Merge branch 'master' into scripting

Conflicts:
	src/actor.h
	src/dobject.h
	src/dobjgc.cpp
	src/p_local.h
	src/thingdef/thingdef_codeptr.cpp
This commit is contained in:
Randy Heit 2016-01-21 12:45:06 -06:00
commit 9744b9e0d9
34 changed files with 3972 additions and 3691 deletions

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@ -276,12 +276,12 @@ static void *ShrinkUnits(CPpmd7 *p, void *oldPtr, unsigned oldNU, unsigned newNU
return oldPtr; return oldPtr;
} }
#define SUCCESSOR(p) ((CPpmd_Void_Ref)((p)->SuccessorLow | ((UInt32)(p)->SuccessorHigh << 16))) #define SUCCESSOR(p) ((CPpmd_Void_Ref)(size_t)((p)->SuccessorLow | ((UInt32)(p)->SuccessorHigh << 16)))
static void SetSuccessor(CPpmd_State *p, CPpmd_Void_Ref v) static void SetSuccessor(CPpmd_State *p, CPpmd_Void_Ref v)
{ {
(p)->SuccessorLow = (UInt16)((UInt32)(v) & 0xFFFF); (p)->SuccessorLow = (UInt16)((UInt32)((size_t)v) & 0xFFFF);
(p)->SuccessorHigh = (UInt16)(((UInt32)(v) >> 16) & 0xFFFF); (p)->SuccessorHigh = (UInt16)(((UInt32)((size_t)v) >> 16) & 0xFFFF);
} }
static void RestartModel(CPpmd7 *p) static void RestartModel(CPpmd7 *p)

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@ -854,7 +854,7 @@ public:
bool intersects(AActor *other) const bool intersects(AActor *other) const
{ {
fixed_t blockdist = radius + other->radius; fixed_t blockdist = radius + other->radius;
return ( abs(X() - other->Y()) < blockdist && abs(Y() - other->Y()) < blockdist); return ( abs(X() - other->X()) < blockdist && abs(Y() - other->Y()) < blockdist);
} }
// 'absolute' is reserved for a linked portal implementation which needs // 'absolute' is reserved for a linked portal implementation which needs

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@ -353,6 +353,7 @@ static void MarkRoot()
SectorMarker->SecNum = 0; SectorMarker->SecNum = 0;
} }
Mark(SectorMarker); Mark(SectorMarker);
Mark(interpolator.Head);
// Mark action functions // Mark action functions
if (!FinalGC) if (!FinalGC)
{ {

View File

@ -77,6 +77,7 @@
#include "decallib.h" #include "decallib.h"
#include "p_terrain.h" #include "p_terrain.h"
#include "version.h" #include "version.h"
#include "p_effect.h"
#include "g_shared/a_pickups.h" #include "g_shared/a_pickups.h"
@ -4463,6 +4464,7 @@ enum EACSFunctions
ACSF_GetMaxInventory, ACSF_GetMaxInventory,
ACSF_SetSectorDamage, ACSF_SetSectorDamage,
ACSF_SetSectorTerrain, ACSF_SetSectorTerrain,
ACSF_SpawnParticle,
/* Zandronum's - these must be skipped when we reach 99! /* Zandronum's - these must be skipped when we reach 99!
-100:ResetMap(0), -100:ResetMap(0),
@ -5981,6 +5983,34 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
} }
break; break;
case ACSF_SpawnParticle:
{
fixed_t x = args[0];
fixed_t y = args[1];
fixed_t z = args[2];
fixed_t xvel = args[3];
fixed_t yvel = args[4];
fixed_t zvel = args[5];
PalEntry color = args[6];
int lifetime = args[7];
bool fullbright = argCount > 8 ? !!args[8] : false;
int startalpha = argCount > 9 ? args[9] : 0xFF; // Byte trans
int size = argCount > 10 ? args[10] : 1;
int fadestep = argCount > 11 ? args[11] : -1;
fixed_t accelx = argCount > 12 ? args[12] : 0;
fixed_t accely = argCount > 13 ? args[13] : 0;
fixed_t accelz = argCount > 14 ? args[14] : 0;
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
if (lifetime != 0)
P_SpawnParticle(x, y, z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
}
break;
default: default:
break; break;
} }

