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- for the map name on the automap, fall back to the original SmallFont if the actual one cannot print it.
This is mainly for mods which provide a new font but do not alter the automap texts, a good example is Hell Revealed 2.
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b360f04e28
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2 changed files with 10 additions and 2 deletions
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@ -661,6 +661,11 @@ void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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FormatMapName(primaryLevel, crdefault, &textbuffer);
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if (!generic_ui)
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{
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if (!font->CanPrint(textbuffer)) font = OriginalSmallFont;
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}
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auto lines = V_BreakLines(font, vwidth - 32, textbuffer, true);
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auto numlines = lines.Size();
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auto finalwidth = lines.Last().Width;
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@ -731,7 +731,7 @@ class AltHud ui
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if (withmapname)
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{
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let font = generic_ui? NewSmallFont : SmallFont;
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let font = generic_ui? NewSmallFont : SmallFont.CanPrint(Level.LevelName)? SmallFont : OriginalSmallFont;
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int hh = font.GetHeight();
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screen.DrawText(font, hudcolor_titl, hudwidth - 6 - font.StringWidth(Level.MapName), ypos, Level.MapName,
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@ -953,7 +953,10 @@ class AltHud ui
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DrawTimeString(font, hudcolor_ltim, Level.maptime, hudwidth-2, bottom, 1);
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}
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screen.DrawText(font, Font.CR_BRICK, 2, hudheight - fonth - 1, Level.FormatMapName(hudcolor_titl),
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let amstr = Level.FormatMapName(hudcolor_titl);
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font = generic_ui? NewSmallFont : SmallFont.CanPrint(amstr)? SmallFont : OriginalSmallFont;
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screen.DrawText(font, Font.CR_BRICK, 2, hudheight - fonth - 1, amstr,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight);
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