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- improve the queue family selection process to pick first entry in the list over later ones
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1 changed files with 31 additions and 9 deletions
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@ -120,23 +120,45 @@ void VulkanDevice::SelectPhysicalDevice()
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VulkanCompatibleDevice dev;
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dev.device = &AvailableDevices[idx];
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int i = 0;
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for (const auto& queueFamily : info.QueueFamilies)
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// Figure out what can present
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for (int i = 0; i < (int)info.QueueFamilies.size(); i++)
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{
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// Only accept a decent GPU for now..
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VkBool32 presentSupport = false;
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VkResult result = vkGetPhysicalDeviceSurfaceSupportKHR(info.Device, i, surface, &presentSupport);
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if (result == VK_SUCCESS && info.QueueFamilies[i].queueCount > 0 && presentSupport)
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{
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dev.presentFamily = i;
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break;
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}
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}
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// Look for family that can do both graphics and transfer
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for (int i = 0; i < (int)info.QueueFamilies.size(); i++)
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{
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const auto &queueFamily = info.QueueFamilies[i];
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VkQueueFlags gpuFlags = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT);
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if (queueFamily.queueCount > 0 && (queueFamily.queueFlags & gpuFlags) == gpuFlags)
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{
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dev.graphicsFamily = i;
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dev.transferFamily = i;
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break;
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}
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}
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VkBool32 presentSupport = false;
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VkResult result = vkGetPhysicalDeviceSurfaceSupportKHR(info.Device, i, surface, &presentSupport);
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if (result == VK_SUCCESS && queueFamily.queueCount > 0 && presentSupport)
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dev.presentFamily = i;
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i++;
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// OK we didn't find any. Look for any match now.
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if (dev.graphicsFamily == -1)
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{
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for (int i = 0; i < (int)info.QueueFamilies.size(); i++)
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{
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const auto &queueFamily = info.QueueFamilies[i];
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if (queueFamily.queueCount > 0)
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{
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if (dev.graphicsFamily == -1 && (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT))
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dev.graphicsFamily = i;
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if (dev.transferFamily == -1 && (queueFamily.queueFlags & VK_QUEUE_TRANSFER_BIT))
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dev.transferFamily = i;
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}
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}
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}
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std::set<std::string> requiredExtensionSearch(EnabledDeviceExtensions.begin(), EnabledDeviceExtensions.end());
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