View File

@ -1345,12 +1345,15 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (reply->NextNode != 0) if (reply->NextNode != 0)
{ {
int rootnode = npc->ConversationRoot; int rootnode = npc->ConversationRoot;
unsigned next = (unsigned)(rootnode + (reply->NextNode < 0 ? -1 : 1) * reply->NextNode - 1); const bool isNegative = reply->NextNode < 0;
const unsigned next = (unsigned)(rootnode + (isNegative ? -1 : 1) * reply->NextNode - 1);
if (next < StrifeDialogues.Size()) if (next < StrifeDialogues.Size())
{ {
npc->Conversation = StrifeDialogues[next]; npc->Conversation = StrifeDialogues[next];
if (isNegative)
{
if (gameaction != ga_slideshow) if (gameaction != ga_slideshow)
{ {
P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false); P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false);
@ -1362,6 +1365,11 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
} }
} }
} }
else
{
Printf ("Next node %u is invalid, no such dialog page\n", next);
}
}
npc->angle = player->ConversationNPCAngle; npc->angle = player->ConversationNPCAngle;

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@ -284,6 +284,31 @@ void P_ThinkParticles ()
} }
} }
void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, BYTE size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz)
{
particle_t *particle = NewParticle();
if (particle)
{
particle->x = x;
particle->y = y;
particle->z = z;
particle->velx = velx;
particle->vely = vely;
particle->velz = velz;
particle->color = ParticleColor(color);
particle->trans = startalpha;
if (fadestep < 0) fadestep = FADEFROMTTL(lifetime);
particle->fade = fadestep;
particle->ttl = lifetime;
particle->accx = accelx;
particle->accy = accely;
particle->accz = accelz;
particle->bright = fullbright;
particle->size = size;
}
}
// //
// P_RunEffects // P_RunEffects
// //

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@ -83,6 +83,7 @@ particle_t *JitterParticle (int ttl);
particle_t *JitterParticle (int ttl, double drift); particle_t *JitterParticle (int ttl, double drift);
void P_ThinkParticles (void); void P_ThinkParticles (void);
void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, BYTE size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz);
void P_InitEffects (void); void P_InitEffects (void);
void P_RunEffects (void); void P_RunEffects (void);

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@ -5270,6 +5270,7 @@ int P_PushDown(AActor *thing, FChangePosition *cpos)
void PIT_FloorDrop(AActor *thing, FChangePosition *cpos) void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
{ {
fixed_t oldfloorz = thing->floorz; fixed_t oldfloorz = thing->floorz;
fixed_t oldz = thing->Z();
P_AdjustFloorCeil(thing, cpos); P_AdjustFloorCeil(thing, cpos);
@ -5299,6 +5300,10 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
P_CheckFakeFloorTriggers(thing, oldz); P_CheckFakeFloorTriggers(thing, oldz);
} }
} }
if (thing->player && thing->player->mo == thing)
{
thing->player->viewz += thing->Z() - oldz;
}
} }
//============================================================================= //=============================================================================
@ -5350,6 +5355,10 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
thing->SetZ(oldz); thing->SetZ(oldz);
break; break;
} }
if (thing->player && thing->player->mo == thing)
{
thing->player->viewz += thing->Z() - oldz;
}
} }
//============================================================================= //=============================================================================
@ -5361,6 +5370,7 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
void PIT_CeilingLower(AActor *thing, FChangePosition *cpos) void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
{ {
bool onfloor; bool onfloor;
fixed_t oldz = thing->Z();
onfloor = thing->Z() <= thing->floorz; onfloor = thing->Z() <= thing->floorz;
P_AdjustFloorCeil(thing, cpos); P_AdjustFloorCeil(thing, cpos);
@ -5397,6 +5407,10 @@ void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
break; break;
} }
} }
if (thing->player && thing->player->mo == thing)
{
thing->player->viewz += thing->Z() - oldz;
}
} }
//============================================================================= //=============================================================================
@ -5408,6 +5422,7 @@ void PIT_CeilingLower(AActor *thing, FChangePosition *cpos)
void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos) void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
{ {
bool isgood = P_AdjustFloorCeil(thing, cpos); bool isgood = P_AdjustFloorCeil(thing, cpos);
fixed_t oldz = thing->Z();
if (thing->flags4 & MF4_ACTLIKEBRIDGE) return; // do not move bridge things if (thing->flags4 & MF4_ACTLIKEBRIDGE) return; // do not move bridge things
@ -5434,6 +5449,10 @@ void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
thing->SetZ( MIN(thing->ceilingz - thing->height, onmobj->Top())); thing->SetZ( MIN(thing->ceilingz - thing->height, onmobj->Top()));
} }
} }
if (thing->player && thing->player->mo == thing)
{
thing->player->viewz += thing->Z() - oldz;
}
} }
//============================================================================= //=============================================================================

