mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-29 15:32:54 +00:00
- moved all exception handling out of the backends
The main catch is now in D_DoomMain, only calling platform specific functions to handle the output for the error. As a nice side effect, -norun can now be done without an exception, just by exiting D_DoomMain with a special exit code.
This commit is contained in:
parent
b5fa08bf15
commit
96006eb94f
11 changed files with 271 additions and 309 deletions
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@ -917,7 +917,7 @@ int PrintString (int iprintlevel, const char *outline)
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return 0; // Don't waste time on calculating this if nothing at all was printed...
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}
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extern bool gameisdead;
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bool gameisdead;
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int VPrintf (int printlevel, const char *format, va_list parms)
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{
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@ -2326,6 +2326,11 @@ void I_FatalError(const char *error, ...)
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std::terminate(); // recursive I_FatalErrors must immediately terminate.
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}
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static void NewFailure ()
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{
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I_FatalError ("Failed to allocate memory from system heap");
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}
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//==========================================================================
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//
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// I_Quit
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@ -2348,7 +2353,7 @@ void I_Quit()
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//
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//==========================================================================
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void D_DoomMain (void)
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static void D_DoomMain_Internal (void)
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{
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int p;
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const char *v;
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@ -2357,6 +2362,8 @@ void D_DoomMain (void)
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FString *args;
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int argcount;
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FIWadManager *iwad_man;
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std::set_new_handler(NewFailure);
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const char *batchout = Args->CheckValue("-errorlog");
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C_InitConsole(80*8, 25*8, false);
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@ -2739,7 +2746,7 @@ void D_DoomMain (void)
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if (Args->CheckParm("-norun") || batchrun)
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{
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throw CNoRunExit();
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return;
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}
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V_Init2();
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@ -2830,6 +2837,25 @@ void D_DoomMain (void)
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while (1);
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}
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int D_DoomMain()
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{
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int ret = 0;
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try
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{
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D_DoomMain_Internal();
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ret = 1337;
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}
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catch (std::exception &error)
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{
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I_ShowFatalError(error.what());
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ret = -1;
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}
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// Unless something really bad happened, the game should only exit through this single point in the code.
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// No more 'exit', please.
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// Todo: Move all engine cleanup here instead of using exit handlers and replace the scattered 'exit' calls with a special exception.
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return ret;
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}
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//==========================================================================
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//
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// clean up the resources
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@ -45,7 +45,7 @@ struct CRestartException
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char dummy;
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};
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void D_DoomMain (void);
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int D_DoomMain (void);
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void D_Display ();
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@ -141,11 +141,7 @@ void I_DetectOS()
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FArgs* Args; // command line arguments
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// Newer versions of GCC than 4.2 have a bug with C++ exceptions in Objective-C++ code.
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// To work around we'll implement the try and catch in standard C++.
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// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61759
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void OriginalMainExcept(int argc, char** argv);
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void OriginalMainTry(int argc, char** argv)
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int OriginalMainTry(int argc, char** argv)
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{
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Args = new FArgs(argc, argv);
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@ -155,7 +151,7 @@ void OriginalMainTry(int argc, char** argv)
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progdir = [[exePath stringByDeletingLastPathComponent] UTF8String];
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progdir += "/";
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D_DoomMain();
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return D_DoomMain();
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}
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namespace
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@ -163,19 +159,12 @@ namespace
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TArray<FString> s_argv;
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void NewFailure()
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{
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I_FatalError("Failed to allocate memory from system heap");
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}
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int OriginalMain(int argc, char** argv)
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{
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printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
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GetVersionString(), GetGitTime(), __DATE__);
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seteuid(getuid());
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std::set_new_handler(NewFailure);
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// Set LC_NUMERIC environment variable in case some library decides to
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// clear the setlocale call at least this will be correct.
