mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
- forgot to save actor.txt with the A_Weave declaration.
SVN r2047 (trunk)
This commit is contained in:
parent
23caac1c9b
commit
9747aaa967
1 changed files with 1 additions and 0 deletions
|
@ -222,6 +222,7 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_PlayerSkinCheck(state label);
|
action native A_PlayerSkinCheck(state label);
|
||||||
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
|
action native A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, float missileheight);
|
||||||
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
|
action native A_ThrowGrenade(class<Actor> itemtype, float zheight = 0, float xyvel = 0, float zvel = 0, bool useammo = true);
|
||||||
|
action native A_Weave(int xspeed, int yspeed, float xdist, float ydist);
|
||||||
|
|
||||||
action native A_Recoil(float xyvel);
|
action native A_Recoil(float xyvel);
|
||||||
action native A_JumpIfInTargetInventory(class<Inventory> itemtype, int amount, state label);
|
action native A_JumpIfInTargetInventory(class<Inventory> itemtype, int amount, state label);
|
||||||
|
|
Loading…
Reference in a new issue