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- Changed A_SpawnItem and A_SpawnItemEx to take the caller's floatbob into account when calculating the spawned actor's z.
SVN r3790 (trunk)
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eea532ce48
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97372c9c05
1 changed files with 2 additions and 2 deletions
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@ -1806,7 +1806,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnItem)
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AActor * mo = Spawn( missile,
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self->x + FixedMul(distance, finecosine[self->angle>>ANGLETOFINESHIFT]),
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self->y + FixedMul(distance, finesine[self->angle>>ANGLETOFINESHIFT]),
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self->z - self->floorclip + zheight, ALLOW_REPLACE);
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self->z - self->floorclip + self->GetBobOffset() + zheight, ALLOW_REPLACE);
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int flags = (transfer_translation? SIXF_TRANSFERTRANSLATION:0) + (useammo? SIXF_SETMASTER:0);
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bool res = InitSpawnedItem(self, mo, flags);
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@ -1875,7 +1875,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnItemEx)
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xvel = newxvel;
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}
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AActor * mo = Spawn(missile, x, y, self->z - self->floorclip + zofs, ALLOW_REPLACE);
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AActor * mo = Spawn(missile, x, y, self->z - self->floorclip + self->GetBobOffset() + zofs, ALLOW_REPLACE);
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bool res = InitSpawnedItem(self, mo, flags);
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ACTION_SET_RESULT(res); // for an inventory item's use state
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if (mo)
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