- Expanded the args for MAPINFO special actions to 32 bit integers as in

the rest of the game.
- Fixed: The specialaction list was not copied properly when transferred
  from the defaultinfo.
- Fixed: The defaultinfo for MAPINFO wasn't cleared fully after MAPINFO
  parsing was completed.
- Made Doom-format linedef translators a map property so that it's easier
  to define replacements or extensions.


SVN r843 (trunk)
This commit is contained in:
Christoph Oelckers 2008-03-23 14:18:27 +00:00
parent 3237c6b4e8
commit 969cc1f6f9
7 changed files with 88 additions and 54 deletions

View file

@ -1,3 +1,13 @@
March 23, 2008 (Changes by Graf Zahl)
- Expanded the args for MAPINFO special actions to 32 bit integers as in
the rest of the game.
- Fixed: The specialaction list was not copied properly when transferred
from the defaultinfo.
- Fixed: The defaultinfo for MAPINFO wasn't cleared fully after MAPINFO
parsing was completed.
- Made Doom-format linedef translators a map property so that it's easier
to define replacements or extensions.
March 22, 2008 March 22, 2008
- Changed MIDI playback to not bother playing super short songs that don't - Changed MIDI playback to not bother playing super short songs that don't
contain enough music to fill the initial output buffers. contain enough music to fill the initial output buffers.

View file

@ -309,6 +309,7 @@ static const char *MapInfoMapLevel[] =
"teamplayoff", "teamplayoff",
"checkswitchrange", "checkswitchrange",
"nocheckswitchrange", "nocheckswitchrange",
"translator",
NULL NULL
}; };
@ -458,6 +459,7 @@ MapHandlers[] =
{ MITYPE_SCFLAGS, LEVEL_FORCETEAMPLAYOFF, ~LEVEL_FORCETEAMPLAYON }, { MITYPE_SCFLAGS, LEVEL_FORCETEAMPLAYOFF, ~LEVEL_FORCETEAMPLAYON },
{ MITYPE_SETFLAG, LEVEL_CHECKSWITCHRANGE, 0 }, { MITYPE_SETFLAG, LEVEL_CHECKSWITCHRANGE, 0 },
{ MITYPE_CLRFLAG, LEVEL_CHECKSWITCHRANGE, 0 }, { MITYPE_CLRFLAG, LEVEL_CHECKSWITCHRANGE, 0 },
{ MITYPE_STRING, lioffset(translator), 0 },
}; };
static const char *MapInfoClusterLevel[] = static const char *MapInfoClusterLevel[] =
@ -605,6 +607,20 @@ void G_ParseMapInfo ()
} }
} }
static FSpecialAction *CopySpecialActions(FSpecialAction *spec)
{
FSpecialAction **pSpec = &spec;
while (*pSpec)
{
FSpecialAction *newspec = new FSpecialAction;
*newspec = **pSpec;
*pSpec = newspec;
pSpec = &newspec->Next;
}
return spec;
}
static void G_DoParseMapInfo (int lump) static void G_DoParseMapInfo (int lump)
{ {
level_info_t defaultinfo; level_info_t defaultinfo;
@ -624,8 +640,7 @@ static void G_DoParseMapInfo (int lump)
switch (sc.MustMatchString (MapInfoTopLevel)) switch (sc.MustMatchString (MapInfoTopLevel))
{ {
case MITL_DEFAULTMAP: case MITL_DEFAULTMAP:
if (defaultinfo.music != NULL) delete [] defaultinfo.music; ClearLevelInfoStrings(&defaultinfo);
if (defaultinfo.intermusic != NULL) delete [] defaultinfo.intermusic;
SetLevelDefaults (&defaultinfo); SetLevelDefaults (&defaultinfo);
ParseMapInfoLower (sc, MapHandlers, MapInfoMapLevel, &defaultinfo, NULL, defaultinfo.flags); ParseMapInfoLower (sc, MapHandlers, MapInfoMapLevel, &defaultinfo, NULL, defaultinfo.flags);
break; break;
@ -668,6 +683,11 @@ static void G_DoParseMapInfo (int lump)
{ {
levelinfo->intermusic = copystring (levelinfo->intermusic); levelinfo->intermusic = copystring (levelinfo->intermusic);
} }
if (levelinfo->translator != NULL)
{
levelinfo->translator = copystring (levelinfo->translator);
}
levelinfo->specialactions = CopySpecialActions(levelinfo->specialactions);
if (HexenHack) if (HexenHack)
{ {
levelinfo->WallHorizLight = levelinfo->WallVertLight = 0; levelinfo->WallHorizLight = levelinfo->WallVertLight = 0;
@ -773,14 +793,7 @@ static void G_DoParseMapInfo (int lump)
} }
} }
if (defaultinfo.music != NULL) ClearLevelInfoStrings(&defaultinfo);
{
delete [] defaultinfo.music;
}
if (defaultinfo.intermusic != NULL)
{
delete [] defaultinfo.intermusic;
}
} }
static void ClearLevelInfoStrings(level_info_t *linfo) static void ClearLevelInfoStrings(level_info_t *linfo)
@ -800,6 +813,11 @@ static void ClearLevelInfoStrings(level_info_t *linfo)
delete[] linfo->level_name; delete[] linfo->level_name;
linfo->level_name = NULL; linfo->level_name = NULL;
} }
if (linfo->translator != NULL)
{
delete[] linfo->translator;
linfo->translator = NULL;
}
for (FSpecialAction *spac = linfo->specialactions; spac != NULL; ) for (FSpecialAction *spac = linfo->specialactions; spac != NULL; )
{ {
FSpecialAction *next = spac->Next; FSpecialAction *next = spac->Next;

