoDecals() const { return bNoDecals; }
|
||||
|
|
Loading…
Reference in a new issue