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@ -190,9 +179,7 @@ int OriginalMain(int argc, char** argv)
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vid_defheight = static_cast<int>(screenSize.height);
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vid_vsync = true;
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OriginalMainExcept(argc, argv);
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return 0;
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return OriginalMainTry(argc, argv);
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}
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} // unnamed namespace
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@ -39,41 +39,10 @@
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#include "atterm.h"
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// Import some functions from i_main.mm
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void Mac_I_FatalError(const char* const message);
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void OriginalMainTry(int argc, char** argv);
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void OriginalMainExcept(int argc, char** argv)
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{
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try
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{
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OriginalMainTry(argc, argv);
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}
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catch(const std::exception& error)
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{
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const char* const message = error.what();
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if (strcmp(message, "NoRunExit"))
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{
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if (CVMAbortException::stacktrace.IsNotEmpty())
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{
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Printf("%s", CVMAbortException::stacktrace.GetChars());
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}
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if (batchrun)
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{
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Printf("%s\n", message);
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}
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else
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{
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Mac_I_FatalError(message);
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}
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}
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exit(-1);
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}
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catch(...)
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{
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call_terms();
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throw;
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}
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OriginalMainTry(argc, argv);
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}
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@ -147,6 +147,14 @@ void I_PrintStr(const char* const message)
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}
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void Mac_I_FatalError(const char* const message);
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void I_ShowFatalError(const char *message)
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{
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Mac_I_FatalError(message);
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}
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int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad)
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{
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if (!showwin)
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@ -94,10 +94,6 @@ FArgs *Args;
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// CODE --------------------------------------------------------------------
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static void NewFailure ()
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{
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I_FatalError ("Failed to allocate memory from system heap");
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}
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static int DoomSpecificInfo (char *buffer, char *end)
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{
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GetVersionString(), GetGitTime(), __DATE__);
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seteuid (getuid ());
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std::set_new_handler (NewFailure);
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// Set LC_NUMERIC environment variable in case some library decides to
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// clear the setlocale call at least this will be correct.
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// Note that the LANG environment variable is overridden by LC_*
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@ -205,6 +199,5 @@ int main (int argc, char **argv)
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}
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I_StartupJoysticks();
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D_DoomMain ();
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return 0;
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return D_DoomMain ();
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}
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@ -103,7 +103,6 @@ void I_Init (void)
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// I_Error
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//
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extern FILE *Logfile;
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bool gameisdead;
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#ifdef __APPLE__
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void Mac_I_FatalError(const char* errortext);
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@ -82,13 +82,6 @@ protected:
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char m_Message[MAX_ERRORTEXT];
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};
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class CNoRunExit : public std::runtime_error
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{
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public:
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CNoRunExit() : std::runtime_error("NoRunExit")
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{
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}
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};
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class CRecoverableError : public CDoomError
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{
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@ -145,15 +145,6 @@ static HMODULE hwtsapi32; // handle to wtsapi32.dll
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// CODE --------------------------------------------------------------------
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#ifdef _MSC_VER
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static int NewFailure (size_t size)
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{
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I_FatalError ("Failed to allocate %d bytes from process heap", size);
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return 0;
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}
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#endif
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//==========================================================================
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//
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// UnCOM
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@ -765,214 +756,213 @@ void DoMain (HINSTANCE hInstance)
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RECT cRect;
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TIMECAPS tc;
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DEVMODE displaysettings;
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try
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// Do not use the multibyte __argv here because we want UTF-8 arguments
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// and those can only be done by converting the Unicode variants.
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Args = new FArgs();
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auto argc = __argc;
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auto wargv = __wargv;
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for (int i = 0; i < argc; i++)
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{
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#ifdef _MSC_VER
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_set_new_handler (NewFailure);
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#endif
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// Do not use the multibyte __argv here because we want UTF-8 arguments
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// and those can only be done by converting the Unicode variants.
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Args = new FArgs();
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auto argc = __argc;
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auto wargv = __wargv;
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for (int i = 0; i < argc; i++)
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{
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Args->AppendArg(FString(wargv[i]));
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}
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// Load Win32 modules
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Kernel32Module.Load({"kernel32.dll"});
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Shell32Module.Load({"shell32.dll"});
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User32Module.Load({"user32.dll"});
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// Under XP, get our session ID so we can know when the user changes/locks sessions.
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// Since we need to remain binary compatible with older versions of Windows, we
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// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
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HMODULE kernel = GetModuleHandleA ("kernel32.dll");
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if (Args->CheckParm("-stdout"))
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{
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// As a GUI application, we don't normally get a console when we start.