View File

@ -878,6 +878,7 @@ FArchive &operator<< (FArchive &arc, secspecial_t &p)
int special; int special;
arc << special; arc << special;
sector_t sec; sector_t sec;
memset(&sec, 0, sizeof(sec));
P_InitSectorSpecial(&sec, special, true); P_InitSectorSpecial(&sec, special, true);
sec.GetSpecial(&p); sec.GetSpecial(&p);
} }

View File

@ -3350,6 +3350,7 @@ extern polyblock_t **PolyBlockMap;
void P_FreeLevelData () void P_FreeLevelData ()
{ {
interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
Renderer->CleanLevelData(); Renderer->CleanLevelData();
FPolyObj::ClearAllSubsectorLinks(); // can't be done as part of the polyobj deletion process. FPolyObj::ClearAllSubsectorLinks(); // can't be done as part of the polyobj deletion process.
SN_StopAllSequences (); SN_StopAllSequences ();
@ -3581,7 +3582,6 @@ void P_SetupLevel (const char *lumpname, int position)
// Free all level data from the previous map // Free all level data from the previous map
P_FreeLevelData (); P_FreeLevelData ();
interpolator.ClearInterpolations(); // [RH] Nothing to interpolate on a fresh level.
MapData *map = P_OpenMapData(lumpname, true); MapData *map = P_OpenMapData(lumpname, true);
if (map == NULL) if (map == NULL)

