mirror of https://github.com/ZDoom/qzdoom.git
Merge branch 'master' into scripting
Conflicts: src/actor.h src/dobject.h src/dobjgc.cpp src/p_local.h src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
commit
9744b9e0d9
|
@ -276,12 +276,12 @@ static void *ShrinkUnits(CPpmd7 *p, void *oldPtr, unsigned oldNU, unsigned newNU
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return oldPtr;
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}
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#define SUCCESSOR(p) ((CPpmd_Void_Ref)((p)->SuccessorLow | ((UInt32)(p)->SuccessorHigh << 16)))
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#define SUCCESSOR(p) ((CPpmd_Void_Ref)(size_t)((p)->SuccessorLow | ((UInt32)(p)->SuccessorHigh << 16)))
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static void SetSuccessor(CPpmd_State *p, CPpmd_Void_Ref v)
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{
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(p)->SuccessorLow = (UInt16)((UInt32)(v) & 0xFFFF);
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(p)->SuccessorHigh = (UInt16)(((UInt32)(v) >> 16) & 0xFFFF);
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(p)->SuccessorLow = (UInt16)((UInt32)((size_t)v) & 0xFFFF);
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(p)->SuccessorHigh = (UInt16)(((UInt32)((size_t)v) >> 16) & 0xFFFF);
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}
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static void RestartModel(CPpmd7 *p)
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@ -854,7 +854,7 @@ public:
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bool intersects(AActor *other) const
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{
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fixed_t blockdist = radius + other->radius;
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return ( abs(X() - other->Y()) < blockdist && abs(Y() - other->Y()) < blockdist);
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return ( abs(X() - other->X()) < blockdist && abs(Y() - other->Y()) < blockdist);
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}
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// 'absolute' is reserved for a linked portal implementation which needs
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@ -353,6 +353,7 @@ static void MarkRoot()
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SectorMarker->SecNum = 0;
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}
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Mark(SectorMarker);
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Mark(interpolator.Head);
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// Mark action functions
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if (!FinalGC)
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{
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@ -77,6 +77,7 @@
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#include "decallib.h"
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#include "p_terrain.h"
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#include "version.h"
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#include "p_effect.h"
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#include "g_shared/a_pickups.h"
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@ -4463,6 +4464,7 @@ enum EACSFunctions
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ACSF_GetMaxInventory,
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ACSF_SetSectorDamage,
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ACSF_SetSectorTerrain,
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ACSF_SpawnParticle,
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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@ -5981,6 +5983,34 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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}
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break;
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case ACSF_SpawnParticle:
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{
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fixed_t x = args[0];
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fixed_t y = args[1];
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fixed_t z = args[2];
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fixed_t xvel = args[3];
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fixed_t yvel = args[4];
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fixed_t zvel = args[5];
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PalEntry color = args[6];
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int lifetime = args[7];
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bool fullbright = argCount > 8 ? !!args[8] : false;
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int startalpha = argCount > 9 ? args[9] : 0xFF; // Byte trans
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int size = argCount > 10 ? args[10] : 1;
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int fadestep = argCount > 11 ? args[11] : -1;
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fixed_t accelx = argCount > 12 ? args[12] : 0;
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fixed_t accely = argCount > 13 ? args[13] : 0;
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fixed_t accelz = argCount > 14 ? args[14] : 0;
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startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
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lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 0xFF); // Clamp to byte
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if (lifetime != 0)
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P_SpawnParticle(x, y, z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
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}
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break;
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default:
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break;
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}
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|
|
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@ -1345,12 +1345,15 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
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if (reply->NextNode != 0)
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{
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int rootnode = npc->ConversationRoot;
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unsigned next = (unsigned)(rootnode + (reply->NextNode < 0 ? -1 : 1) * reply->NextNode - 1);
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const bool isNegative = reply->NextNode < 0;
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const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
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if (next < StrifeDialogues.Size())
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{
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npc->Conversation = StrifeDialogues[next];
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if (isNegative)
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{
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if (gameaction != ga_slideshow)
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{
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P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false);
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@ -1362,6 +1365,11 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
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}
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}
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}
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else
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{
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Printf ("Next node %u is invalid, no such dialog page\n", next);
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}
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}
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npc->angle = player->ConversationNPCAngle;
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|
|
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@ -284,6 +284,31 @@ void P_ThinkParticles ()
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}
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}