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// If we were run from the shell and are on XP+, we can attach to its
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// console. Otherwise, we can create a new one. If we already have a
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// stdout handle, then we have been redirected and should just use that
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// handle instead of creating a console window.
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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if (StdOut != NULL)
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{
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// It seems that running from a shell always creates a std output
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// for us, even if it doesn't go anywhere. (Running from Explorer
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// does not.) If we can get file information for this handle, it's
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// a file or pipe, so use it. Otherwise, pretend it wasn't there
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// and find a console to use instead.
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BY_HANDLE_FILE_INFORMATION info;
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if (!GetFileInformationByHandle(StdOut, &info))
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{
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StdOut = NULL;
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}
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}
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if (StdOut == NULL)
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{
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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{
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
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AttachedStdOut = true;
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}
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if (StdOut == NULL && AllocConsole())
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{
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StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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// These two functions do not exist in Windows XP.
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BOOL (WINAPI* p_GetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
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BOOL (WINAPI* p_SetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
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p_SetCurrentConsoleFontEx = (decltype(p_SetCurrentConsoleFontEx))GetProcAddress(kernel, "SetCurrentConsoleFontEx");
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p_GetCurrentConsoleFontEx = (decltype(p_GetCurrentConsoleFontEx))GetProcAddress(kernel, "GetCurrentConsoleFontEx");
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if (p_SetCurrentConsoleFontEx && p_GetCurrentConsoleFontEx)
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{
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CONSOLE_FONT_INFOEX cfi;
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cfi.cbSize = sizeof(cfi);
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if (p_GetCurrentConsoleFontEx(StdOut, false, &cfi))
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{
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if (*cfi.FaceName == 0) // If the face name is empty, the default (useless) raster font is actoive.
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{
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//cfi.dwFontSize = { 8, 14 };
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wcscpy(cfi.FaceName, L"Lucida Console");
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cfi.FontFamily = FF_DONTCARE;
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p_SetCurrentConsoleFontEx(StdOut, false, &cfi);
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}
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}
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}
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FancyStdOut = true;
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}
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}
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// Set the timer to be as accurate as possible
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if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
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TimerPeriod = 1; // Assume minimum resolution of 1 ms
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else
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TimerPeriod = tc.wPeriodMin;
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timeBeginPeriod (TimerPeriod);
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atexit(UnTbp);
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atexit (call_terms);
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// Figure out what directory the program resides in.
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WCHAR progbuff[1024];
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if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
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{
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I_FatalError("Could not determine program location.");
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}
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progbuff[1023] = '\0';
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if (auto lastsep = wcsrchr(progbuff, '\\'))
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{
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lastsep[1] = '\0';
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}
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progdir = progbuff;
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FixPathSeperator(progdir);
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HDC screenDC = GetDC(0);
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int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
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ReleaseDC(0, screenDC);
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width = (512 * dpi + 96 / 2) / 96;
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height = (384 * dpi + 96 / 2) / 96;
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// Many Windows structures that specify their size do so with the first
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// element. DEVMODE is not one of those structures.