View file

@ -124,7 +124,7 @@ struct FSpecialAction
{ {
FName Type; // this is initialized before the actors... FName Type; // this is initialized before the actors...
BYTE Action; BYTE Action;
WORD Args[5]; // must allow 16 bit tags for 666 & 667! int Args[5]; // must allow 16 bit tags for 666 & 667!
FSpecialAction *Next; FSpecialAction *Next;
}; };
@ -163,6 +163,7 @@ struct level_info_s
int airsupply; int airsupply;
DWORD compatflags; DWORD compatflags;
DWORD compatmask; DWORD compatmask;
char *translator; // for converting Doom-format linedef and sector types.
// Redirection: If any player is carrying the specified item, then // Redirection: If any player is carrying the specified item, then
// you go to the RedirectMap instead of this one. // you go to the RedirectMap instead of this one.

View file

@ -94,7 +94,8 @@ gameinfo_t HexenGameInfo =
GAME_Hexen, GAME_Hexen,
150, 150,
"F_SKY", "F_SKY",
24*FRACUNIT 24*FRACUNIT,
"xlat/heretic.txt", // not really correct but this was used before.
}; };
gameinfo_t HexenDKGameInfo = gameinfo_t HexenDKGameInfo =
@ -122,7 +123,8 @@ gameinfo_t HexenDKGameInfo =
GAME_Hexen, GAME_Hexen,
150, 150,
"F_SKY", "F_SKY",
24*FRACUNIT 24*FRACUNIT,
"xlat/heretic.txt", // not really correct but this was used before.
}; };
gameinfo_t HereticGameInfo = gameinfo_t HereticGameInfo =
@ -150,7 +152,8 @@ gameinfo_t HereticGameInfo =
GAME_Heretic, GAME_Heretic,
150, 150,
"F_SKY1", "F_SKY1",
24*FRACUNIT 24*FRACUNIT,
"xlat/heretic.txt",
}; };
gameinfo_t HereticSWGameInfo = gameinfo_t HereticSWGameInfo =
@ -178,7 +181,8 @@ gameinfo_t HereticSWGameInfo =
GAME_Heretic, GAME_Heretic,
150, 150,
"F_SKY1", "F_SKY1",
24*FRACUNIT 24*FRACUNIT,
"xlat/heretic.txt",
}; };
gameinfo_t SharewareGameInfo = gameinfo_t SharewareGameInfo =
@ -206,7 +210,8 @@ gameinfo_t SharewareGameInfo =
GAME_Doom, GAME_Doom,
100, 100,
"F_SKY1", "F_SKY1",
24*FRACUNIT 24*FRACUNIT,
"xlat/doom.txt",
}; };
gameinfo_t RegisteredGameInfo = gameinfo_t RegisteredGameInfo =
@ -234,7 +239,8 @@ gameinfo_t RegisteredGameInfo =
GAME_Doom, GAME_Doom,
100, 100,
"F_SKY1", "F_SKY1",
24*FRACUNIT 24*FRACUNIT,
"xlat/doom.txt",
}; };
gameinfo_t RetailGameInfo = gameinfo_t RetailGameInfo =
@ -262,7 +268,8 @@ gameinfo_t RetailGameInfo =
GAME_Doom, GAME_Doom,
100, 100,
"F_SKY1", "F_SKY1",
24*FRACUNIT 24*FRACUNIT,
"xlat/doom.txt",
}; };
gameinfo_t CommercialGameInfo = gameinfo_t CommercialGameInfo =
@ -290,7 +297,8 @@ gameinfo_t CommercialGameInfo =
GAME_Doom, GAME_Doom,
100, 100,
"F_SKY1", "F_SKY1",
24*FRACUNIT 24*FRACUNIT,
"xlat/doom.txt",
}; };
gameinfo_t StrifeGameInfo = gameinfo_t StrifeGameInfo =
@ -318,7 +326,8 @@ gameinfo_t StrifeGameInfo =
GAME_Strife, GAME_Strife,
150, 150,
"F_SKY001", "F_SKY001",
16*FRACUNIT 16*FRACUNIT,
"xlat/strife.txt",
}; };
gameinfo_t StrifeTeaserGameInfo = gameinfo_t StrifeTeaserGameInfo =
@ -346,7 +355,8 @@ gameinfo_t StrifeTeaserGameInfo =
GAME_Strife, GAME_Strife,
150, 150,
"F_SKY001", "F_SKY001",
16*FRACUNIT 16*FRACUNIT,
"xlat/strife.txt",
}; };
gameinfo_t StrifeTeaser2GameInfo = gameinfo_t StrifeTeaser2GameInfo =
@ -374,5 +384,6 @@ gameinfo_t StrifeTeaser2GameInfo =
GAME_Strife, GAME_Strife,
150, 150,
"F_SKY001", "F_SKY001",
16*FRACUNIT 16*FRACUNIT,
"xlat/strife.txt",
}; };