View File

@ -157,7 +157,10 @@ public:
// //
//========================================================================== //==========================================================================
IMPLEMENT_ABSTRACT_CLASS(DInterpolation) IMPLEMENT_ABSTRACT_POINTY_CLASS(DInterpolation)
DECLARE_POINTER(Next)
DECLARE_POINTER(Prev)
END_POINTERS
IMPLEMENT_CLASS(DSectorPlaneInterpolation) IMPLEMENT_CLASS(DSectorPlaneInterpolation)
IMPLEMENT_CLASS(DSectorScrollInterpolation) IMPLEMENT_CLASS(DSectorScrollInterpolation)
IMPLEMENT_CLASS(DWallScrollInterpolation) IMPLEMENT_CLASS(DWallScrollInterpolation)
@ -213,9 +216,9 @@ void FInterpolator::UpdateInterpolations()
void FInterpolator::AddInterpolation(DInterpolation *interp) void FInterpolator::AddInterpolation(DInterpolation *interp)
{ {
interp->Next = Head; interp->Next = Head;
if (Head != NULL) Head->Prev = &interp->Next; if (Head != NULL) Head->Prev = interp;
interp->Prev = NULL;
Head = interp; Head = interp;
interp->Prev = &Head;
count++; count++;
} }
@ -227,15 +230,20 @@ void FInterpolator::AddInterpolation(DInterpolation *interp)
void FInterpolator::RemoveInterpolation(DInterpolation *interp) void FInterpolator::RemoveInterpolation(DInterpolation *interp)
{ {
if (interp->Prev != NULL) if (Head == interp)
{ {
*interp->Prev = interp->Next; Head = interp->Next;
if (Head != NULL) Head->Prev = NULL;
}
else
{
if (interp->Prev != NULL) interp->Prev->Next = interp->Next;
if (interp->Next != NULL) interp->Next->Prev = interp->Prev; if (interp->Next != NULL) interp->Next->Prev = interp->Prev;
}
interp->Next = NULL; interp->Next = NULL;
interp->Prev = NULL; interp->Prev = NULL;
count--; count--;
} }
}
//========================================================================== //==========================================================================
// //
@ -285,13 +293,15 @@ void FInterpolator::RestoreInterpolations()
void FInterpolator::ClearInterpolations() void FInterpolator::ClearInterpolations()
{ {
for (DInterpolation *probe = Head; probe != NULL; ) DInterpolation *probe = Head;
Head = NULL;
while (probe != NULL)
{ {
DInterpolation *next = probe->Next; DInterpolation *next = probe->Next;
probe->Next = probe->Prev = NULL;
probe->Destroy(); probe->Destroy();
probe = next; probe = next;
} }
Head = NULL;
} }
@ -334,10 +344,6 @@ int DInterpolation::AddRef()
int DInterpolation::DelRef() int DInterpolation::DelRef()
{ {
if (refcount > 0) --refcount; if (refcount > 0) --refcount;
if (refcount <= 0 && !(ObjectFlags & OF_EuthanizeMe))
{
Destroy();
}
return refcount; return refcount;
} }
@ -486,10 +492,17 @@ void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
bakheight = *pheight; bakheight = *pheight;
baktexz = sector->GetPlaneTexZ(pos); baktexz = sector->GetPlaneTexZ(pos);
if (refcount == 0 && oldheight == bakheight)
{
Destroy();
}
else
{
*pheight = oldheight + FixedMul(bakheight - oldheight, smoothratio); *pheight = oldheight + FixedMul(bakheight - oldheight, smoothratio);
sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio)); sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio));
P_RecalculateAttached3DFloors(sector); P_RecalculateAttached3DFloors(sector);
} }
}
//========================================================================== //==========================================================================
// //
@ -612,9 +625,16 @@ void DSectorScrollInterpolation::Interpolate(fixed_t smoothratio)
bakx = sector->GetXOffset(ceiling); bakx = sector->GetXOffset(ceiling);
baky = sector->GetYOffset(ceiling, false); baky = sector->GetYOffset(ceiling, false);
if (refcount == 0 && oldx == bakx && oldy == baky)
{
Destroy();
}
else
{
sector->SetXOffset(ceiling, oldx + FixedMul(bakx - oldx, smoothratio)); sector->SetXOffset(ceiling, oldx + FixedMul(bakx - oldx, smoothratio));
sector->SetYOffset(ceiling, oldy + FixedMul(baky - oldy, smoothratio)); sector->SetYOffset(ceiling, oldy + FixedMul(baky - oldy, smoothratio));
} }
}
//========================================================================== //==========================================================================
// //
@ -696,9 +716,16 @@ void DWallScrollInterpolation::Interpolate(fixed_t smoothratio)
bakx = side->GetTextureXOffset(part); bakx = side->GetTextureXOffset(part);
baky = side->GetTextureYOffset(part); baky = side->GetTextureYOffset(part);
if (refcount == 0 && oldx == bakx && oldy == baky)
{
Destroy();
}
else
{
side->SetTextureXOffset(part, oldx + FixedMul(bakx - oldx, smoothratio)); side->SetTextureXOffset(part, oldx + FixedMul(bakx - oldx, smoothratio));
side->SetTextureYOffset(part, oldy + FixedMul(baky - oldy, smoothratio)); side->SetTextureYOffset(part, oldy + FixedMul(baky - oldy, smoothratio));
} }
}
//========================================================================== //==========================================================================
// //
@ -788,6 +815,7 @@ void DPolyobjInterpolation::Restore()
void DPolyobjInterpolation::Interpolate(fixed_t smoothratio) void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
{ {
bool changed = false;
for(unsigned int i = 0; i < poly->Vertices.Size(); i++) for(unsigned int i = 0; i < poly->Vertices.Size(); i++)
{ {
fixed_t *px = &poly->Vertices[i]->x; fixed_t *px = &poly->Vertices[i]->x;
@ -796,9 +824,19 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
bakverts[i*2 ] = *px; bakverts[i*2 ] = *px;
bakverts[i*2+1] = *py; bakverts[i*2+1] = *py;
if (bakverts[i * 2] != oldverts[i * 2] || bakverts[i * 2 + 1] != oldverts[i * 2 + 1])
{
changed = true;
*px = oldverts[i * 2] + FixedMul(bakverts[i * 2] - oldverts[i * 2], smoothratio); *px = oldverts[i * 2] + FixedMul(bakverts[i * 2] - oldverts[i * 2], smoothratio);
*py = oldverts[i * 2 + 1] + FixedMul(bakverts[i * 2 + 1] - oldverts[i * 2 + 1], smoothratio); *py = oldverts[i * 2 + 1] + FixedMul(bakverts[i * 2 + 1] - oldverts[i * 2 + 1], smoothratio);
} }
}
if (refcount == 0 && !changed)
{
Destroy();
}
else
{
bakcx = poly->CenterSpot.x; bakcx = poly->CenterSpot.x;
bakcy = poly->CenterSpot.y; bakcy = poly->CenterSpot.y;
poly->CenterSpot.x = bakcx + FixedMul(bakcx - oldcx, smoothratio); poly->CenterSpot.x = bakcx + FixedMul(bakcx - oldcx, smoothratio);
@ -806,6 +844,7 @@ void DPolyobjInterpolation::Interpolate(fixed_t smoothratio)
poly->ClearSubsectorLinks(); poly->ClearSubsectorLinks();
} }
}
//========================================================================== //==========================================================================
// //