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memset (&displaysettings, 0, sizeof(displaysettings));
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displaysettings.dmSize = sizeof(displaysettings);
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EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
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x = (displaysettings.dmPelsWidth - width) / 2;
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y = (displaysettings.dmPelsHeight - height) / 2;
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if (Args->CheckParm ("-0"))
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{
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x = y = 0;
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}
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WNDCLASS WndClass;
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WndClass.style = 0;
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WndClass.lpfnWndProc = LConProc;
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WndClass.cbClsExtra = 0;
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WndClass.cbWndExtra = 0;
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WndClass.hInstance = hInstance;
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WndClass.hIcon = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1));
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WndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
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WndClass.hbrBackground = NULL;
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WndClass.lpszMenuName = NULL;
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WndClass.lpszClassName = WinClassName;
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/* register this new class with Windows */
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if (!RegisterClass((LPWNDCLASS)&WndClass))
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I_FatalError ("Could not register window class");
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/* create window */
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FStringf caption("" GAMESIG " %s " X64 " (%s)", GetVersionString(), GetGitTime());
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std::wstring wcaption = caption.WideString();
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Window = CreateWindowExW(
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WS_EX_APPWINDOW,
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WinClassName,
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wcaption.c_str(),
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WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
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x, y, width, height,
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(HWND) NULL,
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(HMENU) NULL,
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hInstance,
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NULL);
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if (!Window)
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{
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MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION|MB_OK);
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exit(-1);
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}
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if (kernel != NULL)
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{
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typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
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pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
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if (pidsid != 0)
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{
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if (!pidsid (GetCurrentProcessId(), &SessionID))
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{
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SessionID = 0;
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}
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hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
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if (hwtsapi32 != 0)
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{
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FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
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if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
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{
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FreeLibrary (hwtsapi32);
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hwtsapi32 = 0;
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}
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else
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{
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atexit (UnWTS);
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}
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}
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}
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}
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GetClientRect (Window, &cRect);
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WinWidth = cRect.right;
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WinHeight = cRect.bottom;
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CoInitialize (NULL);
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atexit (UnCOM);
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D_DoomMain ();
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Args->AppendArg(FString(wargv[i]));
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}
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catch (class CNoRunExit &)
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// Load Win32 modules
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Kernel32Module.Load({"kernel32.dll"});
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Shell32Module.Load({"shell32.dll"});
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User32Module.Load({"user32.dll"});
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|
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// Under XP, get our session ID so we can know when the user changes/locks sessions.
|
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// Since we need to remain binary compatible with older versions of Windows, we
|
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// need to extract the ProcessIdToSessionId function from kernel32.dll manually.
|
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HMODULE kernel = GetModuleHandleA ("kernel32.dll");
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|
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if (Args->CheckParm("-stdout"))
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{
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||||
// As a GUI application, we don't normally get a console when we start.
|
||||
// If we were run from the shell and are on XP+, we can attach to its
|
||||
// console. Otherwise, we can create a new one. If we already have a
|
||||
// stdout handle, then we have been redirected and should just use that
|
||||
// handle instead of creating a console window.
|
||||
|
||||
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
if (StdOut != NULL)
|
||||
{
|
||||
// It seems that running from a shell always creates a std output
|
||||
// for us, even if it doesn't go anywhere. (Running from Explorer
|
||||
// does not.) If we can get file information for this handle, it's
|
||||
// a file or pipe, so use it. Otherwise, pretend it wasn't there
|
||||
// and find a console to use instead.
|
||||
BY_HANDLE_FILE_INFORMATION info;
|
||||
if (!GetFileInformationByHandle(StdOut, &info))
|
||||
{
|
||||
StdOut = NULL;
|
||||
}
|
||||
}
|
||||
if (StdOut == NULL)
|
||||
{
|
||||
if (AttachConsole(ATTACH_PARENT_PROCESS))
|
||||
{
|
||||
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
DWORD foo; WriteFile(StdOut, "\n", 1, &foo, NULL);
|
||||
AttachedStdOut = true;
|
||||
}
|
||||
if (StdOut == NULL && AllocConsole())
|
||||
{
|
||||
StdOut = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
}
|
||||
|
||||
// These two functions do not exist in Windows XP.
|
||||
BOOL (WINAPI* p_GetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
|
||||
BOOL (WINAPI* p_SetCurrentConsoleFontEx)(HANDLE hConsoleOutput, BOOL bMaximumWindow, PCONSOLE_FONT_INFOEX lpConsoleCurrentFontEx);
|
||||
|
||||
p_SetCurrentConsoleFontEx = (decltype(p_SetCurrentConsoleFontEx))GetProcAddress(kernel, "SetCurrentConsoleFontEx");
|
||||
p_GetCurrentConsoleFontEx = (decltype(p_GetCurrentConsoleFontEx))GetProcAddress(kernel, "GetCurrentConsoleFontEx");
|
||||
if (p_SetCurrentConsoleFontEx && p_GetCurrentConsoleFontEx)
|
||||
{
|
||||
CONSOLE_FONT_INFOEX cfi;
|
||||
cfi.cbSize = sizeof(cfi);
|
||||
|
||||
if (p_GetCurrentConsoleFontEx(StdOut, false, &cfi))
|
||||
{
|
||||
if (*cfi.FaceName == 0) // If the face name is empty, the default (useless) raster font is actoive.
