- optimized sector portal checks.

All the PortalBlocks* functions were turned into real function calls which for such a frequent check should be avoided. So now any linked portal sets a flag in the attached sectors so that it isn't necessary to check the skybox pointer each time which makes the functions subject to inlining again.
This commit is contained in:
Christoph Oelckers 2016-04-18 13:38:56 +02:00
parent 42e88ef120
commit 961a4c8524
2 changed files with 9 additions and 8 deletions

View file

@ -932,7 +932,7 @@ void P_CreateLinkedPortals()
{
// The engine cannot deal with portals on a sloped plane.
sectors[i].SkyBoxes[j] = NULL;
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
}
}
}
@ -1057,7 +1057,7 @@ void P_CreateLinkedPortals()
// This is a fatal condition. We have to remove one of the two portals. Choose the one that doesn't match the current plane
Printf("Error in sector %d: Ceiling portal at z=%f is below floor portal at z=%f\n", i, cz, fz);
double cp = -sectors[i].ceilingplane.fD();
double fp = -sectors[i].ceilingplane.fD();
double fp = sectors[i].floorplane.fD();
if (cp < fp || fz == fp)
{
sectors[i].SkyBoxes[sector_t::ceiling] = NULL;
@ -1068,6 +1068,9 @@ void P_CreateLinkedPortals()
}
}
}
// mark all sector planes that check out ok for everything.
if (sectors[i].PortalIsLinked(sector_t::floor)) sectors[i].planes[sector_t::floor].Flags |= PLANEF_LINKED;
if (sectors[i].PortalIsLinked(sector_t::ceiling)) sectors[i].planes[sector_t::ceiling].Flags |= PLANEF_LINKED;
}
if (linkedPortals.Size() > 0)
{

View file

@ -484,6 +484,7 @@ enum
PLANEF_BLOCKSOUND = 32,
PLANEF_DISABLED = 64,
PLANEF_OBSTRUCTED = 128, // if the portal plane is beyond the sector's floor or ceiling.
PLANEF_LINKED = 256 // plane is flagged as a linked portal
};
// Internal sector flags
@ -936,20 +937,17 @@ public:
bool PortalBlocksSight(int plane)
{
if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
return !!(planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NORENDER | PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
}
bool PortalBlocksMovement(int plane)
{
if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
return !!(planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_NOPASS | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
}
bool PortalBlocksSound(int plane)
{
if (SkyBoxes[plane] == NULL || SkyBoxes[plane]->special1 != SKYBOX_LINKEDPORTAL) return true;
return !!(planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED));
return PLANEF_LINKED != (planes[plane].Flags & (PLANEF_BLOCKSOUND | PLANEF_DISABLED | PLANEF_OBSTRUCTED | PLANEF_LINKED));
}
bool PortalIsLinked(int plane)