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void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, BYTE size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz)
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{
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particle_t *particle = NewParticle();
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if (particle)
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{
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particle->x = x;
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particle->y = y;
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particle->z = z;
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particle->velx = velx;
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particle->vely = vely;
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particle->velz = velz;
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particle->color = ParticleColor(color);
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particle->trans = startalpha;
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if (fadestep < 0) fadestep = FADEFROMTTL(lifetime);
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particle->fade = fadestep;
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particle->ttl = lifetime;
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particle->accx = accelx;
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particle->accy = accely;
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particle->accz = accelz;
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particle->bright = fullbright;
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particle->size = size;
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}
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}
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//
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// P_RunEffects
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//
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|
|
|
@ -83,6 +83,7 @@ particle_t *JitterParticle (int ttl);
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particle_t *JitterParticle (int ttl, double drift);
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void P_ThinkParticles (void);
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void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, BYTE size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz);
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void P_InitEffects (void);
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void P_RunEffects (void);
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||||
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||||
|
|
|
@ -5270,6 +5270,7 @@ int P_PushDown(AActor *thing, FChangePosition *cpos)
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void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
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{
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fixed_t oldfloorz = thing->floorz;
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fixed_t oldz = thing->Z();
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P_AdjustFloorCeil(thing, cpos);
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||||
|
@ -5299,6 +5300,10 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
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P_CheckFakeFloorTriggers(thing, oldz);
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||||
}
|
||||
}
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||||
if (thing->player && thing->player->mo == thing)
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{
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||||
thing->player->viewz += thing->Z() - oldz;
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}
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}
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||||
//=============================================================================
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||||
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@ -5350,6 +5355,10 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
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thing->SetZ(oldz);
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break;
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||||
}
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if (thing->player && thing->player->mo == thing)
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||||
{
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||||
thing->player->viewz += thing->Z() - oldz;
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||||
}
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||||
}
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||||
|
||||
//=============================================================================
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||||
|
@ -5361,6 +5370,7 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
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void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
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{
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bool onfloor;
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fixed_t oldz = thing->Z();
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onfloor = thing->Z() <= thing->floorz;
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P_AdjustFloorCeil(thing, cpos);
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|
@ -5397,6 +5407,10 @@ void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
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break;
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||||
}
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}
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if (thing->player && thing->player->mo == thing)
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{
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thing->player->viewz += thing->Z() - oldz;
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}
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}
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||||
//=============================================================================
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|
@ -5408,6 +5422,7 @@ void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
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void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
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{
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bool isgood = P_AdjustFloorCeil(thing, cpos);
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fixed_t oldz = thing->Z();
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||||
|
||||
if (thing->flags4 & MF4_ACTLIKEBRIDGE) return; // do not move bridge things
|
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|
@ -5434,6 +5449,10 @@ void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
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thing->SetZ( MIN(thing->ceilingz - thing->height, onmobj->Top()));
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}
|
||||
}
|
||||
if (thing->player && thing->player->mo == thing)
|
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{
|
||||
thing->player->viewz += thing->Z() - oldz;
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}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
|
|
@ -878,6 +878,7 @@ FArchive &operator<< (FArchive &arc, secspecial_t &p)
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int special;
|
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arc << special;
|
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sector_t sec;
|
||||
memset(&sec, 0, sizeof(sec));
|
||||
P_InitSectorSpecial(&sec, special, true);
|
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sec.GetSpecial(&p);
|
||||
}
|
||||
|
|
|
@ -3350,6 +3350,7 @@ extern polyblock_t **PolyBlockMap;
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|||
|
||||
void P_FreeLevelData ()
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{
|
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interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
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Renderer->CleanLevelData();
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FPolyObj::ClearAllSubsectorLinks(); // can't be done as part of the polyobj deletion process.
