mirror of https://github.com/ZDoom/qzdoom.git
- properly handle 3D floors with inverted planes in the list sorter.
This commit is contained in:
parent
8068792f4b
commit
95c3464973
|
@ -514,6 +514,17 @@ void P_Recalculate3DFloors(sector_t * sector)
|
||||||
clipped_bottom = pick_bottom;
|
clipped_bottom = pick_bottom;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (pick_bottom > height) // do not allow inverted planes
|
||||||
|
{
|
||||||
|
F3DFloor * dyn = new F3DFloor;
|
||||||
|
*dyn = *pick;
|
||||||
|
pick->flags |= FF_CLIPPED;
|
||||||
|
pick->flags &= ~FF_EXISTS;
|
||||||
|
dyn->flags |= FF_DYNAMIC;
|
||||||
|
dyn->bottom.copyPlane(&pick->top);
|
||||||
|
ffloors.Push(pick);
|
||||||
|
ffloors.Push(dyn);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
clipped = pick;
|
clipped = pick;
|
||||||
|
|
Loading…
Reference in New Issue