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@ -13,12 +13,14 @@ class DInterpolation : public DObject
friend struct FInterpolator; friend struct FInterpolator;
DECLARE_ABSTRACT_CLASS(DInterpolation, DObject) DECLARE_ABSTRACT_CLASS(DInterpolation, DObject)
HAS_OBJECT_POINTERS
DInterpolation *Next; TObjPtr<DInterpolation> Next;
DInterpolation **Prev; TObjPtr<DInterpolation> Prev;
int refcount;
protected: protected:
int refcount;
DInterpolation(); DInterpolation();
public: public:
@ -40,7 +42,7 @@ public:
struct FInterpolator struct FInterpolator
{ {
DInterpolation *Head; TObjPtr<DInterpolation> Head;
bool didInterp; bool didInterp;
int count; int count;

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@ -600,9 +600,9 @@ public:
protected: protected:
void Heapify(); void Heapify();
unsigned int Parent(unsigned int i) { return (i + 1u) / 2u - 1u; } unsigned int Parent(unsigned int i) const { return (i + 1u) / 2u - 1u; }
unsigned int Left(unsigned int i) { return (i + 1u) * 2u - 1u; } unsigned int Left(unsigned int i) const { return (i + 1u) * 2u - 1u; }
unsigned int Right(unsigned int i) { return (i + 1u) * 2u; } unsigned int Right(unsigned int i) const { return (i + 1u) * 2u; }
}; };
class HMISong : public MIDIStreamer class HMISong : public MIDIStreamer
@ -630,7 +630,7 @@ protected:
struct TrackInfo; struct TrackInfo;
void ProcessInitialMetaEvents (); void ProcessInitialMetaEvents ();
DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay); DWORD *SendCommand (DWORD *event, TrackInfo *track, DWORD delay, ptrdiff_t room, bool &sysex_noroom);
TrackInfo *FindNextDue (); TrackInfo *FindNextDue ();
static DWORD ReadVarLenHMI(TrackInfo *); static DWORD ReadVarLenHMI(TrackInfo *);
@ -673,7 +673,7 @@ protected:
void AdvanceSong(DWORD time); void AdvanceSong(DWORD time);
void ProcessInitialMetaEvents(); void ProcessInitialMetaEvents();
DWORD *SendCommand (DWORD *event, EventSource track, DWORD delay); DWORD *SendCommand (DWORD *event, EventSource track, DWORD delay, ptrdiff_t room, bool &sysex_noroom);
EventSource FindNextDue(); EventSource FindNextDue();
BYTE *MusHeader; BYTE *MusHeader;