|
||||
SN_StopAllSequences ();
|
||||
|
@ -3581,7 +3582,6 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
|
||||
// Free all level data from the previous map
|
||||
P_FreeLevelData ();
|
||||
interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
|
||||
|
||||
MapData *map = P_OpenMapData(lumpname, true);
|
||||
if (map == NULL)
|
||||
|
|
|
@ -157,7 +157,10 @@ public:
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
IMPLEMENT_ABSTRACT_CLASS(DInterpolation)
|
||||
IMPLEMENT_ABSTRACT_POINTY_CLASS(DInterpolation)
|
||||
DECLARE_POINTER(Next)
|
||||
DECLARE_POINTER(Prev)
|
||||
END_POINTERS
|
||||
IMPLEMENT_CLASS(DSectorPlaneInterpolation)
|
||||
IMPLEMENT_CLASS(DSectorScrollInterpolation)
|
||||
IMPLEMENT_CLASS(DWallScrollInterpolation)
|
||||
|
@ -213,9 +216,9 @@ void FInterpolator::UpdateInterpolations()
|
|||
void FInterpolator::AddInterpolation(DInterpolation *interp)
|
||||
{
|
||||
interp->Next = Head;
|
||||
if (Head != NULL) Head->Prev = &interp->Next;
|
||||
if (Head != NULL) Head->Prev = interp;
|
||||
interp->Prev = NULL;
|
||||
Head = interp;
|
||||
interp->Prev = &Head;
|
||||
count++;
|
||||
}
|
||||
|
||||
|
@ -227,15 +230,20 @@ void FInterpolator::AddInterpolation(DInterpolation *interp)
|
|||
|
||||
void FInterpolator::RemoveInterpolation(DInterpolation *interp)
|
||||
{
|
||||
if (interp->Prev != NULL)
|
||||
if (Head == interp)
|
||||
{
|
||||
*interp->Prev = interp->Next;
|
||||
Head = interp->Next;
|
||||
if (Head != NULL) Head->Prev = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (interp->Prev != NULL) interp->Prev->Next = interp->Next;
|
||||
if (interp->Next != NULL) interp->Next->Prev = interp->Prev;
|
||||
}
|
||||
interp->Next = NULL;
|
||||
interp->Prev = NULL;
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -285,13 +293,15 @@ void FInterpolator::RestoreInterpolations()
|
|||
|
||||
void FInterpolator::ClearInterpolations()
|
||||
{
|
||||
for (DInterpolation *probe = Head; probe != NULL; )
|
||||
DInterpolation *probe = Head;
|
||||
Head = NULL;
|
||||
while (probe != NULL)
|
||||
{
|
||||
DInterpolation *next = probe->Next;
|
||||
probe->Next = probe->Prev = NULL;
|
||||
probe->Destroy();
|
||||
probe = next;
|
||||
}
|
||||
Head = NULL;
|
||||
}
|
||||
|
||||
|
||||
|
@ -334,10 +344,6 @@ int DInterpolation::AddRef()
|
|||
int DInterpolation::DelRef()
|
||||
{
|
||||
if (refcount > 0) --refcount;
|
||||
if (refcount <= 0 && !(ObjectFlags & OF_EuthanizeMe))
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
return refcount;
|
||||
}
|
||||
|
||||
|
@ -486,10 +492,17 @@ void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
|
|||
bakheight = *pheight;
|
||||
baktexz = sector->GetPlaneTexZ(pos);
|
||||
|
||||
if (refcount == 0 && oldheight == bakheight)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
*pheight = oldheight + FixedMul(bakheight - oldheight, smoothratio);
|
||||
sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio));
|
||||
P_RecalculateAttached3DFloors(sector);
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -612,9 +625,16 @@ void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio)
|
|||
bakx = sector->GetXOffset(ceiling);
|
||||
baky = sector->GetYOffset(ceiling, false);
|
||||
|
||||
if (refcount == 0 && oldx == bakx && oldy == baky)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
sector->SetXOffset(ceiling, oldx + FixedMul(bakx - oldx, smoothratio));
|
||||
sector->SetYOffset(ceiling, oldy + FixedMul(baky - oldy, smoothratio));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -696,9 +716,16 @@ void DWallScrollInterpolation::Interpolate(fixed_t smoothratio)
|
|||
bakx = side->GetTextureXOffset(part);
