Merge branch 'maint'

This commit is contained in:
Christoph Oelckers 2013-06-24 16:49:51 +02:00
commit 94a3d92f93
11 changed files with 52 additions and 29 deletions

View file

@ -265,7 +265,7 @@ enum
// --- mobj.flags5 ---
/* = 0x00000001, */
MF5_DONTDRAIN = 0x00000001, // cannot be drained health from.
/* = 0x00000002, */
MF5_NODROPOFF = 0x00000004, // cannot drop off under any circumstances.
/* = 0x00000008, */

View file

@ -115,6 +115,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
angle_t slope;
player_t *player;
AActor *linetarget;
int actualdamage;
ACTION_PARAM_START(9);
ACTION_PARAM_SOUND(fullsound, 0);
@ -151,7 +152,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
return;
}
P_LineAttack (self, angle, Range, slope, damage, NAME_Melee, pufftype, false, &linetarget);
P_LineAttack (self, angle, Range, slope, damage, NAME_Melee, pufftype, false, &linetarget, &actualdamage);
if (!linetarget)
{
@ -180,8 +181,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
}
}
if (LifeSteal)
P_GiveBody (self, (damage * LifeSteal) >> FRACBITS);
if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN))
P_GiveBody (self, (actualdamage * LifeSteal) >> FRACBITS);
S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);

View file

@ -240,6 +240,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack)
player_t *player;
const PClass *pufftype;
AActor *linetarget;
int actualdamage = 0;
if (NULL == (player = self->player))
{
@ -273,7 +274,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack)
pufftype = PClass::FindClass("GauntletPuff1");
}
slope = P_AimLineAttack (self, angle, dist, &linetarget);
P_LineAttack (self, angle, dist, slope, damage, NAME_Melee, pufftype, false, &linetarget);
P_LineAttack (self, angle, dist, slope, damage, NAME_Melee, pufftype, false, &linetarget, &actualdamage);
if (!linetarget)
{
if (pr_gatk() > 64)
@ -298,7 +299,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GauntletAttack)
}
if (power)
{
P_GiveBody (self, damage>>1);
if (!(linetarget->flags5 & MF5_DONTDRAIN)) P_GiveBody (self, actualdamage>>1);
S_Sound (self, CHAN_AUTO, "weapons/gauntletspowhit", 1, ATTN_NORM);
}
else

View file

@ -96,10 +96,10 @@ const char* GameInfoBorders[] =
strcpy(gameinfo.key, sc.String); \
}
#define GAMEINFOKEY_STRINGARRAY(key, variable, length) \
#define GAMEINFOKEY_STRINGARRAY(key, variable, length, clear) \
else if(nextKey.CompareNoCase(variable) == 0) \
{ \
gameinfo.key.Clear(); \
if (clear) gameinfo.key.Clear(); \
do \
{ \
sc.MustGetToken(TK_StringConst); \
@ -282,8 +282,10 @@ void FMapInfoParser::ParseGameInfo()
}
// Insert valid keys here.
GAMEINFOKEY_CSTRING(titlePage, "titlePage", 8)
GAMEINFOKEY_STRINGARRAY(creditPages, "creditPage", 8)
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "playerclasses", 0)
GAMEINFOKEY_STRINGARRAY(creditPages, "addcreditPage", 8, false)
GAMEINFOKEY_STRINGARRAY(creditPages, "CreditPage", 8, true)
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "addplayerclasses", 0, false)
GAMEINFOKEY_STRINGARRAY(PlayerClasses, "playerclasses", 0, true)
GAMEINFOKEY_STRING(titleMusic, "titleMusic")
GAMEINFOKEY_FLOAT(titleTime, "titleTime")
GAMEINFOKEY_FLOAT(advisoryTime, "advisoryTime")
@ -291,8 +293,9 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_STRING(chatSound, "chatSound")
GAMEINFOKEY_STRING(finaleMusic, "finaleMusic")
GAMEINFOKEY_CSTRING(finaleFlat, "finaleFlat", 8)
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8)
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8)
GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8, true)
GAMEINFOKEY_STRINGARRAY(infoPages, "addinfoPage", 8, false)
GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8, true)
GAMEINFOKEY_CSTRING(PauseSign, "pausesign", 8)
GAMEINFOKEY_STRING(quitSound, "quitSound")
GAMEINFOKEY_CSTRING(borderFlat, "borderFlat", 8)
@ -321,7 +324,8 @@ void FMapInfoParser::ParseGameInfo()
GAMEINFOKEY_INT(defaultdropstyle, "defaultdropstyle")
GAMEINFOKEY_CSTRING(Endoom, "endoom", 8)
GAMEINFOKEY_INT(player5start, "player5start")
GAMEINFOKEY_STRINGARRAY(quitmessages, "quitmessages", 0)
GAMEINFOKEY_STRINGARRAY(quitmessages, "addquitmessages", 0, false)
GAMEINFOKEY_STRINGARRAY(quitmessages, "quitmessages", 0, true)
GAMEINFOKEY_STRING(mTitleColor, "menufontcolor_title")
GAMEINFOKEY_STRING(mFontColor, "menufontcolor_label")
GAMEINFOKEY_STRING(mFontColorValue, "menufontcolor_value")

