- moved all exception handling out of the backends

The main catch is now in D_DoomMain, only calling platform specific functions to handle the output for the error.

As a nice side effect, -norun can now be done without an exception, just by exiting D_DoomMain with a special exit code.
This commit is contained in:
Christoph Oelckers 2019-10-07 00:37:56 +02:00
parent b5fa08bf15
commit 96006eb94f
11 changed files with 271 additions and 309 deletions

View file

@ -917,7 +917,7 @@ int PrintString (int iprintlevel, const char *outline)
return 0; // Don't waste time on calculating this if nothing at all was printed...
}
extern bool gameisdead;
bool gameisdead;
int VPrintf (int printlevel, const char *format, va_list parms)
{

View file

@ -2326,6 +2326,11 @@ void I_FatalError(const char *error, ...)
std::terminate(); // recursive I_FatalErrors must immediately terminate.
}
static void NewFailure ()
{
I_FatalError ("Failed to allocate memory from system heap");
}
//==========================================================================
//
// I_Quit
@ -2348,7 +2353,7 @@ void I_Quit()
//
//==========================================================================
void D_DoomMain (void)
static void D_DoomMain_Internal (void)
{
int p;
const char *v;
@ -2357,6 +2362,8 @@ void D_DoomMain (void)
FString *args;
int argcount;
FIWadManager *iwad_man;
std::set_new_handler(NewFailure);
const char *batchout = Args->CheckValue("-errorlog");
C_InitConsole(80*8, 25*8, false);
@ -2739,7 +2746,7 @@ void D_DoomMain (void)
if (Args->CheckParm("-norun") || batchrun)
{
throw CNoRunExit();
return;
}
V_Init2();
@ -2830,6 +2837,25 @@ void D_DoomMain (void)
while (1);
}
int D_DoomMain()
{
int ret = 0;
try
{
D_DoomMain_Internal();
ret = 1337;
}
catch (std::exception &error)
{
I_ShowFatalError(error.what());
ret = -1;
}
// Unless something really bad happened, the game should only exit through this single point in the code.
// No more 'exit', please.
// Todo: Move all engine cleanup here instead of using exit handlers and replace the scattered 'exit' calls with a special exception.
return ret;
}
//==========================================================================
//
// clean up the resources

View file

@ -45,7 +45,7 @@ struct CRestartException
char dummy;
};
void D_DoomMain (void);
int D_DoomMain (void);
void D_Display ();

View file

@ -141,11 +141,7 @@ void I_DetectOS()
FArgs* Args; // command line arguments
// Newer versions of GCC than 4.2 have a bug with C++ exceptions in Objective-C++ code.
// To work around we'll implement the try and catch in standard C++.
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=61759
void OriginalMainExcept(int argc, char** argv);
void OriginalMainTry(int argc, char** argv)
int OriginalMainTry(int argc, char** argv)
{
Args = new FArgs(argc, argv);
@ -155,7 +151,7 @@ void OriginalMainTry(int argc, char** argv)
progdir = [[exePath stringByDeletingLastPathComponent] UTF8String];
progdir += "/";
D_DoomMain();
return D_DoomMain();
}
namespace
@ -163,19 +159,12 @@ namespace
TArray<FString> s_argv;
void NewFailure()
{
I_FatalError("Failed to allocate memory from system heap");
}
int OriginalMain(int argc, char** argv)
{
printf(GAMENAME" %s - %s - Cocoa version\nCompiled on %s\n\n",
GetVersionString(), GetGitTime(), __DATE__);
seteuid(getuid());
std::set_new_handler(NewFailure);
// Set LC_NUMERIC environment variable in case some library decides to
// clear the setlocale call at least this will be correct.
@ -190,9 +179,7 @@ int OriginalMain(int argc, char** argv)
vid_defheight = static_cast<int>(screenSize.height);
vid_vsync = true;
OriginalMainExcept(argc, argv);
return 0;
return OriginalMainTry(argc, argv);
}
} // unnamed namespace

View file

@ -39,41 +39,10 @@
#include "atterm.h"
// Import some functions from i_main.mm
void Mac_I_FatalError(const char* const message);
void OriginalMainTry(int argc, char** argv);
void OriginalMainExcept(int argc, char** argv)
{
try
{
OriginalMainTry(argc, argv);
}
catch(const std::exception& error)
{
const char* const message = error.what();
if (strcmp(message, "NoRunExit"))
{
if (CVMAbortException::stacktrace.IsNotEmpty())
{
Printf("%s", CVMAbortException::stacktrace.GetChars());
}
if (batchrun)
{
Printf("%s\n", message);
}
else
{
Mac_I_FatalError(message);
}
}
exit(-1);
}
catch(...)
{
call_terms();
throw;
}
}