|
||||
baky = side->GetTextureYOffset(part);
|
||||
|
||||
if (refcount == 0 && oldx == bakx && oldy == baky)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
side->SetTextureXOffset(part, oldx + FixedMul(bakx - oldx, smoothratio));
|
||||
side->SetTextureYOffset(part, oldy + FixedMul(baky - oldy, smoothratio));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -788,6 +815,7 @@ void DPolyobjInterpolation::Restore()
|
|||
|
||||
void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
|
||||
{
|
||||
bool changed = false;
|
||||
for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
|
||||
{
|
||||
fixed_t *px = &poly->Vertices[i]->x;
|
||||
|
@ -796,9 +824,19 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
|
|||
bakverts[i*2 ] = *px;
|
||||
bakverts[i*2+1] = *py;
|
||||
|
||||
if (bakverts[i * 2] != oldverts[i * 2] || bakverts[i * 2 + 1] != oldverts[i * 2 + 1])
|
||||
{
|
||||
changed = true;
|
||||
*px = oldverts[i * 2] + FixedMul(bakverts[i * 2] - oldverts[i * 2], smoothratio);
|
||||
*py = oldverts[i * 2 + 1] + FixedMul(bakverts[i * 2 + 1] - oldverts[i * 2 + 1], smoothratio);
|
||||
}
|
||||
}
|
||||
if (refcount == 0 && !changed)
|
||||
{
|
||||
Destroy();
|
||||
}
|
||||
else
|
||||
{
|
||||
bakcx = poly->CenterSpot.x;
|
||||
bakcy = poly->CenterSpot.y;
|
||||
poly->CenterSpot.x = bakcx + FixedMul(bakcx - oldcx, smoothratio);
|
||||
|
@ -806,6 +844,7 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
|
|||
|
||||
poly->ClearSubsectorLinks();
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -13,12 +13,14 @@ class DInterpolation : public DObject
|
|||
friend struct FInterpolator;
|
||||
|
||||
DECLARE_ABSTRACT_CLASS(DInterpolation, DObject)
|
||||
HAS_OBJECT_POINTERS
|
||||
|
||||
DInterpolation *Next;
|
||||
DInterpolation **Prev;
|
||||
int refcount;
|
||||
TObjPtr<DInterpolation> Next;
|
||||
TObjPtr<DInterpolation> Prev;
|
||||
|
||||
protected:
|
||||
int refcount;
|
||||
|
||||
DInterpolation();
|
||||
|
||||
public:
|
||||
|
@ -40,7 +42,7 @@ public:
|
|||
|
||||
struct FInterpolator
|
||||
{
|
||||
DInterpolation *Head;
|
||||
TObjPtr<DInterpolation> Head;
|
||||
bool didInterp;
|
||||
int count;
|
||||
|
||||
|
|
|
@ -600,9 +600,9 @@ public:
|
|||
protected:
|
||||
void Heapify();
|
||||
|
||||
unsigned int Parent(unsigned int i) { return (i + 1u) / 2u - 1u; }
|
||||
unsigned int Left(unsigned int i) { return (i + 1u) * 2u - 1u; }
|
||||
unsigned int Right(unsigned int i) { return (i + 1u) * 2u; }
|
||||
unsigned int Parent(unsigned int i) const { return (i + 1u) / 2u - 1u; }
|
||||
unsigned int Left(unsigned int i) const { return (i + 1u) * 2u - 1u; }
|
||||
unsigned int Right(unsigned int i) const { return (i + 1u) * 2u; }
|
||||
};
|
||||
|
||||
class HMISong : public MIDIStreamer
|
||||
|
@ -630,7 +630,7 @@ protected:
|
|||
struct TrackInfo;
|
||||
|
||||
void ProcessInitialMetaEvents ();
|
||||
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay);
|
||||
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay, ptrdiff_t room, bool &sysex_noroom);
|
||||
TrackInfo *FindNextDue ();
|
||||
|
||||
static DWORD ReadVarLenHMI(TrackInfo *);
|
||||
|
@ -673,7 +673,7 @@ protected:
|
|||
void AdvanceSong(DWORD time);
|
||||
|
||||
void ProcessInitialMetaEvents();
|
||||
DWORD *SendCommand (DWORD *event, EventSource track, DWORD delay);
|
||||
DWORD *SendCommand (DWORD *event, EventSource track, DWORD delay, ptrdiff_t room, bool &sysex_noroom);
|
||||
EventSource FindNextDue();
|
||||
|
||||
BYTE *MusHeader;
|
||||
|
|
|
@ -523,7 +523,12 @@ DWORD *HMISong::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
|
|||
// Play all events for this tick.