View file

@ -113,6 +113,7 @@ typedef struct
int defKickback; int defKickback;
char SkyFlatName[9]; char SkyFlatName[9];
fixed_t StepHeight; fixed_t StepHeight;
const char *translator;
} gameinfo_t; } gameinfo_t;
extern gameinfo_t gameinfo; extern gameinfo_t gameinfo;

View file

@ -63,6 +63,7 @@
extern void P_SpawnMapThing (mapthing2_t *mthing, int position); extern void P_SpawnMapThing (mapthing2_t *mthing, int position);
extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, mapthing2_t **things, int *numthings); extern bool P_LoadBuildMap (BYTE *mapdata, size_t len, mapthing2_t **things, int *numthings);
extern void P_LoadTranslator(const char *lump);
extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld); extern void P_TranslateLineDef (line_t *ld, maplinedef_t *mld);
extern void P_TranslateTeleportThings (void); extern void P_TranslateTeleportThings (void);
extern int P_TranslateSectorSpecial (int); extern int P_TranslateSectorSpecial (int);
@ -3605,6 +3606,10 @@ void P_SetupLevel (char *lumpname, int position)
{ {
level.flags &= ~LEVEL_LAXMONSTERACTIVATION; level.flags &= ~LEVEL_LAXMONSTERACTIVATION;
} }
// We need translators only for Doom format maps.
// If none has been defined in a map use the game's default.
P_LoadTranslator(level.info->translator != NULL? (const char *)level.info->translator : gameinfo.translator);
} }
FBehavior::StaticLoadDefaultModules (); FBehavior::StaticLoadDefaultModules ();

View file

@ -44,6 +44,7 @@
#include "xlat_parser.h" #include "xlat_parser.h"
#include "xlat.h" #include "xlat.h"
static FString LastTranslator;
TAutoGrowArray<FLineTrans> SimpleLineTranslations; TAutoGrowArray<FLineTrans> SimpleLineTranslations;
FBoomTranslator Boomish[MAX_BOOMISH]; FBoomTranslator Boomish[MAX_BOOMISH];
int NumBoomish; int NumBoomish;
@ -462,39 +463,26 @@ void ParseXlatLump(const char *lumpname, void *pParser, XlatParseContext *contex
// //
//========================================================================== //==========================================================================
void ParseXlat(const char *lumpname) void P_LoadTranslator(const char *lumpname)
{ {
void *pParser = XlatParseAlloc(malloc); // Only read the lump if it differs from the previous one.
if (LastTranslator.CompareNoCase(lumpname))
XlatParseContext context;
ParseXlatLump(lumpname, pParser, &context);
XlatToken tok;
tok.val=0;
XlatParse(pParser, 0, tok, &context);
XlatParseFree(pParser, free);
}
//==========================================================================
//
//
//
//==========================================================================
AT_GAME_SET(Translators)
{
if (gameinfo.gametype == GAME_Doom)
{ {
ParseXlat("xlat/doom.txt"); // Clear the old data before parsing the lump.
} SimpleLineTranslations.Clear();
else if (gameinfo.gametype == GAME_Strife) NumBoomish = 0;
{ SectorTranslations.Clear();
ParseXlat("xlat/strife.txt"); SectorMasks.Clear();
}
else void *pParser = XlatParseAlloc(malloc);
{
ParseXlat("xlat/heretic.txt"); XlatParseContext context;
ParseXlatLump(lumpname, pParser, &context);
XlatToken tok;
tok.val=0;
XlatParse(pParser, 0, tok, &context);
XlatParseFree(pParser, free);
LastTranslator = lumpname;
} }
} }