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@ -523,7 +523,12 @@ DWORD *HMISong::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
// Play all events for this tick. // Play all events for this tick.
do do
{ {
DWORD *new_events = SendCommand(events, TrackDue, time); bool sysex_noroom = false;
DWORD *new_events = SendCommand(events, TrackDue, time, max_event_p - events, sysex_noroom);
if (sysex_noroom)
{
return events;
}
TrackDue = FindNextDue(); TrackDue = FindNextDue();
if (new_events != events) if (new_events != events)
{ {
@ -568,7 +573,7 @@ void HMISong::AdvanceTracks(DWORD time)
// //
//========================================================================== //==========================================================================
DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay) DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptrdiff_t room, bool &sysex_noroom)
{ {
DWORD len; DWORD len;
BYTE event, data1 = 0, data2 = 0; BYTE event, data1 = 0, data2 = 0;
@ -584,10 +589,20 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
return events + 3; return events + 3;
} }
sysex_noroom = false;
size_t start_p = track->TrackP;
CHECK_FINISHED CHECK_FINISHED
event = track->TrackBegin[track->TrackP++]; event = track->TrackBegin[track->TrackP++];
CHECK_FINISHED CHECK_FINISHED
// The actual event type will be filled in below. If it's not a NOP,
// the events pointer will be advanced once the actual event is written.
// Otherwise, we do it at the end of the function.
events[0] = delay;
events[1] = 0;
events[2] = MEVT_NOP << 24;
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND && event != 0xFe) if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND && event != 0xFe)
{ {
// Normal short message // Normal short message
@ -626,17 +641,10 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
data2 = VolumeControllerChange(event & 15, data2); data2 = VolumeControllerChange(event & 15, data2);
} }
events[0] = delay;
events[1] = 0;
if (event != MIDI_META) if (event != MIDI_META)
{ {
events[2] = event | (data1<<8) | (data2<<16); events[2] = event | (data1<<8) | (data2<<16);
} }
else
{
events[2] = MEVT_NOP << 24;
}
events += 3;
if (ReadVarLen == ReadVarLenHMI && (event & 0x70) == (MIDI_NOTEON & 0x70)) if (ReadVarLen == ReadVarLenHMI && (event & 0x70) == (MIDI_NOTEON & 0x70))
{ // HMI note on events include the time until an implied note off event. { // HMI note on events include the time until an implied note off event.
@ -645,14 +653,42 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
} }
else else
{ {
// Skip SysEx events just because I don't want to bother with them. // SysEx events could potentially not have enough room in the buffer...
// The old MIDI player ignored them too, so this won't break
// anything that played before.
if (event == MIDI_SYSEX || event == MIDI_SYSEXEND) if (event == MIDI_SYSEX || event == MIDI_SYSEXEND)
{ {
len = ReadVarLen(track); len = ReadVarLen(track);
if (len >= (MAX_EVENTS-1)*3*4)
{ // This message will never fit. Throw it away.
track->TrackP += len; track->TrackP += len;
} }
else if (len + 12 >= (size_t)room * 4)
{ // Not enough room left in this buffer. Backup and wait for the next one.
track->TrackP = start_p;
sysex_noroom = true;
return events;
}
else
{
BYTE *msg = (BYTE *)&events[3];
if (event == MIDI_SYSEX)
{ // Need to add the SysEx marker to the message.
events[2] = (MEVT_LONGMSG << 24) | (len + 1);
*msg++ = MIDI_SYSEX;
}
else
{
events[2] = (MEVT_LONGMSG << 24) | len;
}
memcpy(msg, &track->TrackBegin[track->TrackP], len);
msg += len;
// Must pad with 0
while ((size_t)msg & 3)
{
*msg++ = 0;
}
track->TrackP += len;
}
}
else if (event == MIDI_META) else if (event == MIDI_META)
{ {
// It's a meta-event // It's a meta-event
@ -677,7 +713,6 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
events[0] = delay; events[0] = delay;
events[1] = 0; events[1] = 0;
events[2] = (MEVT_TEMPO << 24) | Tempo; events[2] = (MEVT_TEMPO << 24) | Tempo;
events += 3;
break; break;
} }
track->TrackP += len; track->TrackP += len;
@ -720,6 +755,18 @@ DWORD *HMISong::SendCommand (DWORD *events, TrackInfo *track, DWORD delay)
{ {
track->Delay = ReadVarLen(track); track->Delay = ReadVarLen(track);
} }
// Advance events pointer unless this is a non-delaying NOP.
if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP)
{
if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG)
{
events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2);
}
else
{
events += 3;
}
}
return events; return events;
} }

View File

@ -384,6 +384,11 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
event = track->TrackBegin[track->TrackP++]; event = track->TrackBegin[track->TrackP++];
CHECK_FINISHED CHECK_FINISHED
// The actual event type will be filled in below.
events[0] = delay;
events[1] = 0;
events[2] = MEVT_NOP << 24;
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND) if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND)
{ {
// Normal short message // Normal short message
@ -582,17 +587,10 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
break; break;
} }
} }
events[0] = delay;
events[1] = 0;
if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask))) if (event != MIDI_META && (!track->Designated || (track->Designation & DesignationMask)))
{ {
events[2] = event | (data1<<8) | (data2<<16); events[2] = event | (data1<<8) | (data2<<16);
} }
else
{
events[2] = MEVT_NOP << 24;
}
events += 3;
} }
else else
{ {
@ -612,8 +610,6 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
} }
else else
{ {
events[0] = delay;
events[1] = 0;
BYTE *msg = (BYTE *)&events[3]; BYTE *msg = (BYTE *)&events[3];
if (event == MIDI_SYSEX) if (event == MIDI_SYSEX)
{ // Need to add the SysEx marker to the message. { // Need to add the SysEx marker to the message.
@ -631,7 +627,6 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
{ {
*msg++ = 0; *msg++ = 0;
} }
events = (DWORD *)msg;
track->TrackP += len; track->TrackP += len;
} }
} }
@ -659,7 +654,6 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
events[0] = delay; events[0] = delay;
events[1] = 0; events[1] = 0;
events[2] = (MEVT_TEMPO << 24) | Tempo; events[2] = (MEVT_TEMPO << 24) | Tempo;
events += 3;
break; break;
} }
track->TrackP += len; track->TrackP += len;
@ -678,6 +672,18 @@ DWORD *MIDISong2::SendCommand (DWORD *events, TrackInfo *track, DWORD delay, ptr
{ {
track->Delay = track->ReadVarLen(); track->Delay = track->ReadVarLen();
} }
// Advance events pointer unless this is a non-delaying NOP.
if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP)
{
if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG)
{
events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2);
}
else
{
events += 3;
}
}
return events; return events;
} }