|
||||
do
|
||||
{
|
||||
DWORD *new_events = SendCommand(events, TrackDue, time);
|
||||
bool sysex_noroom = false;
|
||||
DWORD *new_events = SendCommand(events, TrackDue, time, max_event_p - events, sysex_noroom);
|
||||
if (sysex_noroom)
|
||||
{
|
||||
return events;
|
||||
}
|
||||
TrackDue = FindNextDue();
|
||||
if (new_events != events)
|
||||
{
|
||||
|
@ -568,7 +573,7 @@ void HMISong::AdvanceTracks(DWORD time)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
||||
DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptrdiff_t room, bool &sysex_noroom)
|
||||
{
|
||||
DWORD len;
|
||||
BYTE event, data1 = 0, data2 = 0;
|
||||
|
@ -584,10 +589,20 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
|||
return events + 3;
|
||||
}
|
||||
|
||||
sysex_noroom = false;
|
||||
size_t start_p = track->TrackP;
|
||||
|
||||
CHECK_FINISHED
|
||||
event = track->TrackBegin[track->TrackP++];
|
||||
CHECK_FINISHED
|
||||
|
||||
// The actual event type will be filled in below. If it's not a NOP,
|
||||
// the events pointer will be advanced once the actual event is written.
|
||||
// Otherwise, we do it at the end of the function.
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = MEVT_NOP << 24;
|
||||
|
||||
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND && event != 0xFe)
|
||||
{
|
||||
// Normal short message
|
||||
|
@ -626,17 +641,10 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
|||
data2 = VolumeControllerChange(event & 15, data2);
|
||||
}
|
||||
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
if (event != MIDI_META)
|
||||
{
|
||||
events[2] = event | (data1<<8) | (data2<<16);
|
||||
}
|
||||
else
|
||||
{
|
||||
events[2] = MEVT_NOP << 24;
|
||||
}
|
||||
events += 3;
|
||||
|
||||
if (ReadVarLen == ReadVarLenHMI && (event & 0x70) == (MIDI_NOTEON & 0x70))
|
||||
{ // HMI note on events include the time until an implied note off event.
|
||||
|
@ -645,14 +653,42 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
|||
}
|
||||
else
|
||||
{
|
||||
// Skip SysEx events just because I don't want to bother with them.
|
||||
// The old MIDI player ignored them too, so this won't break
|
||||
// anything that played before.
|
||||
// SysEx events could potentially not have enough room in the buffer...
|
||||
if (event == MIDI_SYSEX || event == MIDI_SYSEXEND)
|
||||
{
|
||||
len = ReadVarLen(track);
|
||||
if (len >= (MAX_EVENTS-1)*3*4)
|
||||
{ // This message will never fit. Throw it away.
|
||||
track->TrackP += len;
|
||||
}
|
||||
else if (len + 12 >= (size_t)room * 4)
|
||||
{ // Not enough room left in this buffer. Backup and wait for the next one.
|
||||
track->TrackP = start_p;
|
||||
sysex_noroom = true;
|
||||
return events;
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE *msg = (BYTE *)&events[3];
|
||||
if (event == MIDI_SYSEX)
|
||||
{ // Need to add the SysEx marker to the message.
