diff --git a/src/common/textures/gametexture.h b/src/common/textures/gametexture.h index 4c717a8b9..32a2e40be 100644 --- a/src/common/textures/gametexture.h +++ b/src/common/textures/gametexture.h @@ -210,6 +210,8 @@ public: { Base->CopySize(BaseTexture->Base.get()); SetDisplaySize(BaseTexture->GetDisplayWidth(), BaseTexture->GetDisplayHeight()); + SetOffsets(0, BaseTexture->GetTexelLeftOffset(0), BaseTexture->GetTexelTopOffset(0)); + SetOffsets(1, BaseTexture->GetTexelLeftOffset(1), BaseTexture->GetTexelTopOffset(1)); } // Glowing is a pure material property that should not filter down to the actual texture objects.