View File

@ -337,7 +337,12 @@ DWORD *XMISong::MakeEvents(DWORD *events, DWORD *max_event_p, DWORD max_time)
// Play all events for this tick. // Play all events for this tick.
do do
{ {
DWORD *new_events = SendCommand(events, EventDue, time); bool sysex_noroom = false;
DWORD *new_events = SendCommand(events, EventDue, time, max_event_p - events, sysex_noroom);
if (sysex_noroom)
{
return events;
}
EventDue = FindNextDue(); EventDue = FindNextDue();
if (new_events != events) if (new_events != events)
{ {
@ -382,7 +387,7 @@ void XMISong::AdvanceSong(DWORD time)
// //
//========================================================================== //==========================================================================
DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay) DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay, ptrdiff_t room, bool &sysex_noroom)
{ {
DWORD len; DWORD len;
BYTE event, data1 = 0, data2 = 0; BYTE event, data1 = 0, data2 = 0;
@ -399,10 +404,20 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
TrackInfo *track = CurrSong; TrackInfo *track = CurrSong;
sysex_noroom = false;
size_t start_p = track->EventP;
CHECK_FINISHED CHECK_FINISHED
event = track->EventChunk[track->EventP++]; event = track->EventChunk[track->EventP++];
CHECK_FINISHED CHECK_FINISHED
// The actual event type will be filled in below. If it's not a NOP,
// the events pointer will be advanced once the actual event is written.
// Otherwise, we do it at the end of the function.
events[0] = delay;
events[1] = 0;
events[2] = MEVT_NOP << 24;
if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND) if (event != MIDI_SYSEX && event != MIDI_META && event != MIDI_SYSEXEND)
{ {
// Normal short message // Normal short message
@ -499,10 +514,6 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
{ {
events[2] = event | (data1<<8) | (data2<<16); events[2] = event | (data1<<8) | (data2<<16);
} }
else
{
events[2] = MEVT_NOP << 24;
}
events += 3; events += 3;
@ -513,14 +524,42 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
} }
else else
{ {
// Skip SysEx events just because I don't want to bother with them. // SysEx events could potentially not have enough room in the buffer...
// The old MIDI player ignored them too, so this won't break
// anything that played before.
if (event == MIDI_SYSEX || event == MIDI_SYSEXEND) if (event == MIDI_SYSEX || event == MIDI_SYSEXEND)
{ {
len = track->ReadVarLen(); len = track->ReadVarLen();
if (len >= (MAX_EVENTS-1)*3*4)
{ // This message will never fit. Throw it away.
track->EventP += len; track->EventP += len;
} }
else if (len + 12 >= (size_t)room * 4)
{ // Not enough room left in this buffer. Backup and wait for the next one.
track->EventP = start_p;
sysex_noroom = true;
return events;
}
else
{
BYTE *msg = (BYTE *)&events[3];
if (event == MIDI_SYSEX)
{ // Need to add the SysEx marker to the message.
events[2] = (MEVT_LONGMSG << 24) | (len + 1);
*msg++ = MIDI_SYSEX;
}
else
{
events[2] = (MEVT_LONGMSG << 24) | len;
}
memcpy(msg, &track->EventChunk[track->EventP++], len);
msg += len;
// Must pad with 0
while ((size_t)msg & 3)
{
*msg++ = 0;
}
track->EventP += len;
}
}
else if (event == MIDI_META) else if (event == MIDI_META)
{ {
// It's a meta-event // It's a meta-event
@ -551,6 +590,18 @@ DWORD *XMISong::SendCommand (DWORD *events, EventSource due, DWORD delay)
{ {
track->Delay = track->ReadDelay(); track->Delay = track->ReadDelay();
} }
// Advance events pointer unless this is a non-delaying NOP.
if (events[0] != 0 || MEVT_EVENTTYPE(events[2]) != MEVT_NOP)
{
if (MEVT_EVENTTYPE(events[2]) == MEVT_LONGMSG)
{
events += 3 + ((MEVT_EVENTPARM(events[2]) + 3) >> 2);
}
else
{
events += 3;
}
}
return events; return events;
} }