|
||||
events[2] = (MEVT_LONGMSG << 24) | (len + 1);
|
||||
*msg++ = MIDI_SYSEX;
|
||||
}
|
||||
else
|
||||
{
|
||||
events[2] = (MEVT_LONGMSG << 24) | len;
|
||||
}
|
||||
memcpy(msg, &track->TrackBegin[track->TrackP], len);
|
||||
msg += len;
|
||||
// Must pad with 0
|
||||
while ((size_t)msg & 3)
|
||||
{
|
||||
*msg++ = 0;
|
||||
}
|
||||
track->TrackP += len;
|
||||
}
|
||||
}
|
||||
else if (event == MIDI_META)
|
||||
{
|
||||
// It's a meta-event
|
||||
|
@ -677,7 +713,6 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
|||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = (MEVT_TEMPO << 24) | Tempo;
|
||||
events += 3;
|
||||
break;
|
||||
}
|
||||
track->TrackP += len;
|
||||
|
@ -720,6 +755,18 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
|
|||
{
|
||||
track->Delay = ReadVarLen(track);
|
||||
}
|
||||
// Advance events pointer unless this is a non-delaying NOP.
|
||||
if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP)
|
||||
{
|
||||
if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG)
|
||||
{
|
||||
events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
events += 3;
|
||||
}
|
||||
}
|
||||
return events;
|
||||
}
|
||||
|
||||
|
|
|
@ -384,6 +384,11 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
|
|||
event = track->TrackBegin[track->TrackP++];
|
||||
CHECK_FINISHED
|
||||
|
||||
// The actual event type will be filled in below.
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = MEVT_NOP << 24;
|
||||
|
||||
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND)
|
||||
{
|
||||
// Normal short message
|
||||
|
@ -582,17 +587,10 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
|
|||
break;
|
||||
}
|
||||
}
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask)))
|
||||
{
|
||||
events[2] = event | (data1<<8) | (data2<<16);
|
||||
}
|
||||
else
|
||||
{
|
||||
events[2] = MEVT_NOP << 24;
|
||||
}
|
||||
events += 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -612,8 +610,6 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
|
|||
}
|
||||
else
|
||||
{
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
BYTE *msg = (BYTE *)&events[3];
|
||||
if (event == MIDI_SYSEX)
|
||||
{ // Need to add the SysEx marker to the message.
|
||||
|
@ -631,7 +627,6 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
|
|||
{
|
||||
*msg++ = 0;
|
||||
}
|
||||
events = (DWORD *)msg;
|
||||
track->TrackP += len;
|
||||
}
|
||||
}
|
||||
|
@ -659,7 +654,6 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
|
|||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = (MEVT_TEMPO << 24) | Tempo;
|
||||
events += 3;
|
||||
break;
|
||||
}
|
||||
track->TrackP += len;
|
||||
|
@ -678,6 +672,18 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
|
|||
{
|
||||
track->Delay = track->ReadVarLen();
|
||||
}
|
||||
// Advance events pointer unless this is a non-delaying NOP.
|
||||
if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP)
|
||||
{
|
||||
if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG)
|
||||
{
|
||||
events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
events += 3;
|
||||
}
|
||||
}
|
||||
return events;
|
||||
}
|
||||
|
||||
|
|
|
@ -337,7 +337,12 @@ DWORD *XMISong::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
|
|||
// Play all events for this tick.