|
||||
{
|
||||
//cfi.dwFontSize = { 8, 14 };
|
||||
wcscpy(cfi.FaceName, L"Lucida Console");
|
||||
cfi.FontFamily = FF_DONTCARE;
|
||||
p_SetCurrentConsoleFontEx(StdOut, false, &cfi);
|
||||
}
|
||||
}
|
||||
}
|
||||
FancyStdOut = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Set the timer to be as accurate as possible
|
||||
if (timeGetDevCaps (&tc, sizeof(tc)) != TIMERR_NOERROR)
|
||||
TimerPeriod = 1; // Assume minimum resolution of 1 ms
|
||||
else
|
||||
TimerPeriod = tc.wPeriodMin;
|
||||
|
||||
timeBeginPeriod (TimerPeriod);
|
||||
atexit(UnTbp);
|
||||
|
||||
atexit (call_terms);
|
||||
|
||||
// Figure out what directory the program resides in.
|
||||
WCHAR progbuff[1024];
|
||||
if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
|
||||
{
|
||||
MessageBoc(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
progbuff[1023] = '\0';
|
||||
if (auto lastsep = wcsrchr(progbuff, '\\'))
|
||||
{
|
||||
lastsep[1] = '\0';
|
||||
}
|
||||
|
||||
progdir = progbuff;
|
||||
FixPathSeperator(progdir);
|
||||
|
||||
HDC screenDC = GetDC(0);
|
||||
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
||||
ReleaseDC(0, screenDC);
|
||||
width = (512 * dpi + 96 / 2) / 96;
|
||||
height = (384 * dpi + 96 / 2) / 96;
|
||||
|
||||
// Many Windows structures that specify their size do so with the first
|
||||
// element. DEVMODE is not one of those structures.
|
||||
memset (&displaysettings, 0, sizeof(displaysettings));
|
||||
displaysettings.dmSize = sizeof(displaysettings);
|
||||
EnumDisplaySettings (NULL, ENUM_CURRENT_SETTINGS, &displaysettings);
|
||||
x = (displaysettings.dmPelsWidth - width) / 2;
|
||||
y = (displaysettings.dmPelsHeight - height) / 2;
|
||||
|
||||
if (Args->CheckParm ("-0"))
|
||||
{
|
||||
x = y = 0;
|
||||
}
|
||||
|
||||
WNDCLASS WndClass;
|
||||
WndClass.style = 0;
|
||||
WndClass.lpfnWndProc = LConProc;
|
||||
WndClass.cbClsExtra = 0;
|
||||
WndClass.cbWndExtra = 0;
|
||||
WndClass.hInstance = hInstance;
|
||||
WndClass.hIcon = LoadIcon (hInstance, MAKEINTRESOURCE(IDI_ICON1));
|
||||
WndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
|
||||
WndClass.hbrBackground = NULL;
|
||||
WndClass.lpszMenuName = NULL;
|
||||
WndClass.lpszClassName = WinClassName;
|
||||
|
||||
/* register this new class with Windows */
|
||||
if (!RegisterClass((LPWNDCLASS)&WndClass))
|
||||
{
|
||||
MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
/* create window */
|
||||
FStringf caption("" GAMESIG " %s " X64 " (%s)", GetVersionString(), GetGitTime());
|
||||
std::wstring wcaption = caption.WideString();
|
||||
Window = CreateWindowExW(
|
||||
WS_EX_APPWINDOW,
|
||||
WinClassName,
|
||||
wcaption.c_str(),
|
||||
WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_CLIPCHILDREN,
|
||||
x, y, width, height,
|
||||
(HWND) NULL,
|
||||
(HMENU) NULL,
|
||||
hInstance,
|
||||
NULL);
|
||||
|
||||
if (!Window)
|
||||
{
|
||||
MessageBoxA(nullptr, "Unable to create main window", "Fatal", MB_ICONEXCLAMATION|MB_OK);
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
if (kernel != NULL)
|