View file

@ -147,6 +147,14 @@ void I_PrintStr(const char* const message)
}
void Mac_I_FatalError(const char* const message);
void I_ShowFatalError(const char *message)
{
Mac_I_FatalError(message);
}
int I_PickIWad(WadStuff* const wads, const int numwads, const bool showwin, const int defaultiwad)
{
if (!showwin)

View file

@ -94,10 +94,6 @@ FArgs *Args;
// CODE --------------------------------------------------------------------
static void NewFailure ()
{
I_FatalError ("Failed to allocate memory from system heap");
}
static int DoomSpecificInfo (char *buffer, char *end)
{
@ -170,8 +166,6 @@ int main (int argc, char **argv)
GetVersionString(), GetGitTime(), __DATE__);
seteuid (getuid ());
std::set_new_handler (NewFailure);
// Set LC_NUMERIC environment variable in case some library decides to
// clear the setlocale call at least this will be correct.
// Note that the LANG environment variable is overridden by LC_*
@ -205,6 +199,5 @@ int main (int argc, char **argv)
}
I_StartupJoysticks();
D_DoomMain ();
return 0;
return D_DoomMain ();
}

View file

@ -103,7 +103,6 @@ void I_Init (void)
// I_Error
//
extern FILE *Logfile;
bool gameisdead;
#ifdef __APPLE__
void Mac_I_FatalError(const char* errortext);

View file

@ -82,13 +82,6 @@ protected:
char m_Message[MAX_ERRORTEXT];
};
class CNoRunExit : public std::runtime_error
{
public:
CNoRunExit() : std::runtime_error("NoRunExit")
{
}
};
class CRecoverableError : public CDoomError
{

View file

@ -145,15 +145,6 @@ static HMODULE hwtsapi32; // handle to wtsapi32.dll
// CODE --------------------------------------------------------------------
#ifdef _MSC_VER
static int NewFailure (size_t size)
{
I_FatalError ("Failed to allocate %d bytes from process heap", size);
return 0;
}
#endif
//==========================================================================
//
// UnCOM
@ -766,12 +757,6 @@ void DoMain (HINSTANCE hInstance)
TIMECAPS tc;
DEVMODE displaysettings;
try
{
#ifdef _MSC_VER
_set_new_handler (NewFailure);
#endif
// Do not use the multibyte __argv here because we want UTF-8 arguments
// and those can only be done by converting the Unicode variants.
Args = new FArgs();
@ -868,8 +853,10 @@ void DoMain (HINSTANCE hInstance)
WCHAR progbuff[1024];
if (GetModuleFileNameW(nullptr, progbuff, sizeof progbuff) == 0)
{
I_FatalError("Could not determine program location.");
MessageBoc(nullptr, "Fatal", "Could not determine program location.", MB_ICONEXCLAMATION|MB_OK);
exit(-1);
}
progbuff[1023] = '\0';
if (auto lastsep = wcsrchr(progbuff, '\\'))
{
@ -912,7 +899,10 @@ void DoMain (HINSTANCE hInstance)
/* register this new class with Windows */
if (!RegisterClass((LPWNDCLASS)&WndClass))
I_FatalError ("Could not register window class");
{
MessageBoxA(nullptr, "Could not register window class", "Fatal", MB_ICONEXCLAMATION|MB_OK);
exit(-1);
}
/* create window */
FStringf caption("" GAMESIG " %s " X64 " (%s)", GetVersionString(), GetGitTime());
@ -969,10 +959,10 @@ void DoMain (HINSTANCE hInstance)
CoInitialize (NULL);
atexit (UnCOM);
D_DoomMain ();
}
catch (class CNoRunExit &)
int ret = D_DoomMain ();
if (ret == 1337) // special exit code for 'norun'.
{
// The only way D_DoomMain can exit regularly is by executing a -norun startup, which was previously handled via exception.
I_ShutdownGraphics();
if (!batchrun)
{
@ -992,17 +982,18 @@ void DoMain (HINSTANCE hInstance)
ShowErrorPane(NULL);
}
}
exit(0);
}
catch (std::exception &error)
return ret;
}
void I_ShowFatalError(const char *msg)
{
I_ShutdownGraphics ();
RestoreConView ();
S_StopMusic(true);
I_FlushBufferedConsoleStuff();
auto msg = error.what();
if (strcmp(msg, "NoRunExit"))
{
if (CVMAbortException::stacktrace.IsNotEmpty())
{
Printf("%s", CVMAbortException::stacktrace.GetChars());
@ -1017,9 +1008,6 @@ void DoMain (HINSTANCE hInstance)
Printf("%s\n", msg);
}
}
exit(-1);
}
}
//==========================================================================
//

View file

@ -137,7 +137,6 @@ double PerfToSec, PerfToMillisec;
UINT TimerPeriod;
bool gameisdead;
int sys_ostype = 0;
// PRIVATE DATA DEFINITIONS ------------------------------------------------