|
||||
do
|
||||
{
|
||||
DWORD *new_events = SendCommand(events, EventDue, time);
|
||||
bool sysex_noroom = false;
|
||||
DWORD *new_events = SendCommand(events, EventDue, time, max_event_p - events, sysex_noroom);
|
||||
if (sysex_noroom)
|
||||
{
|
||||
return events;
|
||||
}
|
||||
EventDue = FindNextDue();
|
||||
if (new_events != events)
|
||||
{
|
||||
|
@ -382,7 +387,7 @@ void XMISong::AdvanceSong(DWORD time)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
|
||||
DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay, ptrdiff_t room, bool &sysex_noroom)
|
||||
{
|
||||
DWORD len;
|
||||
BYTE event, data1 = 0, data2 = 0;
|
||||
|
@ -399,10 +404,20 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
|
|||
|
||||
TrackInfo *track = CurrSong;
|
||||
|
||||
sysex_noroom = false;
|
||||
size_t start_p = track->EventP;
|
||||
|
||||
CHECK_FINISHED
|
||||
event = track->EventChunk[track->EventP++];
|
||||
CHECK_FINISHED
|
||||
|
||||
// The actual event type will be filled in below. If it's not a NOP,
|
||||
// the events pointer will be advanced once the actual event is written.
|
||||
// Otherwise, we do it at the end of the function.
|
||||
events[0] = delay;
|
||||
events[1] = 0;
|
||||
events[2] = MEVT_NOP << 24;
|
||||
|
||||
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND)
|
||||
{
|
||||
// Normal short message
|
||||
|
@ -499,10 +514,6 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
|
|||
{
|
||||
events[2] = event | (data1<<8) | (data2<<16);
|
||||
}
|
||||
else
|
||||
{
|
||||
events[2] = MEVT_NOP << 24;
|
||||
}
|
||||
events += 3;
|
||||
|
||||
|
||||
|
@ -513,14 +524,42 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
|
|||
}
|
||||
else
|
||||
{
|
||||
// Skip SysEx events just because I don't want to bother with them.
|
||||
// The old MIDI player ignored them too, so this won't break
|
||||
// anything that played before.
|
||||
// SysEx events could potentially not have enough room in the buffer...
|
||||
if (event == MIDI_SYSEX || event == MIDI_SYSEXEND)
|
||||
{
|
||||
len = track->ReadVarLen();
|
||||
if (len >= (MAX_EVENTS-1)*3*4)
|
||||
{ // This message will never fit. Throw it away.
|
||||
track->EventP += len;
|
||||
}
|
||||
else if (len + 12 >= (size_t)room * 4)
|
||||
{ // Not enough room left in this buffer. Backup and wait for the next one.
|
||||
track->EventP = start_p;
|
||||
sysex_noroom = true;
|
||||
return events;
|
||||
}
|
||||
else
|
||||
{
|
||||
BYTE *msg = (BYTE *)&events[3];
|
||||
if (event == MIDI_SYSEX)
|
||||
{ // Need to add the SysEx marker to the message.
|
||||
events[2] = (MEVT_LONGMSG << 24) | (len + 1);
|
||||
*msg++ = MIDI_SYSEX;
|
||||
}
|
||||
else
|
||||
{
|
||||
events[2] = (MEVT_LONGMSG << 24) | len;
|
||||
}
|
||||
memcpy(msg, &track->EventChunk[track->EventP++], len);
|
||||
msg += len;
|
||||
// Must pad with 0
|
||||
while ((size_t)msg & 3)
|
||||
{
|
||||
*msg++ = 0;
|
||||
}
|
||||
track->EventP += len;
|
||||
}
|
||||
}
|
||||
else if (event == MIDI_META)
|
||||
{
|
||||
// It's a meta-event
|
||||
|
@ -551,6 +590,18 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
|
|||
{
|
||||
track->Delay = track->ReadDelay();
|
||||
}
|
||||
// Advance events pointer unless this is a non-delaying NOP.