View File

@ -51,6 +51,7 @@
#include "s_sound.h" #include "s_sound.h"
#include "cmdlib.h" #include "cmdlib.h"
#include "p_lnspec.h" #include "p_lnspec.h"
#include "p_effect.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "a_action.h" #include "a_action.h"
#include "decallib.h" #include "decallib.h"
@ -2876,6 +2877,42 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
return 0; return 0;
} }
//===========================================================================
//
// A_SpawnParticle
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
{
PARAM_ACTION_PROLOGUE;
PARAM_FIXED (xoff);
PARAM_FIXED (yoff);
PARAM_FIXED (zoff);
PARAM_FIXED (xvel);
PARAM_FIXED (yvel);
PARAM_FIXED (zvel);
PARAM_COLOR (color);
PARAM_INT (lifetime);
PARAM_BOOL_OPT (fullbright) { fullbright = false; }
PARAM_INT_OPT (startalpha) { startalpha = 255; } // Byte trans
PARAM_INT_OPT (size) { size = -1; }
PARAM_INT_OPT (fadestep) { fadestep = -1; }
PARAM_FIXED_OPT (accelx) { accelx = 0; }
PARAM_FIXED_OPT (accely) { accely = 0; }
PARAM_FIXED_OPT (accelz) { accelz = 0; }
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
if (lifetime != 0)
{
fixedvec3 pos = self->Vec3Offset(xoff, yoff, zoff);
P_SpawnParticle(pos.x, pos.y, pos.z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
}
return 0;
}
//=========================================================================== //===========================================================================
// //
@ -4580,6 +4617,7 @@ enum T_Flags
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs. TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
TF_NOJUMP = 0x00000200, // Don't jump after teleporting. TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT. TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
}; };
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport) DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
@ -4644,6 +4682,18 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
return numret; return numret;
} }
// [MC] By default, the function adjusts the actor's Z if it's below the floor or above the ceiling.
// This can be an issue as actors designed to maintain specific z positions wind up teleporting
// anyway when they should not, such as a floor rising above or ceiling lowering below the position
// of the spot.
if (flags & TF_SENSITIVEZ)
{
fixed_t posz = (flags & TF_USESPOTZ) ? spot->Z() : spot->floorz;
if ((posz + ref->height > spot->ceilingz) || (posz < spot->floorz))
{
return numret;
}
}
fixedvec3 prev = ref->Pos(); fixedvec3 prev = ref->Pos();
fixed_t aboveFloor = spot->Z() - spot->floorz; fixed_t aboveFloor = spot->Z() - spot->floorz;
fixed_t finalz = spot->floorz + aboveFloor; fixed_t finalz = spot->floorz + aboveFloor;
@ -4654,7 +4704,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
finalz = spot->floorz; finalz = spot->floorz;
//Take precedence and cooperate with telefragging first. //Take precedence and cooperate with telefragging first.
bool tele_result = P_TeleportMove(ref, spot->X(), spot->Y(), finalz, flags & TF_TELEFRAG); bool tele_result = P_TeleportMove(ref, spot->X(), spot->Y(), finalz, !!(flags & TF_TELEFRAG));
if (!tele_result && (flags & TF_FORCED)) if (!tele_result && (flags & TF_FORCED))
{ {
@ -4695,7 +4745,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Teleport)
} }
ref->SetZ((flags & TF_USESPOTZ) ? spot->Z() : ref->floorz, false); ref->SetZ((flags & TF_USESPOTZ) ? spot->Z() : ref->floorz, false);
self->SetZ((flags & TF_USESPOTZ) ? spot->Z() : self->floorz, false);
if (!(flags & TF_KEEPANGLE)) if (!(flags & TF_KEEPANGLE))
ref->angle = spot->angle; ref->angle = spot->angle;

View File

@ -202,6 +202,7 @@ ACTOR Actor native //: Thinker
action native A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT); action native A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT);
action native A_SetMass(int mass); action native A_SetMass(int mass);
action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1); action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
action native A_SpawnParticle(float xoff, float yoff, float zoff, float velx, float vely, float velz, color color1, int lifetime, bool fullbright = false, int startalpha = 255, int size = 1, int fadestep = -1, float accelx = 0.0, float accely = 0.0, float accelz = 0.0);
action native A_CheckSight(state label); action native A_CheckSight(state label);
action native A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false); action native A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
action native A_DropInventory(class<Inventory> itemtype); action native A_DropInventory(class<Inventory> itemtype);

View File

@ -208,6 +208,7 @@ enum
TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs. TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
TF_NOJUMP = 0x00000200, // Don't jump after teleporting. TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT. TF_OVERRIDE = 0x00000400, // Ignore NOTELEPORT.
TF_SENSITIVEZ = 0x00000800, // Fail if the actor wouldn't fit in the position (for Z).
TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE, TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG, TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,