||||
{
|
||||
typedef BOOL (WINAPI *pts)(DWORD, DWORD *);
|
||||
pts pidsid = (pts)GetProcAddress (kernel, "ProcessIdToSessionId");
|
||||
if (pidsid != 0)
|
||||
{
|
||||
if (!pidsid (GetCurrentProcessId(), &SessionID))
|
||||
{
|
||||
SessionID = 0;
|
||||
}
|
||||
hwtsapi32 = LoadLibraryA ("wtsapi32.dll");
|
||||
if (hwtsapi32 != 0)
|
||||
{
|
||||
FARPROC reg = GetProcAddress (hwtsapi32, "WTSRegisterSessionNotification");
|
||||
if (reg == 0 || !((BOOL(WINAPI *)(HWND, DWORD))reg) (Window, NOTIFY_FOR_THIS_SESSION))
|
||||
{
|
||||
FreeLibrary (hwtsapi32);
|
||||
hwtsapi32 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
atexit (UnWTS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GetClientRect (Window, &cRect);
|
||||
|
||||
WinWidth = cRect.right;
|
||||
WinHeight = cRect.bottom;
|
||||
|
||||
CoInitialize (NULL);
|
||||
atexit (UnCOM);
|
||||
|
||||
int ret = D_DoomMain ();
|
||||
if (ret == 1337) // special exit code for 'norun'.
|
||||
{
|
||||
// The only way D_DoomMain can exit regularly is by executing a -norun startup, which was previously handled via exception.
|
||||
I_ShutdownGraphics();
|
||||
if (!batchrun)
|
||||
{
|
||||
|
@ -980,7 +970,7 @@ void DoMain (HINSTANCE hInstance)
|
|||
{ // Outputting to a new console window: Wait for a keypress before quitting.
|
||||
DWORD bytes;
|
||||
HANDLE stdinput = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
|
||||
ShowWindow(Window, SW_HIDE);
|
||||
WriteFile(StdOut, "Press any key to exit...", 24, &bytes, NULL);
|
||||
FlushConsoleInputBuffer(stdinput);
|
||||
|
@ -992,32 +982,30 @@ void DoMain (HINSTANCE hInstance)
|
|||
ShowErrorPane(NULL);
|
||||
}
|
||||
}
|
||||
exit(0);
|
||||
}
|
||||
catch (std::exception &error)
|
||||
{
|
||||
I_ShutdownGraphics ();
|
||||
RestoreConView ();
|
||||
S_StopMusic(true);
|
||||
I_FlushBufferedConsoleStuff();
|
||||
auto msg = error.what();
|
||||
if (strcmp(msg, "NoRunExit"))
|
||||
{
|
||||
if (CVMAbortException::stacktrace.IsNotEmpty())
|
||||
{
|
||||
Printf("%s", CVMAbortException::stacktrace.GetChars());
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (!batchrun)
|
||||
{
|
||||
ShowErrorPane(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("%s\n", msg);
|
||||
}
|
||||
}
|
||||
exit(-1);
|
||||
void I_ShowFatalError(const char *msg)
|
||||
{
|
||||
I_ShutdownGraphics ();
|
||||
RestoreConView ();
|
||||
S_StopMusic(true);
|
||||
I_FlushBufferedConsoleStuff();
|
||||
auto msg = error.what();
|
||||
|
||||
if (CVMAbortException::stacktrace.IsNotEmpty())
|
||||
{
|
||||
Printf("%s", CVMAbortException::stacktrace.GetChars());
|
||||
}
|
||||
|
||||
if (!batchrun)
|
||||
{
|
||||
ShowErrorPane(msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Printf("%s\n", msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -137,7 +137,6 @@ double PerfToSec, PerfToMillisec;
|
|||
|
||||
UINT TimerPeriod;
|
||||
|
||||
bool gameisdead;
|
||||
int sys_ostype = 0;
|
||||
|
||||
// PRIVATE DATA DEFINITIONS ------------------------------------------------
|
||||
|
|
Loading…
Reference in a new issue