|
||||
if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP)
|
||||
{
|
||||
if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG)
|
||||
{
|
||||
events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
events += 3;
|
||||
}
|
||||
}
|
||||
return events;
|
||||
}
|
||||
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "cmdlib.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "p_effect.h"
|
||||
#include "p_enemy.h"
|
||||
#include "a_action.h"
|
||||
#include "decallib.h"
|
||||
|
@ -2876,6 +2877,42 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// A_SpawnParticle
|
||||
//
|
||||
//===========================================================================
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
|
||||
{
|
||||
PARAM_ACTION_PROLOGUE;
|
||||
PARAM_FIXED (xoff);
|
||||
PARAM_FIXED (yoff);
|
||||
PARAM_FIXED (zoff);
|
||||
PARAM_FIXED (xvel);
|
||||
PARAM_FIXED (yvel);
|
||||
PARAM_FIXED (zvel);
|
||||
PARAM_COLOR (color);
|
||||
PARAM_INT (lifetime);
|
||||
PARAM_BOOL_OPT (fullbright) { fullbright = false; }
|
||||
PARAM_INT_OPT (startalpha) { startalpha = 255; } // Byte trans
|
||||
PARAM_INT_OPT (size) { size = -1; }
|
||||
PARAM_INT_OPT (fadestep) { fadestep = -1; }
|
||||
PARAM_FIXED_OPT (accelx) { accelx = 0; }
|
||||
PARAM_FIXED_OPT (accely) { accely = 0; }
|
||||
PARAM_FIXED_OPT (accelz) { accelz = 0; }
|
||||
|
||||
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
|
||||
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
|
||||
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
|
||||
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
|
||||
|
||||
if (lifetime != 0)
|
||||
{
|
||||
fixedvec3 pos = self->Vec3Offset(xoff, yoff, zoff);
|
||||
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -4580,6 +4617,7 @@ enum T_Flags
|
|||
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
|
||||
TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
|
||||
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
|
||||
TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
|
||||
};
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
|
||||
|
@ -4644,6 +4682,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
|
|||
return numret;
|
||||
}
|
||||
|
||||
// [MC] By default, the function adjusts the actor's Z if it's below the floor or above the ceiling.
|
||||
// This can be an issue as actors designed to maintain specific z positions wind up teleporting
|
||||
// anyway when they should not, such as a floor rising above or ceiling lowering below the position
|
||||
// of the spot.
|
||||
if (flags & TF_SENSITIVEZ)
|
||||
{
|
||||
fixed_t posz = (flags & TF_USESPOTZ) ? spot->Z() : spot->floorz;
|
||||
if ((posz + ref->height > spot->ceilingz) || (posz < spot->floorz))
|
||||
{
|
||||
return numret;
|
||||
}
|
||||
}
|
||||
fixedvec3 prev = ref->Pos();
|
||||
fixed_t aboveFloor = spot->Z() - spot->floorz;
|
||||
fixed_t finalz = spot->floorz + aboveFloor;
|
||||
|
@ -4654,7 +4704,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
|
|||
finalz = spot->floorz;
|
||||
|
||||
//Take precedence and cooperate with telefragging first.
|
||||
bool tele_result = P_TeleportMove(ref, spot->X(), spot->Y(), finalz, flags & TF_TELEFRAG);
|
||||
bool tele_result = P_TeleportMove(ref, spot->X(), spot->Y(), finalz, !!(flags & TF_TELEFRAG));
|
||||
|
||||
if (!tele_result && (flags & TF_FORCED))
|
||||
{
|
||||
|
@ -4695,7 +4745,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
|
|||
}
|
||||
|
||||
ref->SetZ((flags & TF_USESPOTZ) ? spot->Z() : ref->floorz, false);
|
||||
self->SetZ((flags & TF_USESPOTZ) ? spot->Z() : self->floorz, false);
|
||||
|
||||
if (!(flags & TF_KEEPANGLE))
|
||||
ref->angle = spot->angle;
|
||||
|
|
|
@ -202,6 +202,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_SetMass(int mass);
|
||||
action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
|
||||
action native A_SpawnParticle(float xoff, float yoff, float zoff, float velx, float vely, float velz, color color1, int lifetime, bool fullbright = false, int startalpha = 255, int size = 1, int fadestep = -1, float accelx = 0.0, float accely = 0.0, float accelz = 0.0);
|
||||
action native A_CheckSight(state label);
|
||||
action native A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
|
||||
action native A_DropInventory(class<Inventory> itemtype);
|
||||
|
|
|
@ -208,6 +208,7 @@ enum
|
|||
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
|
||||
TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
|
||||
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
|
||||
TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
|
||||
|
||||
TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
|
||||
TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,
|
||||
|
|
Loading…
Reference in New Issue