View file

@ -657,14 +657,13 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
FState *diestate = NULL;
FName damagetype = (inflictor && inflictor->DeathType != NAME_None) ? inflictor->DeathType : DamageType;
if (damagetype != NAME_None)
if (DamageType != NAME_None)
{
diestate = FindState (NAME_Death, damagetype, true);
diestate = FindState (NAME_Death, DamageType, true);
if (diestate == NULL)
{
if (damagetype == NAME_Ice)
if (DamageType == NAME_Ice)
{ // If an actor doesn't have an ice death, we can still give them a generic one.
if (!deh.NoAutofreeze && !(flags4 & MF4_NOICEDEATH) && (player || (flags3 & MF3_ISMONSTER)))
@ -683,9 +682,9 @@ void AActor::Die (AActor *source, AActor *inflictor, int dmgflags)
// Don't pass on a damage type this actor cannot handle.
// (most importantly, prevent barrels from passing on ice damage.)
// Massacre must be preserved though.
if (damagetype != NAME_Massacre)
if (DamageType != NAME_Massacre)
{
damagetype = NAME_None;
DamageType = NAME_None;
}
if ((health < gibhealth || flags4 & MF4_EXTREMEDEATH) && !(flags4 & MF4_NOEXTREMEDEATH))
@ -1263,7 +1262,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
// If the damaging player has the power of drain, give the player 50% of the damage
// done in health.
if ( source && source->player && source->player->cheats & CF_DRAIN)
if ( source && source->player && source->player->cheats & CF_DRAIN && !(target->flags5 & MF5_DONTDRAIN))
{
if (!target->player || target->player != source->player)
{
@ -1278,6 +1277,10 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
if (target->health <= 0)
{ // Death
target->special1 = damage;
// use inflictor's death type if it got one.
if (inflictor && inflictor->DeathType != NAME_None) mod = inflictor->DeathType;
// check for special fire damage or ice damage deaths
if (mod == NAME_Fire)
{

View file

@ -460,8 +460,8 @@ enum // P_LineAttack flags
LAF_NORANDOMPUFFZ = 2
};
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL);
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL);
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, const PClass *pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL);
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance, int pitch, int damage, FName damageType, FName pufftype, int flags = 0, AActor **victim = NULL, int *actualdamage = NULL);
void P_TraceBleed (int damage, fixed_t x, fixed_t y, fixed_t z, AActor *target, angle_t angle, int pitch);
void P_TraceBleed (int damage, AActor *target, angle_t angle, int pitch);
void P_TraceBleed (int damage, AActor *target, AActor *missile); // missile version

View file

@ -3496,7 +3496,7 @@ static ETraceStatus CheckForSpectral (FTraceResults &res, void *userdata)
//==========================================================================
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
int pitch, int damage, FName damageType, const PClass *pufftype, int flags, AActor **victim)
int pitch, int damage, FName damageType, const PClass *pufftype, int flags, AActor **victim, int *actualdamage)
{
fixed_t vx, vy, vz, shootz;
FTraceResults trace;
@ -3514,6 +3514,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
{
*victim = NULL;
}
if (actualdamage != NULL)
{
*actualdamage = 0;
}
angle >>= ANGLETOFINESHIFT;
pitch = (angle_t)(pitch) >> ANGLETOFINESHIFT;
@ -3684,6 +3688,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
killPuff = true;
}
newdam = P_DamageMobj (trace.Actor, puff ? puff : t1, t1, damage, damageType, dmgflags);
if (actualdamage != NULL)
{
*actualdamage = newdam;
}
}
if (!(puffDefaults != NULL && puffDefaults->flags3&MF3_BLOODLESSIMPACT))
{
@ -3741,7 +3749,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
}
AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
int pitch, int damage, FName damageType, FName pufftype, int flags, AActor **victim)
int pitch, int damage, FName damageType, FName pufftype, int flags, AActor **victim, int *actualdamage)
{
const PClass * type = PClass::FindClass(pufftype);
if (victim != NULL)
@ -3754,7 +3762,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
}
else
{
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim);
return P_LineAttack(t1, angle, distance, pitch, damage, damageType, type, flags, victim, actualdamage);
}
return NULL;
}

View file

@ -270,6 +270,10 @@ void AActor::Serialize (FArchive &arc)
<< meleethreshold
<< meleerange
<< DamageType;
if (SaveVersion >= 4501)
{
arc << DamageTypeReceived;
}
if (SaveVersion >= 3237)
{
arc

View file

@ -1388,6 +1388,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
angle_t angle;
int pitch;
AActor * linetarget;
int actualdamage;
if (!norandom) Damage *= (pr_cwpunch()%8+1);
@ -1404,13 +1405,13 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
if (!PuffType) PuffType = PClass::FindClass(NAME_BulletPuff);
int puffFlags = LAF_ISMELEEATTACK | (flags & CPF_NORANDOMPUFFZ)? LAF_NORANDOMPUFFZ : 0;
P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget);
P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget, &actualdamage);
// turn to face target
if (linetarget)
{
if (LifeSteal)
P_GiveBody (self, (Damage * LifeSteal) >> FRACBITS);
if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN))
P_GiveBody (self, (actualdamage * LifeSteal) >> FRACBITS);
if (weapon != NULL)
{

View file

@ -182,6 +182,7 @@ static FFlagDef ActorFlags[]=
DEFINE_FLAG(MF4, NOSKIN, AActor, flags4),
DEFINE_FLAG(MF4, BOSSDEATH, AActor, flags4),
DEFINE_FLAG(MF5, DONTDRAIN, AActor, flags5),
DEFINE_FLAG(MF5, NODROPOFF, AActor, flags5),
DEFINE_FLAG(MF5, COUNTSECRET, AActor, flags5),
DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5),

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@ -76,7 +76,7 @@ const char *GetVersionString();
// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4500
#define SAVEVER 4501
#define SAVEVERSTRINGIFY2(x) #x
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)